TBoD Video – State of Decay: Lifeline Review

Hey guys,

Undead labs were kind enough to provide us with a steam key for the latest DLC for the epic Zombie survival game State of Decay, I threw together a quick review featuring gameplay footage from my playthough of the game.

Check it out here or over on our YouTube channel.

 

Special thanks to The Wach for helping us to secure this review copy.

You can see The Wach’s review in print over on PGCR

 

The TBoD Podcast – Halloween Special

Salutations Werewolves and Mummies,

Here is our final and most fiendish podcast for the week…

The TBoD crew are joined by Spacca Attacker to talk about horror games from the past and present.

But have they bitten off more than they can chew?

Right Click an Save As to download this scary episode.

When there’s no more room in Hell …..

The dead will walk … in space!?! 


Dead Space 3 cover

Dead space was a fantastic addition to the survival horror genre when it was first released back in ’08, genuinely scary, atmospheric and original. Winning a plethora of awards that year. It’s not hard to see why it has inspired a sequel, a comic and two feature length animated movies. Now we have a third installment just around the corner I picked up the demo and played through the new co-op mode with a friend.

Dead Space 3 coopSurviving is less terrifying with a friend … right?

There’s not much to go on, it only took us about twenty minutes to crack the demo but here are my thoughts anyway. For me I far prefer enjoying games with friends to playing them alone but at the same time I do feel the atmosphere and terror of a survival horror title is something that lends itself more to being played alone at night with the lights off, it’s just not as scary when you know you have a capable partner watching your back although that can be dependent on the title in hand. Resident evil 5 for example just wasn’t scary, not alone, not with a friend Dead Space 3 on the other hand still had my palms sweating and me jumping out of my chair once or twice even though I had back up. It’s testament to the games design that it can still provoke this reaction from the player even in it’s third iteration, the creatures are really horrific and the fact that they can appear from anywhere at any time really adds to the tension if not the realism.

Dead-Space-3-PS3-co-op-2Clarke and Carver, They’re not friends …. yet.

Issac Clarke the series’ main protagonist returns once more to reluctantly take on masses of necromorphs but this time he has a buddy. John Carver joins Issac on a mission which they hope will finally put and end to the menace that threatens the entire universe. The demo doesn’t reveal too much about the relationship between Clarke and Carver but it does suggest that things are tense, Issac has a lot of experience battling with space’s equivalent of Zombies and he knows what they are capable of, whereas John seems to be something of a gung-ho marine type who is over-confident and almost the exact polar opposite of the games main hero (I’m sure they will work out their differences and become bosom buddies by the end don’t worry). It worries me somewhat that this relationship may detract from the games atmosphere and that the narrative might descend into a buddy movie/bromance of less than epic proportions but we will have to wait and see.

dead-space-3

And he’s just one of the little ones wait til you meet his mum

Gameplay wise nothing much seems to have changed apart from the addition of a needlessly complicated weapon manufacturing and upgrade system which I can already tell is going to get really frustrating during co-op playthroughs, there is nothing worse that waiting around while your partner spends half an hour organizing their inventory and crafting weapons when all you want to do it get back to dismembering dead heads (as we were taught by Dead Island). That said however the weapons you can create do look to be as lethal as the predecessors amazing equipment, I just think that the mechanic could be streamlined somewhat. Another gripe I have with the demo is that at one point we find ourselves fighting against other humans and the game turns into something of a sub par Gears of War style third person cover shooter, even as the necromorphs appeared these soldiers (or whatever) continued to fire on us rather than turn to face this far more terrifying alien menace. We can only hope that these sections are few and that they are well interwoven into the story.

dead_space_3_43

Over-compensating much?

In short, the fear is still there, the game looks fantastic and the design of the weapons and creatures is as visceral as ever, there are some issues but hopefully they wont plague what has already proven itself to be a fantastic series too much. And maybe … just maybe it’ll make for as good a co-op survival horror experience as the somewhat obscure … ObsCure.

Hail to the <space> King. Baby!

eremenko

The War Z – Pages from a recovered journal. Part 2

To view the previous pages from this journal we have in our database click here.

Artifact No. 1895663

Journal written by persons unknown, recovered by cleansing team Gamma approximately 32 miles due west of Boulder, CO. The document was found within a satchel containing some tinned goods, a bottle of water and an empty handgun. No sign of the author or indeed any other survivor in the immediate vicinity.

part-2-page-1part-2-page-2part-2-page-3

DayZ(ed) and ConfuZ(ed)

Day z title card with walking dead zombies

(Want to know how it came to this, read part one and two hereA mountain top at night, it’s cold and it’s pitch black but I am woken by the sound of movement. The smell of death hangs heavy in the cold night air. A light moves through the trees about four hundred yards from my position, someone is approaching on the mountain road they must know I’m here they would have seen my abandoned bike. I watch as the torch light draws closer then it vanishes from sight. A moan from off to my right, the light reappears much closer now I hear some muffled conversation, two maybe three voices French I think, I don’t understand what they are saying but it sounds urgent. A strangled screech, a sound I know only too well, the strangers have alerted an un-dead. More frantic conversation, much louder this time, a shot-gun goes off. The sound seems to ring throughout the silence of the wood, more screeches. The sound of running and limping feet seems to surround me, I had no idea there were so many so close that explains the smell. Staying low, holding my breath and praying that one of the creatures doesn’t trip over me as it hurries toward the sound that alerted them. More shots ring out, a rifle is added to the sound of the 12-gauge. The Frenchmen are well armed, but it’s dark and they are scared, fear is making them trigger happy.

Alone in the dark

This was all I could see

The first scream is chilling, I may not understand the language but I understood that. The fear freezes me in place, I want to call out to them, tell them to run but I can’t. Another scream, close this time. I hear the kick start on my abandoned bike, a survivor trying to escape, he doesn’t know the bike’s tank is empty. Even if he fills it up it’s no good I salvaged some parts from the engine that I thought might come in useful possibly condemning a fellow survivor to death doesn’t feel great. Another shot sounds, then silence I crawl away from the sound and begin the descent down the mountain in the darkness, I’ll never know if the lone survivor escaped. I hope he did.

Emerging from the tree line on the edge of the mountain it’s much brighter now the clouds have cleared and the moon is illuminating everything in a spooky colourless way. I see what appears to be a power station pylons leading off toward a distant city it looks fairly well fortified and could be a good place to set up camp, having hardly slept properly for days the idea of a safe place to rest is appealing. Creeping through the front gates and over towards one of the buildings in the yard I spot a door slightly ajar as I move closer I realise a large hunk of metal blocks any possible entrance to the side however is a ladder. I climb to the rooftop noticing for the first time a tower atop the building but I still cannot find a way inside. I look around the roof top flicking my torch on in short bursts, knowing that using it up here would telegraph my position for miles. I sidle over to the edge of the roof where I thought the ladder was, as I step over the edge I loose my footing and fall.

I regain conciousness flick on my torch to look around, a Zombie is shambling toward me I try to stand but a shooting pain forces me back to the ground, I’m sure my leg is broken I try to stagger away but another Zed approaches from my side. Dazed and confused I have no chance I am quickly surrounded.

They ate me alive….. again.

The DayZ after Tomorrow

Having survived a while with the supplies gifted to me in by the strange rescue party that had helped me out of Chenarus on my second attempt at survival in the wastes it was soon obvious that I was going to have to venture back into the villages once inhabited by the friendly Chenarian people. Now teaming with nightmarish undead.

zombies in the mist

I stopped at a gas station just outside of a small township thinking that I may be able to re-fill my Jerry can to lengthen the lifespan of my already run down motorcycle. The bike had day z petrol stationalready gotten me out of several sticky situations and I was wary of my ever decreasing fuel supply. Pulling onto the forecourt in the dwindling sunlight everything appeared to be clear. Turning off the engine and jumping off the bike I hurried over to the pumps. Nothing, they were empty most likely drained by another survivor who had already passed this way, perhaps it was Merc and his rag-tag bunch of bandits turned temporary heroes. I wasn’t ready to meet up with them again just yet. I turned away from the pumps and headed into the kiosk, hoping to find some food or drink to bolster my waning supplies but there was nothing there either, whoever had scavenged this place had been thorough. I left the small shop heading back to my bike but a Zed blocked my path, my newly aquired AK-47 tore straight through him and sent him straight to the ground, not a wise idea two, three, four then five more of his companions appeared from the surrounding hedges, trees and from behind the cars and buildings in the distance further blocking my route to the bike, I ran cursing myself for not leaving the bike running to allow for an easy escape. As I back peddled up the road I loosed a few more rounds from my rifle, taking down more deadites but alerting more and more with every shot, soon there was a mob chasing me. I clambered over the siding on the edge of the road and started to double back on myself hoping that I could get back to my transport and get away before the shambling horde caught up to me. Rounding the kiosk once more, hope looked lost. A moving corpse standing right by my bike, I had no choice but to try my luck. Gently squeezing the trigger on my Russian Army standard issue AK *blam blam* I felled him quickly and clinically. Sprinting for my bike another walker lurched from behind the pumps moving toward me with alarming speed I pulled the trigger again *click* my clip was empty, Merc and co had been stingy with the ammo. Quickly I leapt onto my trusty motorcycle and pumped the kickstarter the engine bursting into life. Looking back as I sped away across the fields I could see a crowd of roughly fifteen Zed’s frivolously stumbling after me.

day z motorcycle

Having exhausted my ammunition on such an ill-fated affair I had no wish to return to populated areas for a while and instead focussed my attentions on the barns, farmhouses and hunting stands that littered the countryside. The flaw in this decision should have been pretty obvious to me the sun was setting and it was about to get dark, very dark. I followed a dirt track that went up into the mountains as far as I could hoping that I might reach a lodge or shack that I could hole up in before night came and the fear returned.

Darkness fell quickly. Alone on the mountaintop my fuel ran out a short while ago and I have seen no sign of shelter. A track weaves down through the trees but my quick torch bursts reveal little else I’m afraid that keeping it on may attract unwanted attention. I fling a few flares around the surrounding area and hunker down for a cold night spent hiding in the foliage.

a dark forest scene

As you can probably tell I’m really enjoying my time in DayZ although it has to be said that the fear factor involved keeps me from playing marathon style like I can with Halo or Skyrim and I do find myself becoming frustrated by many aspects of the game. It can be irritating to creep all the way up to a building only to find it completely inaccessible for instance and it’s very easy to loose your bearings while fleeing for your life. Of course the game is not going to be perfect mod’s rarely are after all the engine wasn’t built specifically for that which it is being used. All said and done this game is a really exciting prospect that has many console gamers green with envy but that olive tint may not last long. DayZ has been given the opportunity to release as a standalone game entirely separate from Bohemia Interactive‘s Arma series and this has sparked a fever among Xbox 360 and PS3 owners alike in the vain hopes that this may mean a console release. Meanwhile a bunch of quick thinking folk over at Hammerpoint interactive  have been quietly working away on a similar title of their own. The War Z boasts the claim of being the worlds first Zombie MMO ….. lies aside it looks excellent, combine DayZ gameplay with the guns of Call of Duty add a sprinkling of Battlefield 3 graphics, zombies straight out of Left 4 Dead and an interface that looks very much as if it was designed to run on a console  and you’re gonna leave a-lot of jaws on the floor.

Let me know if you think The War Z looks like a DayZ rip or does it stand up as a game in it’s own right? Why has it taken so long for a game like this to be released? Would it be a success on consoles? Comments always appreciated.

see you in the Zedpocolypse.

Elth

DayZ of the Dead

So late as always I finally joined the DayZ party, my first life did not go well. Thinking wrongly,the wise thing to do would be to head straight out to the nearest military complex to arm myself to the teeth. It took a long time to figure out just where I was within the 225 sq/km (that’s a whopping 87 sq miles) map.

Having attempted and failed to scavenge from many small towns, each time being forced to flee when a small army of Zed’s caught my scent, running like Usain Bolt in an attempt to prevent my terrified arse from being chewed off. Finally I managed to escape the attentions of the brain hungry mobs long enough to loot some food and a new rucksack from an abandoned mini mart. Equipped with plenty of food and drink (but still no weapon) I started to feel a little over confident. I found a map, watch and a crowbar so finally I could fight back, things were really looking up. Studying my newly acquired map I found that I was but a few clicks south of an abandoned military airbase “a chance to add some real hardware to my pack” I thought. Little did I know I was barking up the wrong tree.

Continue reading

Number of the Beast

Resident Evil 6 … 66

Those of you who bought the awesome Dragons Dogma may have already played the early access Resident Evil 6 demo but I have been caught up punching dirt in Minecraft and have therefore neglected my poor little consoles. I have been watching with excitement all the footage that Capcom have been releasing for the forthcoming sixth genuine installment of one of the finest game series of all time. Today I finally got around to reuniting myself with Leon, Chris and the gang in said demo.

It might be a good idea to not get in a lift with this girl …. just saying.

The demo actually gives you access to three of the games campaigns, in which you get to play out part of the story for Leon, Chris and Jake’s individual adventures, each seems to offer a slightly different variation of Resi action. I dove straight into Leon’s campaign and I have to say I was very pleased with what I experienced. The setting, enemies and action were all so familiar to me as a fan of the series. A more urban Gothic setting than that on show in the fourth and fifth installments I was made to feel instantly at home in the dark scary hallways of the college. Immediately feeling like I was playing an old school Resident Evil title by the eerie chiming of a nearby grandfather clock and reminded soon enough that this game is all about atmosphere and terror …oh and Zombies. That’s right the old Zed heads are back replete with grey rotting flesh and drooling, groaning mouths. In a nod to the earlier games Leon even advises his new partner to aim for the head a nice touch for those of us who have gone through hell and come out alive more than once with former Raccoon City rookie cop Leon.S.Kennedy.

chris redfield bsaa id card

Even VG characters take bad ID pics

Onto the old stalwart. Chris Redfield star of the original Resi has gone rogue and turned into your typical Hollywood good cop gone wrong cliche. Drinking in some eastern European vodka bar, Chris has hit rock bottom but it isn’t long before some BSAA agents show up and quickly re-recruit our ageing hero. You’re thrown straight into the action in the middle of a gun fight with some kind of terrorists. It quickly becomes obvious that these terrorists are actually Los Plagos infectees (the much criticised new enemies from the fourth and fifth Resi games). I wasn’t the biggest advocate of these guys in the newer titles and I doubt this will be my favourite of the new campaigns. It seems like Capcom are trying to muscle their way into the shooter market with this and if the lackluster Operation Raccoon City is anything to go by the return of the beloved series hero wont be the strongest piece of the new titles jigsaw.

tyrant giant arm

Er mate … you might wanna see a doctor

Fighting your way through hordes of machine gun wielding, mask wearing enemies is not easy with the games poor view-point (something which will hopefully be remedied in the finished product) and you will often find yourself wondering where you are being shot from. The saving grace here looks to be the mutations of said enemies who grow extra limbs, heads and in some cases wings, much like in Resi 4 and 5, offering much-needed relief from the run and gun nature of this beast.

How are you still alive … seriously its mental

Finally Jake’s campaign. Accompanied by the return of Sherry Birkin, last seen as an annoying brat (with an unbelievable knack for survival) in Resi 2, Jake is a mercenary employed by Sherry for some unknown reason. Heavily Rumored to be Hunk (one of the secret characters from the same game) Jake and Sherry are pitted against some kind of enhanced biological weapon behemoth akin to the third installments Nemesis. It features some classic explosive barrel mechanics and seems like it will be a solid if somewhat repetitive addition to our main hero’s struggles.

Look into my eyes

There is also set to be a reunion of sorts for Leon and his anti-hero love interest Ada Wong a fan favourite who offers a more athletic style of play. Something of an enigma Ada uses her ninja like abilities to kick, punch and grapple her way through the undead minions rather than just blasting and bludgeoning them to death.

ada wong with a cross bow

Everyone loves a bad girl

One thing I that irks me about new gen Resi games is the focus on co-op. It is so much more difficult to create that sense of fear and isolation when you are always accompanied by a friend or an idiotic AI. Yes multiplayer games are fun but I fear IP’s such as this lose alot of the atmosphere by adding this dimension. It may not have the epic open world of Cherno from DayZ at times you feel as if you are being pushed down a pre determined pathway and that lack of freedom can be frustrating at times but the hopefully the game will more than make up for this in narrative and puzzles. All in all this looks like a pretty exciting title and with an October 2nd release just around the corner expect to spend most of Halloween month fighting the forces of evil just like Bruce Campbell would’ve wanted.

the evil dead

– Elth Out

Random Access Memory Lane Part 5: The Final Boss

So we have finally come to the climax of our epic recollection of our own personal ghosts of gaming past. There are so many games that we haven’t had the chance to talk about like Road Rash, Desert Strike, Tomb Raider, FF7, Nebulus, World cup italia 90, Tennis Ace, Alex the Kid in Miracle world, Splatterhouse, Ghouls and ghosts, Another world, Turtles in time and Speed Ball are just some of the titles I considered boring you to sleep with. Alas we decided to narrow our selections down to five and without further ado onto the last.

For my final choice I opted for a game that was again released in the bumper year of ’97 (coincidentally the very same year our beloved Bungie was formed) I didn’t mention this or my compatriots game in my previous posts run down of titles from the same year as I didn’t want to spoil the surprise for you, our lucky, lucky readers. (MS Dosser: – unfortunately I did like a nob)

george a romero creator of the fine of the dead series

Mild mannered old man, or horror movie legend?

The game I’m about to discuss has an age rating on it so for argument’s sake lets say I didn’t play it til around ’99. After the original ’96 title received critical acclaim this extended version was released to tide fans over whilst awaiting the sequel. A first for me, despite having seen George A Romero‘s 1978 classic Dawn of the Dead a few years earlier, I had never before had the chance to go toe to toe with a horde of flesh-eating, brain-dead Zombie Bastards.

resident evil directors cut box

(Resident Evil Directors Cut 1997 PS)

You had probably already come to the conclusion that I was going to be talking about the RE series. Like me, many of you would have screamed yourself silly when that first iconic dead head craned his neck and rose to meet Chris/Jill after being so rudely uninterrupted from his less than conventional snack. From that moment on this game kept me on the edge of my seat right up until the glorious rooftop climax. Capcompreviously better known for the hugely successful Street Fighter series and Megaman games you would probably never have guessed that this (almost) spoof of Western horror flicks would become their biggest and most profitable franchise to date. However with the popularity of the PS amongst adolescent teens and young men the walking dead were always destined to become a massive hit.

first zombie resident evil

The first VG zombie?

The opening sequence was most unusually filmed footage with real life actors!! Far from lending the game some gravitas this shoddy B-movie style intro actually detracts somewhat from the horrors you would find within the Arklay Mansion. That said I still love everything about this cheesy intro (from Barry’s blatantly stuck on ginger beard to Chris woodenly shouting “No! Don’t go!” at a rapidly shrinking badly animated CG helicopter) and I wouldn’t change it for the world. So you escape the attentions of the first Zombie and try to find your missing fellow S.T.A.R.S (special tactics and rescue service) members from the Raccoon city police department, things can surely only get better right ….. right? Nope.

Barry Burton

Al from Home Improvement

Pretty soon you get the hang of dodging or killing the shambling, moaning, biting, rotting corpses wandering the hallways of this mountainside mansion. Should you decide to try to take out each and every T-virus victim you are going to run out of ammo pretty quickly (Unless you are playing on noob mode), which you will soon live, or not, to regret. In the early stages of the game running from Z-heads is not the most of your worries and you will find yourself spending most of your time searching through files for clues (some of the most important plot points come from reading through various documents and diaries known as files) rifling through drawers for ammo and searching high and low for the various jewels, crests, crank handle and keys required to gain access to the other areas of the mansion giving the game something of a puzzle/mystery adventure. As you delve further into the circumstances surrounding the disappearance of Bravo team and the Umbrella corporation’s sinister experiments you find yourself up against odds stacked increasingly against you.

zombie dog resident evil

Sit Ubu Sit …. good dog.

The Zombies become the least of your worries when you discover what other mutants the mad scientists have created from the labs hidden deep within the mountain under the mansion. Cerberus the infected dogs are one of the earliest to be introduced, their movement speed combined with your characters slow aiming makes them incredibly difficult to take down without taking some serious damage.

Hunters come next, a kind of mutant frog zombie thing with razor claws that will slice you to pieces given half a chance. If you think that’s the worst of it you’re wrong, as giant spiders, snakes, bloodthirsty sharks and more await you down each and every corridor and lurk in all the dark corners.

The villains are brilliant (I wont name names in case you have yet to discover who it is but most of you know who I mean) and the spooky atmosphere created here is topped probably only by the brilliant Silent Hill and the game will have you jumping out of your seat time and time again (especially if you insist on playing it alone in the dark). I know it’s not without its drawbacks, the clunky animations of the square chunky character models stand out against the lush static backgrounds and I know many who would criticise the games slow pace, you could wander around for hours searching for a key and not encounter any enemies. Every time you enter a door or climb a set stairs you are treated to a painfully slow first person animation depicting the opening door or ascending of stairs, for some this is an unwanted distraction, for me however this along with the frozen camera angles (which at times seem to be designed deliberately to make it impossible for you to see your foes) just adds to the tension, an important aspect for any horror title movie or game. Yes the voice acting is a joke and the way the characters gesticulate wildly whenever they speak is borderline hilarious and completely unnecessary … we can tell who is speaking thank you very much but these are minor flaws and they have little impact on the game.

Resident Evil is one of the best titles, not just of the 128 bit generation but of all time. It has been so influential to many games that have come since (Alone in the Dark, Silent Hill, Eternal Darkness, Project Zero, Obscure to name but a few). A series which has spawned many sequels, prequels, Hollywood movies even novelizations and reboots over the years, most notably a full remake on GameCube and DS and continues today. With the forthcoming RE6 looking to bring together some of these games’ most beloved characters I think there is life in this old viral mutant romp yet.

I have to give thanks Capcom for preparing me for the inevitable Zombie Emergency from a very early age.

-” So I ate his face Itchy …. tasty ….”

-Elth

The last game on my list I know pretty much every gamer holds dear to their hearts and undoubtedly gave a lot of you your first proper case of ‘Nintendo Thumb’. It’s a totally obvious choice so by all means call me a noob in the comments, that’s fine because this game pretty much invented everything in every game I play now in one form or another. Its Goldeneye 007.

goldeneye box artWhilst you lot finish your silent nerdgasms at your desks and public fist pumping on the bus I’ll give you a brief history. For those 3 people who don’t know it was released in 1997 and developed by Rare, who also created the brilliant Donkey Kong Country mentioned earlier in this series, Goldeneye is a stealth game that takes place during the James Bond movie of the same name released 2 years earlier. At first it was destined to be a Virtua Cop inspired on-the-rails shooter but given the strides in console technology the viability of a more Doom based 3D shooter meant that the Goldeneye we love was born.

This game’s accomplishments have been trumpeted from on high and still echo round the crevices of gaming culture today and I think it’s important to just recognise how this game was able to become so influential. I am sure this was down to the fact that Rare were given as much time as they needed to develop this game and were under no pressure to get it released to coincide with the movie. Which if released today, for a game such as this is a scenario that would just not be permitted with the likes of EA and Activision banging the drum at developers to make sure they row or face a lashing. This game proves that time is by far a developers greatest resource.

So now we know how (complete with sly corporate dig) the question now is why was this game so bloody good. Personally as much as I loved the single player, I mean that  moment where you hurl yourself off the Contra Dam sticks with anyone who played Goldeneye, but as usual the multiplayer was where the real fun started for me.

It is even more staggering that Martin Hollis the lead designer said that the multiplayer was “a complete afterthought”. Good job you put it in there Mr Hollis because every console shooter has only really moved a couple of inches since from your vision and in fact in some cases have taken a step back by not even allowing split screen multiplayer.

The N64 brought you the ability to have up to four players at once in split screen mode and with Goldeneye being the first proper multiplayer console shooter it paved the way for those early LAN party style play sessions where automatic gunfire ushered in the birth of talking smack for a whole generation. Living close to school I spent many a lunch time and even more revision time for mock GCSE’s glued to my TV trying to, often unsuccessfully, kill three of my mates whilst another few lads watched on awaiting their turn.

The only rules were winner stays on and no one can be Oddjob.

Oddjob’s villainy stemmed from never being able to go on any rides at Alton Towers

The game modes were genius and still directly translate into almost every modern shooter. Take the always tense and quite often very campy You Only Live Twice, whereby a player has two lives and once you lose those lives your out, you lose and are subsequently mocked by your friends. A modern parallel that immediately springs to mind is that of the Call of Duty series Search and Destroy mode which just added an objective which everyone ignores and got rid of a life. Similarly the License to Kill mode is a one shot one kill game which is basically Halo’s Team Swat and The Living Daylights is an objective game whereby you must control a flag and hold it for as long as possible… sound familiar? It should because this mode exists in pretty much every FPS out today.

Continuing with the theme of firsts, the guns again were right up there, Goldeneye used realistic models of guns which if you look at most of its contemporary PC shooters like Quake they were much more pretendy, as were the guns in the N64’s coldly received Turok. Proximity and remote mines made an appearance which as far as I am aware had not surfaced before, which personally led to some of the most ridiculous infinite proxy mines custom matches and now are seen throughout most realistic military shooter in the form of claymore’s and C4. Oh yeah it had throwing knives too, nuff said.

Most notably though is the console appearance of the zoomable sniper rifle which, along with MDK that Elth mentioned last post, Goldeneye is credited for popularising. You just have to look at any game with guns in it and this feature is as standard.

I could go on about the level design for an age but I wont as I know this is getting a little long and gushy but I will say Archives and Facility were a triumph and especially good for those remote mine insanity sessions I mentioned earlier. The variety of levels was great too and it didn’t matter one bit about the extensive use of gray-scale throughout most of them. Back then this game was cutting edge and it felt like it every time you played, nowadays its firmly planted in the history books as the game that pushed the console shooter snowball off the top of the cliff. Epic cannot even describe my love for this game and it’s perfect in every way.

Just ignore the fact you can’t jump.

-MS Dosser

Well that’s it, the rose tinted glasses are off and our look back at our most memorable games as a youngster has come to a close. Did you play Resident Evil or Goldeneye? What did you think of them or indeed any of the games in the previous posts? Please subscribe and leave us comments, you can also follow us on Twitter @TeaBagOrDie.

It’s only a game/show?

Howdy folks.

Once again it has been a while. We have a few ideas for upcoming posts and they are slowly coming together but yesterday I managed to tear myself away from pc gaming to spend the 400 Microsoft pacmen I have been saving for just this occasion and played through part 2 of the sensational Walking Dead game from telltale games.

If you frequent the blog (I know there’s at least one of you out there) you’ll know that I briefly covered part one in an earlier post so you will already be aware that I enjoy this kind of story heavy adventure driven experience. This next installment begins three months after Lee and co escaped the ill fated pharmacy in Macon and set up camp on the edge of town in what they refer to as a “motor inn”, which appears to be some kind of drive thru motel? Supplies are scarce and tempers running thin, it’s interesting to note at this point that the characters appearing here will be the characters that you chose to save in A New Day, (part one) from the very beginning you are reminded of those who didn’t make it this far and it is made immediately obvious that the decisions are not going to get any easier this time out. Remember the moment in the show when Rick has to get that kid’s leg off the fence? You, like me might have been yelling at the screen for him to just rip the damn thing off, well you get to test your mettle in a similar situation here very early on and unless you are a wee bit masochistic it is not a pleasant experience.

I said it last time out but this part proves further that telltale really want to go down the darker more sinister route of the comics rather than the more hopeful path taken by Andrew Lincoln and his TV co stars, that’s not to say there aren’t some horrific moments in the show but some of the things that happen in the comic just could not be done on television, interestingly it seems you can go down this path in a video game. I say video game in the loosest terms here as I allude to in the title its difficult to tell at times if you’re playing a game, watching a show or partaking in an interactive comic/novel, this plays to the creators advantage as the story that Kirkham has created is a strong character driven, emotional experience. Both the comic and the show have come under fire for spending too much time focusing on the talking and too little on the Zombie smashing, those nay sayers may feel the same way about the beginning of this episode as the action takes a little time to get rolling and once again the focus is on the evils of those humans still alive rather than the bitey dead heads roaming around.

I wont delve into the plot at all because that’s not my style if you want to play it you will and I don’t want to be the one ruining that experience for you but there are some great nods to both the show and the comic in terms of locations, characters and set pieces. Typically TV show video game tie ins tend to be a little drab and uninventive, what we have here however is a visceral, original experience that doesn’t get too bogged down in trying to replicate the story or style of the show, yes it helps that it has the comic to fall back on as well but ultimately it has come about due to the success of the show. Rather than allowing this to hinder them telltale have run with it and created a tense, paranoia fueled story that runs as a nice parallel to the main arc whilst never feeling like it is repeating the ideas of its counterparts.

At times during this thrill ride you really start to wonder what you would be capable of in such extreme circumstances leaving you questioning just what you would do to survive. Most of us gamers like to think we would be useful in the event of a Zombie apocalypse due to our “past experience” but until it actually happens who truly knows what they would do and whether their perceived good choices would actually work out for the best. This game really pushes that idea, make the wrong choice and things can really go to hell, hesitate over choosing and things can really go to hell, try to play the hero and things can really go to hell. In short it’s hell out there so make sure you pick the right companions or you might be dancing with the devil in the pale moonlight.

If you’ve played the game let me know what you think, even if you haven’t all comments are appreciated. If you love the show play the game even if you hate Carl like everyone else.

Elth out.