The TBoD Podcast – 106 – Telling Tall Tales

Hello everybody, remember us?

It’s been too long since we were last on air but we are back and ready to entertain once more. This week Quim and I are discussing the latest teasers coming out of the telltale HQ featuring the latest Batman trailer and the latest Walking Dead Season 3 screens and info.

We round up the show by talking about our personal top couch multiplayer games, we’d love to hear what yours are in the comments below.

Thanks for listening as always and hit us up through the usual channels.

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Batman is Archer

Do you want Batman? Cause that’s how you get Batman.

 

The TBoD Podcast – 95 – Random Access Memory Lane (the audio version) Part 2

Part two of our nostalgia riddled trip through the ghosts of gaming past this week, I’m sure there are some titles you remember in here.

Let us know if there are any you think we criminally missed out.

Random Access Memories Pt 2

Play Mobile: Futuridium EP

It seems the only gaming I get to actually do as of late is during those snatched moments on my iPhone and when I buy a game I want to get my money’s worth. Futuridium Ep definitely makes you work for it.

Futuridium on iOS

On their site the developers of Futuridium describe the game as a “retro fast paced shoot’em up with a modern twist” and to be “insanely fast, [with an] insanely hard difficulty level” and boy are they right. I’m not going to lie, if like me you think you can breeze through this game, think again. The difficulty curve on this space em up is steep enough to make you pass out from the G-force, but if you persevere the reward is a definite draw to play on.

The art style of Futuridium for reason makes wonder if this is the creation of some unholy carnal act between the movie Tron and the PS1 classic Wipeout, all polygons and sharp edges. It’s pretty pleasing to look at with its Technicolor palette and could never be described as dull. Not the most graphically refined which I think was the intention this title as just enough polish to make it nostalgic rather than dated.

The touch based control scheme took me a bit of time to adjust to, unintentionally banking into the dreadnoughts below numerous times, I think this partly may be down the to the responsiveness of the touchscreen being a little lacking. However once you have had a couple of test flights so to speak then the challenge really begins – The premise is to fly your ship and shoot the blue cubes, when all are destroyed then you unlock the core and away you go to the next level. All the while you energy is sapping down only to refill at the end of each level, so efficient gun play is essential. Continues are given dependant on your score, but if used your score is wiped and you continue from where you left off with nothing to show, great if you just want to see what the next level looks like but if you are looking to set a high score this game is unforgiving with your shortcomings.

The soundtrack itself should be quite pleasing to fans of glitch hop and electro, jazz flute fans less so, regardless the soundtrack goes really well with game play and if you want to listen to the tracks sans space flight the option is there in the menu. Another nice little feature not really seen on the iOS store that can also be found within the menu is the ability to gift the game friends who co-exist in the Apple ecosystem, if you can’t persuade your friends to buy and you think they must play then buy it for them! I do think a slight trick was missed here would be if the game was multiplayer, then this kind of gifting would mean more but still, nice nonetheless.

Overall if you can get used the ever so slightly awkward controls and the punishing progression mechanic then this should keep the hardcore gamer and the masochist in you both entertained. Its available on iOS now for £1.49 or your currency equivalent. Insert coin and get blasting.

Hey Ho RetRo!

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Last Saturday we had the pleasure of attending NERG at the Gateshead International Stadium. Representing for Teabag or Die were eremenko, The Quim Ninja and Crinbot and we were thrilled to be joined by Bradley Hall from the excellent North East Media and Gaming site. We thought you all might be interested in seeing what we got up to so here is a selection of pics from some of the shows highlights.

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That’s right there’s a Sopranos pinball machine RIP Mr Gandolfini

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Point blank was one of only two light gun games on the show floor which was a shame but it was more than enough to keep us (trigger) happy.

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eremenko smashed the competition in Super Smash Bros. melee on the good old Gamecube.

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Four player Gauntlet machine was just epic although not as fun as we remembered it.

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Star Wars pinball complete with moving, whistling R2D2.

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It wouldn’t be a retro gaming con without the famous dungaree wearing plumber … Quim could not get enough of this.

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Even more retro Mario to delight all

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Turtles arcade could’ve been amazing but sadly Donatello wouldn’t move down due a joystick malfunction which greatly saddened eremenko…

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Millipede … nuff said.

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Missile commander …. look at those next gen graphics.

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The game board for Sopranos pinball, what’s the boat all about? I don’t know I’ve never seen the show.

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Starship Troopers Pinball, more exciting and action packed than Starship Troopers 2 ….

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South Park pinball. Look there’s Mr Hankey, he popped up out of that toilet a lot.

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You have never seen a grown man more excited than Quim was when this Star Trek the Next Generation Pinball table started playing the theme tune.

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Robotron … fucking Robotron!!!

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This is the face of delight that most of us made all day.

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I can’t remember the name of this one but I can assure you it needed every inch of concentration Quim is showing in this shot.

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Sadly the board for Atlantis the Pinball machine was slightly water damaged (badum cha).

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The original Crazy Taxi arcade machine …. I dare you not to get excited about that.

You think all that is great? Well there was more to see. In addition to various arcade machines and classic games there were a whole host of folk showing off vintage and modified machinery, plus a whole plethora of tinker’s peddling the goods from their packs. Check out some of this stuff and I bet you’ll see something from days gone by that you wish you had been there to try or in some cases buy.

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SNES!

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Oh what I wouldn’t give to own those games … oh wait I have that one … and that one .. still that’s insane.

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This thing! Oh hells yeah!

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Wan’t to buy the original CE and limited edition Halo 2? Tough Quim got there first. No wonder he looks so Boss about it.

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Oh …

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My ….

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Lord.

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Can you imagine owning this many games?

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Actually you probably can …. cause you do.

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The NEC TurboGrafX … the stuff of dreams … well my dreams anyway.

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The GCN and it’s modified sister the Panasonic Q which played both Gamecube discs and DVD’s … revolutionary!

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Either that remote is massive or eremenko is tiny …. maybe it’s both actually.

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What kind of retro show would be complete without retro sweets…. eremenko went on a sugar crazed killing spree shortly after this photo was taken … it’s ok though the only people hurt were goombas and some henchmen.

That would just about round off our day but for a few chance encounters with some famous faces from the world of gaming. See if you can recognize any of these guys and girls.

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Were any of you in attendance at this event of epicness? Maybe you were one of the folk that eremenko picked up on his 3DS street pass?

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Would you like to attend it if you could? Check out the official NERG website or their twitter @NERGofficial and keep your eyes peeled for more opportunities to take part in some past loving retro goodness. I’m off to play some Streets of Rage.

– eremenko

TBoD Podcast – Episode 16 – Aint no Party like a StreetPass Party.

Crinbot joins us like a spectre to help us journey through the games of Christmas past, present and future.

We blather on about how the U.S. Government could be bringing in a bill that may affect the operation of the Kinect for the XBone, we get all up in that indie ass when we talk about upcoming free-running zombie game Dying Light and Sony’s latest moves in their pledge toward indie developers. – in particular their imminent releases for the PS Vita.

We also get a little wet over the wave physics in the Frostbite 3 feature video which looks amazing.

Then we talk about our day at the N.E.R.G event, recounting some of the retro games we played, merch we bought and of course give you a blow-by-blow of all the StreetPasses eremenko collected on his Nintendo 3DS

And of course this wouldn’t be the TBoD Podcast if we didn’t show Destiny a little love.

Please leave us a comment if you have anything on your mind about the show, something would like to hear us cover or just gaming in general. Cheers big ears.

Right click and Save Link As to download episode.

Random Access Memory Lane Part 3: The Era of the 20 pence mix up.

You can find Part 2 of our Random Access Memory Lane series here

So far we’ve talked beat em-ups, adventures, and puzzlers what we have sorely missed so far is a war game. There were two games in the running for me Desert Strike and Cannon Fodder I decided to roll with the latter.

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Cannon Fodder ’93

Virgin are now known more for their high-speed internet and TV services but in the early days they had fingers in all kinds of pies and they published this RTS gem from Sensible Software. Where other games can tend to glamorize war Cannon Fodder took a different approach and hidden behind this comical war sim was a pretty strong anti-war message. The thing that sticks in my mind most about this game was not the excellent gameplay and humorous little digs at the futility of many of our planets great conflicts, but the intro song. Those who played this game on a 16 bit console probably wont have heard this before but it was a killer track and I still remember the lyrics completely today.

http://www.youtube.com/watch?v=PiYuq6Ac3a0

War .. Never been so much fun.

They were right war probably had never been so much fun. Taking control of a small squad of teeny soldiers the player was tasked with taking on much larger armies of little shooty men. The game starts out pretty easily but the difficulty soon gets ramped up as you are forced to take on more crafty enemies in more difficult terrains. A mouse based game, your infantry follow your clicks around the screen and can be split into groups in order to more effectively take out your opponents or cover ground more quickly.

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Boot Camp

Getting your troupe to the objective alive was important. Loose a soldier and you would have to bring in a new recruit, one whose lesser experience made him/her a less efficient killing machine, luckily you could arm them with more than just machine guns. The standard tiny dot firing guns were effective against infantry and explosive barrels but for the more difficult jeeps and for those craftily placed troop houses you needed something with a little more punch. Grenades and rocket launchers were available but ammunition was sparse so making good use of your power weapons then was as important than as it is in modern shooters.

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Armistice

The game found itself in a spot of bother after the media claimed the opening imagery was mimicking the remembrance day poppy and that this, combined with the games comical take on war was in someway undermining the importance of the symbol. The media had a point I guess but it was blown all out of proportion and I doubt it was ever the intention of the developers to make light of the sacrifices made in the past, I feel it was intended more to make people think twice about the necessity of future conflicts. More importantly the game was great fun to play and another tick in the box of a fab developer from the 16-bit era.

– Elth

Ok you dirty bitches, time to seamlessly segue into my pick, no more fucking about lets bring out the big guns. Yeah that was an awful segue but you wont care when you see the bad boy I have on the cards here. Donkey Kong Muthafuckin Country! (the swearing is not part of the actual title.)

I will always remember the day our parents got my brother and I got us a SNES as a joint Christmas present, our first console. It was amazing, playing classics like Super Mario world, Super Mario kart, Super Mario all-stars… hell anything with that mustachioed fearless plumber in was some of the most fun I have ever had and I will always hold Mario on a pedestal. However it was not the flagship brotherly combo of Nintendo that wins the 16 bit gold medal for me. It was DK all the way. In fact, game wise, it was my first true love. Eventually I would move on and meet Halo, who I knew was the one I wanted to grow old with, you know get a villa in Spain with a pool, some dogs and a garden and have the grand kids John and Cortana over in the summer to float around lazily in their rubber ring….*blinks*…Wow, that got weird, lets move on.

So why was Donkey Kong Country so fapping good?

Rare made it, the legendary developer behind so many Nintendo classics like Banjo-Kazooie, Perfect Dark and of course the seminal Goldeneye 007. This company made some amazing games for various Nintendo systems, but it was DKC that announced their arrival as a heavy hitter.

The level design and variety was impeccable, the difficulty increased at exactly the right gradient. Some of the outstanding levels that spring to mind still are Barrel Canon Canyon and Vulture Culture. Oh and of course Mine Cart Carnage! Those mine cart levels were the exception to that well honed difficulty gradient. When one of these cropped up on you then the fun and games were over and you had to lean forward and put every mental faculty you had in to each jump and when you finished that level the sense of achievement was worth more than a thousand wham bars. Oh and looking back there was a level called Necky’s Nuts!? oo err.

Rambi the Rhino, what a legend. In fact all the animals that you got to ride were perfectly useful for the level they were found on, but everyone loved Rambi, most for the fact that you could get to bonus games with him very easily when you accidentally crashed through a wall. Personally I loved him for the noise he used to make when he hit enemies.

Two player co-op was the most fun. This was mainly because being the oldest I was always Donkey Kong, but my brother didn’t mind because he loved being Diddy Kong!

The replay value of each level, always striving to get those letters to spell K O N G for the extra life, if you missed one, you went back and played until to got it.

Visiting Cranky Kong was always a laugh even though his tips were never really that handy.

The music spot on for each level as well, sounding fun on easier lighter levels and descending into something entirely more creepy the harder or darker the level got.

And finally the graphics, oh the graphics. For their time they were mind-blowing, that little cartridge squeezed every drop of capability out of the SNES, and this isn’t just me being ultra nostalgic, this game genuinely broke through the graphical barrier the console had, I remember reading in Nintendo magazine that they had never seen the like of it and when I got my paws on it I honestly thought graphics in games could never beat this.

On this point alone I am glad I was wrong. Although I think I could still get down with 16 bit Halo…

-MS Dosser.

Did you spot the anti-war message in Cannon Fodder? or did you just like blasting sprites to bits? Let us know.

Do you have as fond a memory of DK or have a different favourite game on the SNES, please leave us a comment, subscribe, like, tweet or +1 us. Thanks.