The TBoD Podcast – 108 – Which Man’s Sky?

We’re back again, slightly late to the party again with our No Man’s Sky thoughts and impressions. We’ll be talking about the best and worst elements of the game, where it works and where it fails. A TBoDisection of sorts but with a few stories and impressions from elsewhere thrown in to boot.

Sit down, buckle up, engage your hyperdrive and enjoy the show.

Right click …. you know by now.

The TBoD Podcast – The Halo We Love The Most

The Halo we Love the Most

Ha-lo teabaggers.

Halotober continues here at TBoD as we bring you our favourite things and moments from the franchise that we love.

For this show we have enlisted the help of some very special guests;

The Woaf,

Justin Bryce,

and

Dunderkitty.

We ramble on about the things we love most about Halo and go on endless tangents about whatever comes to mind.

It was really great to have these guests on the show and we would love it if you go and check out their content (after you listen to the show).

Thanks for listening, let us know if we missed your favourite thing about Halo or if you disagree with what we believe are the parts that make it so special.

Play Mobile: Futuridium EP

It seems the only gaming I get to actually do as of late is during those snatched moments on my iPhone and when I buy a game I want to get my money’s worth. Futuridium Ep definitely makes you work for it.

Futuridium on iOS

On their site the developers of Futuridium describe the game as a “retro fast paced shoot’em up with a modern twist” and to be “insanely fast, [with an] insanely hard difficulty level” and boy are they right. I’m not going to lie, if like me you think you can breeze through this game, think again. The difficulty curve on this space em up is steep enough to make you pass out from the G-force, but if you persevere the reward is a definite draw to play on.

The art style of Futuridium for reason makes wonder if this is the creation of some unholy carnal act between the movie Tron and the PS1 classic Wipeout, all polygons and sharp edges. It’s pretty pleasing to look at with its Technicolor palette and could never be described as dull. Not the most graphically refined which I think was the intention this title as just enough polish to make it nostalgic rather than dated.

The touch based control scheme took me a bit of time to adjust to, unintentionally banking into the dreadnoughts below numerous times, I think this partly may be down the to the responsiveness of the touchscreen being a little lacking. However once you have had a couple of test flights so to speak then the challenge really begins – The premise is to fly your ship and shoot the blue cubes, when all are destroyed then you unlock the core and away you go to the next level. All the while you energy is sapping down only to refill at the end of each level, so efficient gun play is essential. Continues are given dependant on your score, but if used your score is wiped and you continue from where you left off with nothing to show, great if you just want to see what the next level looks like but if you are looking to set a high score this game is unforgiving with your shortcomings.

The soundtrack itself should be quite pleasing to fans of glitch hop and electro, jazz flute fans less so, regardless the soundtrack goes really well with game play and if you want to listen to the tracks sans space flight the option is there in the menu. Another nice little feature not really seen on the iOS store that can also be found within the menu is the ability to gift the game friends who co-exist in the Apple ecosystem, if you can’t persuade your friends to buy and you think they must play then buy it for them! I do think a slight trick was missed here would be if the game was multiplayer, then this kind of gifting would mean more but still, nice nonetheless.

Overall if you can get used the ever so slightly awkward controls and the punishing progression mechanic then this should keep the hardcore gamer and the masochist in you both entertained. Its available on iOS now for £1.49 or your currency equivalent. Insert coin and get blasting.

Destiny Awaits

The day is finally here. Since Bungie were forced to release details pertaining to their latest IP Destiny due to a legal issue way back in November, gamers around the globe have been eagerly waiting to see more concrete evidence of the latest title from the creators of the Marathon and Halo franchises today we were treated to just that.

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Is this your Destiny?

Friday saw a behind closed doors press conference in which Bungie unveiled the latest sci-fi shooter they and publishers Activision hope will take the world by storm, little was known about the project ….. until now. A short five minute vid-doc has been released which shows not only a lot of concept art but also gives us a glimpse at a tiny amount of the games engine. The focus of this short video seems to be to get the idea behind Destiny across and set the community talking about the game. Many of us will be salivating  at the idea of an open world, massively multi-player shooter from a studio already established as game changers in the field, however with Activision now firmly at the helm how will this new offering stack up against our beloved Halo? Well at present it’s hard to Judge it’s difficult in fact to even tell what Destiny is yet. Bungie is calling it a living world, persistent in a way that players of MMoRpgs will be more than familiar with, what they seem to be striving to create here is a World of Warcraft for the CoD generation. This is an idea that both appeals to and terrifies me in equal measure, the current popularity of free to play MMo’s is a little disturbing as it signifies (to me) a movement away from quality stand alone titles to games which are driven by the principle of “pay-to-win” where the more you spend the better you are, now I’m not a penny pincher I’m happy to pay for expansions and special editions should the rewards be significant however I have no desire to splash the cash in order to get a minimal advantage over my friends or opponents. Anyhow back to Destiny.

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Never forgotten

So the trailer (for want of a better word) opens with some intriguing insight into the future setting of the game, an Earth ravaged by war and brought to the brink of destruction by alien forces thus far unknown. Enough humans have survived (thanks to the appearance of the mysterious giant floating globe known only as “The Traveler“) to found a new city and begin the rebuilding process. This city it seems will be the base of operations for the elite of the survivors (us the players) to go out and re-take what we can of our planet and the others that were once under our control, unfortunately it seems the alien aggressors are wise to our plan and want to make things as difficult as possible for our rag tag bunch of re-claimers.

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“The Traveler” Mysterious and massive (nobody say anything about forunners!)

We are treated in the video to a lot of stunning concept art work, a touch of the atmospheric music and even small moments from the game engine. A few soldiers running, some others gathering in the last bastion of humankind, not exactly something you can sink your hungry teeth into true, but given that the title is rumoured to work with both current and next gen consoles, I wouldn’t read too much into that and I would expect that we will be seeing a lot more actually gameplay footage in the coming months. At the moment we are aware that there will be three classes in the game but I get the feeling Bungie are holding out on us here too and extra classes will be unveiled all in good time (hopefully we wont have to pay for each one individually). We are also privy to a couple of quick shots of spacecraft and what appears to be a customization feature for our own space faring vessels. Fair enough this vid-doc doesn’t reveal much we couldn’t have already surmised for ourselves but what it does serve to do is increase excitement levels and makes sure that we haven’t forgotten about our old friends Bungie in the wake of 343’s Halo 4.

– eremenko

Bungie have rightly earned a place among the titans of the gaming world thanks to the consistent quality they have produced over their history, most notably the Halo series, so the hype surrounding their latest title, Destiny, has been more than tangible this last week with a reveal promised and delivered to us this Sunday just gone. So now the info is out there, how does it stack up? Will Bungie preserve a perfect legacy?
du4Ge73
Firstly let me say, for me, the actual trailer for Destiny itself was 85% an anti-climax made up mostly of, albeit very pretty, concept art and ‘this game is going sweet’ talk whilst revealing fuck all. Bit of a fail in my book. The idea sounds cool, an open world shooter does sound pretty epic, the fact it’s set in a post-apocolyptic / sci-fi type of timeline which again I’m sure I will love and the 3 seconds of actual gameplay footage looked pretty nice too. However my bungie fanboy glasses are certainly still in their case, sure the graphics looked great, but also quite familiar in respect that you could spot other franchises such as Star Wars and of course their own Halo as blatant influences,   I guess I was expecting a little more of a radical shift in design style although I’m not sure why.
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I think George Lucas is gonna sue somebody 
The Traveller concept is probably the most intriguing thing to me, but again sounds almost exactly like a Forerunner type of affair, ultimately from what little I’ve seen I wouldn’t call Destiny a game-changer but more of a game-blender. Personally I expect that much from Bungie that I guess I was bound to be a little let down by the trailer.
Oh one more thing, the whole idea of Destiny content coming on an annual basis, whether you say it’s by choice of Bungie or Activision, ultimately is not beneficial to quality, can anyone say Call of Duty. Sure IGN said that Activision wouldn’t push Bungie for yearly releases but is that reflected in their track record? I’m not saying I think Bungie will become the next Treyarch I just fear it could happen.
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 In summary I’m not going to judge Destiny until I’ve seen more or even better played a little, so far it looks pretty great, but not the expected amazing. I’m sure future info will prove me wrong but colour me underwhelmed for now, oh and wait for me to eat my words in the future.
– The Quim Ninja

When there’s no more room in Hell …..

The dead will walk … in space!?! 


Dead Space 3 cover

Dead space was a fantastic addition to the survival horror genre when it was first released back in ’08, genuinely scary, atmospheric and original. Winning a plethora of awards that year. It’s not hard to see why it has inspired a sequel, a comic and two feature length animated movies. Now we have a third installment just around the corner I picked up the demo and played through the new co-op mode with a friend.

Dead Space 3 coopSurviving is less terrifying with a friend … right?

There’s not much to go on, it only took us about twenty minutes to crack the demo but here are my thoughts anyway. For me I far prefer enjoying games with friends to playing them alone but at the same time I do feel the atmosphere and terror of a survival horror title is something that lends itself more to being played alone at night with the lights off, it’s just not as scary when you know you have a capable partner watching your back although that can be dependent on the title in hand. Resident evil 5 for example just wasn’t scary, not alone, not with a friend Dead Space 3 on the other hand still had my palms sweating and me jumping out of my chair once or twice even though I had back up. It’s testament to the games design that it can still provoke this reaction from the player even in it’s third iteration, the creatures are really horrific and the fact that they can appear from anywhere at any time really adds to the tension if not the realism.

Dead-Space-3-PS3-co-op-2Clarke and Carver, They’re not friends …. yet.

Issac Clarke the series’ main protagonist returns once more to reluctantly take on masses of necromorphs but this time he has a buddy. John Carver joins Issac on a mission which they hope will finally put and end to the menace that threatens the entire universe. The demo doesn’t reveal too much about the relationship between Clarke and Carver but it does suggest that things are tense, Issac has a lot of experience battling with space’s equivalent of Zombies and he knows what they are capable of, whereas John seems to be something of a gung-ho marine type who is over-confident and almost the exact polar opposite of the games main hero (I’m sure they will work out their differences and become bosom buddies by the end don’t worry). It worries me somewhat that this relationship may detract from the games atmosphere and that the narrative might descend into a buddy movie/bromance of less than epic proportions but we will have to wait and see.

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And he’s just one of the little ones wait til you meet his mum

Gameplay wise nothing much seems to have changed apart from the addition of a needlessly complicated weapon manufacturing and upgrade system which I can already tell is going to get really frustrating during co-op playthroughs, there is nothing worse that waiting around while your partner spends half an hour organizing their inventory and crafting weapons when all you want to do it get back to dismembering dead heads (as we were taught by Dead Island). That said however the weapons you can create do look to be as lethal as the predecessors amazing equipment, I just think that the mechanic could be streamlined somewhat. Another gripe I have with the demo is that at one point we find ourselves fighting against other humans and the game turns into something of a sub par Gears of War style third person cover shooter, even as the necromorphs appeared these soldiers (or whatever) continued to fire on us rather than turn to face this far more terrifying alien menace. We can only hope that these sections are few and that they are well interwoven into the story.

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Over-compensating much?

In short, the fear is still there, the game looks fantastic and the design of the weapons and creatures is as visceral as ever, there are some issues but hopefully they wont plague what has already proven itself to be a fantastic series too much. And maybe … just maybe it’ll make for as good a co-op survival horror experience as the somewhat obscure … ObsCure.

Hail to the <space> King. Baby!

eremenko