The TBoD Christmas Podcast – 40 – The Three Wise Geeks.

Happy Holidays!

In this very special episode we put the Merry in Christmas by keeping the booze flowing during our first ever live-stream!

We sing songs, pull crackers and give some christmas awards out as well give you some of our thoughts on the Steam Machine Beta, Dying Light and the new Bioware games in development.

Keep up to date with when we live stream by subscribing to our UStream channel.

Got any suggestions on what you would like us to talk about? Let us know in the comments. Cheers!

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Xmas Rockband Session

Crinbot and Quim prepare for an Xmas Rockband Session

The Christmas Crocodile joins us on the podcast

The Christmas Crocodile joins us on the podcast



The TBoD Podcast – Episode 38 – Livin La Vita Loca

It’s that time of week for another podcast,

In this weeks slightly musical show  we discuss the highs and lows of the VGX Awards, the Vita TV coming to western territories and a guy who paid way too much money for a picture of an Xbox One.


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The TBoD Podcast – 30 – Rockstar’s massive package.


Our thirtieth episode and Quim turns thirty! Coincidence? I think not!

Today we discuss GTAV Online, Beyond Two Souls and the Battlefield 4 Beta and how it’s knackered on the PC.

We also discuss an indie game looking for funding called Beyond Eyes and other verbal diarrhea.

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The TBoD Podcast – GTA V Reaction Special

Greetings Bonnie’s and Clyde’s,

This week we are joined by a couple of low life thugs and swindlers to talk about the biggest game since, well, anything. We talk generally about how awesome GTA V is in the first half. After the interlude we continue to talk awesome but with spoilers. So if you are less than 30% in then be careful we don’t ruin it for you. Fair Warning.

Best enjoyed on a stolen iPod.

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TBoD Podcast – 25 – GTA V PAX a Punch

We are back again to drop back on a few things in the realm of games.

This week we talk about two games that caught our eye at PAX Prime (full round up coming next week): – Those being the monochromatic adventure Betrayer and the highly capable Telltale Games’ A Wolf Among Us

We examine why the freshly announced Nintendo 2DS is much better than many make out.

Then in a special section we discuss some of the latest news for GTA V and why we are getting so hyped about it.

If you like the look (or sound) of any of what we discuss today leave a comment, thanks.

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TBoD Podcast – 18 – Big Willy Style

It’s hot as balls out and Quim got the fever – the hay fever – but that doesn’t stop the TBoD Capo’s in their quest to cast.

In this Ep (between Quim’s sniffles) the lads share their views on the following news stories and points of interest: –

Microsoft’s plan (or lack thereof) to release the Xbox One in Japan.

Darth err Don Mattrick’s plan to get Microsoft to buy Zynga years ago.

Those launch day next-gen consoles all gone on Amazon.

They then get a little excited about GTA 5 gameplay shown in the latest trailer!

All of this plus the usual quick fire stats, dogs named Indie (minus the soundbyte) and how eremenko is going to blow a load on the Steam Sale

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Please leave us some comments people. Thanks.

Artists impression of blue Exoplanet discover by Hubble telescope

Artists impression of blue Exoplanet discover by Hubble telescope

TBoD Podcast – Episode 4 – Permanent Nerd Boner

Happy Chocolate Eating Day Everybody!

There has been a ton of gaming news out this week thanks to PAX East and GDC, so we talk a little on that plus answer a couple of listener questions. Games we cover include –

The Last of Us – Gameplay footage

GTAV – Screenshots

Battlefield 4 – Gameplay Demo

and the unbelievable Destiny panel!!!

Anyway hope you all enjoy it. Leave us a comment or tweet at us @teabagordie

Teabag Or Die – Episode 4 – Permanent Nerd Boner

House of Payne – Story Mode

It has been another lengthy time between posts, surely we will get the hang of this eventually right? I would like to promise that our frequency of posts will increase to keep all 11 of you readers happy, but that would lead to the inevitably awkward situation whereby we don’t pull our weight, then the whole pressure of running a barely read blog will get to us and the ‘inner underachiever’ will take the reins and we will shut this whole show down. Basically just be grateful you only have to stomach these posts on a monthly basis.

With that said I do have a couple of things to say regarding my gaming life so I have a couple of posts to put up so there will be plenty of bullshit for you guys to read (and hopefully comment on?)

So first things first, Max Payne 3. For those who don’t know the rather disheveled gentleman above is the protagonist in the aforementioned game. As the ‘3’ suggests this is indeed the third installment in the Max Payne series but the first one made by the digital juggernaut Rockstar Studios, which for the record I am a bit of a Rockstar fan-boy because to me I really don’t think they can put a foot wrong, prepare to witness my nose become considerably browner as I pucker up and praise their fine work.

Click Here for The History of Max Payne


Hopefully you now have a better idea of what our ‘hero’ is all about we can move onto this latest title. Now Rockstar with each passing game have really upped the ante when it comes to presenting a cinematic experience, with LA Noir pushing those boundaries to their limits, until now. From the moment that disc tray closes and you have got past the all too familiar Rockstar logo this game does everything it can to immerse you and cast you in the role of Max. From the first cutscene to the menu system which reflects where you are in the game, it all makes the experience that much richer. I do somewhat hesitate to label them as just cutscenes as this suggests a disconnect from the gameplay, in fact these moments are interwoven so frequently and liberally throughout each level and in this way help drive the story. Couple this with the constant inner monologue Max is having, Rockstar really do illustrate the dry humoured tormented character that Max is.

As you would expect from any games developer of this stature the score to the game is well executed, heightening the desperate gun battles and accentuating the tension in between each encounter.

As for actual gameplay the AI are pretty decent although so far haven’t demonstrated a vast repertoire of responses. Difficulty wise I have no complaints, I stuck to the suggested settings which is no walk in the park (unlike 50% of GTA missions) as I have died a number of times but it’s never provoked one of those ‘rage quit’ moments, my controller / television / sanity are still intact (though there has been one or two frustrated neanderthol shouts, but again this is minimal).

Like GTA there are collectibles to be found and like LA Noire there are clues to be inspected, this offers some replay value if like me you didnt google it before hand or check the achievements and start getting these on your first play-through.

Before I move on to the good stuff there is one personal drawback I would like to highlight, which I don’t think really takes away from the game but every so often I wish was there. If you have played LA Noire and marveled at its face capture technology and want more don’t expect it here because you will cry a bit if you do. Since that was the last Rockstar game I played I set the bar as “that surely must be what they are going to do on every game”, I was wrong. I can understand why they haven’t done it with all the resources and how many discs the game would end up being etc but on the odd occasion when looking at the faces of the characters I obviously felt they were a little on the stiff side.

Right moving on, sorry to have bored you with, lets face it, a bit of a dry look at this game so far. Blah Blah Cutscenes – Bullshit about Music – yada collectibles who gives a fuck. What you want to hear about is this game’s massive gonads and thats when you get to shoot the shit out of bad guys. In Their FACES!

So if you have played pretty much any Rockstar game then you know the score; take aim, fire, watch the bodies drop. It’s a pretty fluid and effective auto aiming system although does occasionally suffer at locking on to the wrong target, something which has improved on previous games but does cause the odd headache. Cover system is fairly standard procedure too and works well enough but hang around too long and your cover can be blown to bits fairly quickly, when that happens you know you are being a bit of a pussy and you need hurry up shoot those fucks.

So this all sounds fairly run of the mill but its the incorporation and combination of two other features which amp up the awesome levels here. Firstly the ‘Bullet Time’ feature as seen in previous Max Payne’s and more recently Red Dead Redemption whereby you can slow down time and lay waste to your enemies is always a welcome feature, especially when there is a dedicated button (I call the ‘gives me a bit of blood flow button’) which initiates this slow motion whilst you dive sideways and allows you to blast your foes in the style of any number of 80s action heroes.

The second feature however really makes the expenditure of life worth it. Again its a function that has been in seen throughout the GTA series, you may remember the slow motion camera angle drive by you could initiate when cruising in your stolen vehicle of choice. Now take that feature and instead of a vehicle its a bullet heading toward the last poor sap standing, passing through him in an almost lazy manner, followed by vats of blood-spray just hanging in the air in globules for an eternity as the poor nameless henchman’s body slumps slowly to deck. When you get your first headshot you will we wish you could do it with every man you down, its pretty damn satisfying and extremely brutal and I should probably revel in these moments a lot less than I do.

Undoubtedly alot of the stuff you see in Max Payne 3 you will have seen before in other titles, whether they be Rockstar produced or from another developer, however what I think defines this game from those that have come before it is the painstaking polish that seeps from it’s every pore. You can forgive the odd aiming issue and the occasional cardboard facial expression because this title oozes a special kind of authenticity. It’s been whittled into something beautiful to behold and it makes you want to know more about the protagonist in such a way that only very few games (not made by Rockstar) accomplish.

It may not be a revolution in the way Rockstar make games by any stretch, but why change direction when these are the results.


Right well the got a bit long and I haven’t even talked about  arcade or multiplayer. There may or may not be a part 2, depends if I can be arsed, thanks for making it this far.