The TBoD Podcast – PrE3 Special – Goldberg Machine

Pr3 Special¬†< – right click save as … etc

Welcome fellow Gamers,

That’s right it’s that time of year again, time for the biggest event in gaming. If you’re anything like us you’ve got it marked on your favourite calendar app with a little heart drawn around it, we are so psyched for this years event as we are every year.

In this special TBoD Podcast we discuss the things we are most looking forward to seeing from each of the companies headline events;

Microsoft,

Sony,

Nintendo,

Ubisoft,

EA,

Square-enix,

Bethesda,

and for the first time ever the PC master race will be able to revel in the glory too.

In addition to the run down we also make some crazy/not so crazy predictions of our own.

Have a listen and let us know what you think and we’ll see you at the show ūüėČ

– eremenko

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TBoD – Extra Points – 6 – Why Mario?

The exp train keeps rolling, this week The Quim Ninja poses a question about the ancient gods of gaming…. Why did Sonic die out while Mario continues to get stronger with each iteration.

Why Mario!?

Let us know what you think.

TBoD Extra Points – 3 – Legend of Zelda TV Show?

Hello everyone,

tbod exp 3 graphic copy

Another week and another TBoD exp. This time we are talking about the supposed Netflix original series based on the Legend of Zelda, if you aren’t sick of hearing our voices you can give it a listen,

TBoD Extra Points – 3 – Legend of Zelda on TV-

If you aren’t sick of seeing our faces you can also give it watch here.

Let us know your fears and dreams for the rumoured LoZ series in the comments or hit us up in the usual spaces.

– eremenko

The TBoD Podcast – 82 – Wubbing myself off

Hi everyone,

The boys are back in town with a similar kinda funk again this week. We talk:

The Game Awards winners, including:

ZELDA!!!!

Witcher 3 – Wild Hunt; and

Bloodborne

The PS1 turns 20

Our indie game this week is Before

As ever, listen, enjoy, laugh, cry, subscribe, rate, the usual. Hit us up on Twitter, Facebook, YouTube, and all the others.

Right-click here and choose ‘Save as’ to download

See y’all soon!

TBoD Greatest (S)Hits part 2

Howdy guys and gals,

Constraints on time means there’s no regular podcast this week. Instead, we have another installment of our Greatest (S)Hits. So put on some comfy clothes, settle into your favourite armchair or sofa, and crack open some booze to mitigate the aural assault we’re about to put you through.

Also, look out for some Eurogamer video diaries coming very soon.

Enjoy!!!

Right-click here and choose ‘Save as’ to download

The TBoD Podcast – Episode 62 – Statistically Masterful

Howdy,

We’re short a member again this week, Crinbot’s absence means we have no song either so apologies for that. We do have the usual content for your listening pleasure so without further ado the stuff we cover;

Continued support for X360,

Kingdom under fire and the new ‘Blueside’ engine,

PS now service update,

Console to PC parity,

Live GTAV in first person,

Oculus controller?

We called the dog ….. Anna!?!

…. and finally the WOW player who hit 90 as neither horde nor alliance.

as always thanks for listening and com-like-a-scribe.

Statistically Masterful

 Рeremenko

The TBoD podcast – E3 special

Hello Ladies and Gentlemen,

We have a special E3 cast in store today brought to you by two out of three of our regular hosts. The topics up for discussion this week are’

E3!

Hope you enjoy the show, let us know your thoughts on the top showings and give us a run down of who you would award what in the following categories;

top 3 from each show

Best graphics

Most surprising

Best trailer

Best gameplay

Best show

Most exciting

Most disappointing

Upset not to see

Best in show

E3 special < right click and hit save as to download

The TBoD Podcast – 52 – Nintendo Don’t cry

Hello boys and girls,

Welcome to another edition of the TBoD podcast, the topics up for discussion from our likely lads this week are;

Xbox updates,

The TBoD Podcast – 45 – Redacted

Yo,

Welcome to another edition of the TBoD podcast.

Hot off the press, onto our lips, and into your ears this week::

The greatest battle evaaaarrrr, and the aftermath.

DayZ updates.

Nintendo boss halves salary.

Elder Scrolls Online will not require PS+.

EA ruin some more stuff.

Octodad gets even more hilariously ridiculous?

Wolf Among Us episode 2 teaser released.

Our indie game is The Vanishing of Ethan Carter; a beautiful-looking Horror Fiction.

Right-click here then Save As to download

Enjoy and leave a comment if you like.

TBoD Podcast – 25 – GTA V PAX a Punch

We are back again to drop back on a few things in the realm of games.

This week we talk about two games that caught our eye at PAX Prime (full round up coming next week): – Those being the monochromatic adventure Betrayer and the highly capable Telltale Games’ A Wolf Among Us

We examine why the freshly announced Nintendo 2DS is much better than many make out.

Then in a special section we discuss some of the latest news for GTA V and why we are getting so hyped about it.

If you like the look (or sound) of any of what we discuss today leave a comment, thanks.

Right Click and Save As to Download Latest Episode

TBoD Podcast – Episode 12 – The Good The Bad and The Cutlery

Due to too much frivolity (read; drinking) during our long weekend we totally neglected to make a podcast last week, so to make up for it today we have a bumper 2 hour episode Рyou poor bastards.

On this episode you can hear patchy half thoughts on the following things occurring in games and stuff: –

We talk about the upcoming digital card game from Mojang called Scrolls

The new gameplay footage from Zenimax for the epic Elder Scrolls Online.

Bethesda is bringing back Wolfenstein in The New Order

Sega and Nintendo team up to bring us three new Sonic games

Our main discussion is all about the good and bad points gleaned from the info released on the Xbox One following their press release.

Plus we introduce a couple of new segments that hopefully we will remember to do every week.

Take a listen and leave a comment if you have anything to say on this whole charade. Thanks

To download episode, right click here then ‘Save Link As’.

To be this good takes Ages

As a kid I was always on the Sega side of the fence,¬†fiercely¬†maintaining that our blue hedgehog beat the ‘stache off of Ninty’s pipe¬†fixing¬†Italian fella, all the while staring curiously over the divide watching with envy as Ninty¬†fan-boys¬†rejoiced in the brilliance of Zelda and Mario’s many adventures. In my new wiser state I realise it is not¬†necessary¬†to choose just one of the controlling powers in console land, if I had to do it again however I would still make the same choice.

title screen from miracle world

Platform Mastery was never so tough.

Sega have had some mixed fortunes in recent years but there is no doubt in my mind that the gaming world would not be the same today were it not for the creators of the worlds most famous blue hedgehog. Alex the Kidd on Master system, ToeJam and Earl on the MegaDrive (Genesis) and Panzer Dragoon saga on Saturn are some of my fondest gaming memories.

sega dreamcast

It may look like a dinosaur now but to a 16 year old me this appeared capable of interstellar travel.

 

The¬†Dreamcast¬†proved to be the last foray into the console world for the Japanese giants, long gone now but in no way forgotten. I hadn’t realised until recently just how much of a cult following the DC has garnered over the years. It’s hardly surprising though with classic titles like¬†Crazy Taxi, Jet Set Radio, PowerStone, Resident Evil: Code Veronica¬†and¬†Tokyo Bus Route¬†coupled with a¬†surprisingly¬†powerful system a fab controller and a¬†VMU¬†which was completely unique to Sega’s ultimate console.

dreamcast game

Tokyo Bus Route … the most action packed bus simulator ever!

While they no longer produce consoles Sega are alive and well in terms of game production Sonic continues his geriatric sprint putting out titles like nobodies business, most of these however are rehashes or cash ins and the real question is “Where are the big hitters?”. Yes Mr Sega we know you can sell your blue hedgehog but what about the others? JSR and Crazy Taxi have enjoyed a resurgence of late with HD XBLA releases and even an IOS launch for the latter but isn’t it time we had some new releases from these series’? There are many rumours circulating that we will see a new Phantasy Star title on handheld devices at some point in the none too distance future which excites me no end given I was one of the few in the UK who tried with only little success to use the DC’s 56kbps built in modem to play the original console MMORPG.

Look it’s so colourful and fun …. and colourful

This brings me nicely to my main irk with Sega’s current hierarchy “Where is my Shenmue 3?”. Shenmue literally blew my mind the first time I picked it up and popped it into a console. Knowing literally nothing about the under promoted title, I spied it on a shelf at a friends asked if I could have a blast and proceeded to spend the next ten hours completely absorbed in an incredibly well realised world performing QTE sequences for the very fist time all the while knowing I was experiencing something truly magical.

What do you mean there will be no Shenmue   3?

By this point in time I had moved on from Sega and into the realms of the more “adult” PlayStation but this game snapped me right back in and once again harnessed those feelings of joy I had felt the first time I donned a pair of Super Sneakers and sprinted off in pursuit of the evil Dr Robotnik (Can anyone explain to my why he is called Dr Eggman these days? That name is just plain idiotic). Ryo Hazuki’s adventures literally forced me to go out and buy a DreamCast immediately and if Sega announced today that they were releasing a new console bundled with Shenmue 3 I would pre order it right away … no matter the cost. As it seems would many others, recently I stumbled across a twitter campaign calling for the one thing that me and my friends have wanted for years … Shenmue 3 and it seems we weren’t as alone as we thought all this time. The hashtag is gathering pace and the die hard fans are appealing to Sega to release the¬†licence¬†for Shenmue back to it’s original creator Yu Suzuki. If you haven’t played the first two games you probably wont understand and due to 32-bit console limitations it won’t extract the same response now as it did back then but you should still be able to see why it was so revolutionary and the reason that it still holds a place in the hearts of so many. So go now and support this epic cause¬†#GiveYuTheShenmueLicense¬†over on twitter RT, tweet your own desires and generally help convince Sega that this game must be made.

Allow me my vengeance or there’ll be trouble!

eremenko

Random Access Memory Lane Part 3: The Era of the 20 pence mix up.

You can find Part 2 of our Random Access Memory Lane series here

So far we’ve talked beat em-ups, adventures, and puzzlers what we have sorely missed so far is a war game. There were two games in the running for me Desert Strike and Cannon Fodder I decided to roll with the latter.

cannon fodder front cover

Cannon Fodder ’93

Virgin are now known more for their high-speed internet and TV services but in the early days they had fingers in all kinds of pies and they published this RTS gem from Sensible Software. Where other games can tend to glamorize war Cannon Fodder took a different approach and hidden behind this comical war sim was a pretty strong anti-war message. The thing that sticks in my mind most about this game was not the excellent gameplay and humorous little digs at the futility of many of our planets great conflicts, but the intro song. Those who played this game on a 16 bit console probably wont have heard this before but it was a killer track and I still remember the lyrics completely today.

http://www.youtube.com/watch?v=PiYuq6Ac3a0

War .. Never been so much fun.

They were right war probably had never been so much fun. Taking control of a small squad of teeny soldiers the player was tasked with taking on much larger armies of little shooty men. The game starts out pretty easily but the difficulty soon gets ramped up as you are forced to take on more crafty enemies in more difficult terrains. A mouse based game, your infantry follow your clicks around the screen and can be split into groups in order to more effectively take out your opponents or cover ground more quickly.

cannon fodder boot camp

Boot Camp

Getting your troupe to the objective alive was important. Loose a soldier and you would have to bring in a new recruit, one whose lesser experience made him/her a less efficient killing machine, luckily you could arm them with more than just machine guns. The standard tiny dot firing guns were effective against infantry and explosive barrels but for the more difficult jeeps and for those craftily placed troop houses you needed something with a little more punch. Grenades and rocket launchers were available but ammunition was sparse so making good use of your power weapons then was as important than as it is in modern shooters.

poppy intro

Armistice

The game found itself in a spot of bother after the media claimed the opening imagery was mimicking the remembrance day poppy and that this, combined with the games comical take on war was in someway undermining the importance of the symbol. The media had a point I guess but it was blown all out of proportion and I doubt it was ever the intention of the developers to make light of the sacrifices made in the past, I feel it was intended more to make people think twice about the necessity of future conflicts. More importantly the game was great fun to play and another tick in the box of a fab developer from the 16-bit era.

– Elth

Ok you dirty bitches, time to seamlessly segue into my pick, no more fucking about lets bring out the big guns. Yeah that was an awful segue but you wont care when you see the bad boy I have on the cards here. Donkey Kong Muthafuckin Country! (the swearing is not part of the actual title.)

I will always remember the day our parents got my brother and I got us a SNES as a joint Christmas present, our first console. It was amazing, playing classics like Super Mario world, Super Mario kart, Super Mario all-stars… hell anything with that mustachioed¬†fearless plumber in was some of the most fun I have ever had and I will always hold Mario on a pedestal. However it was not the flagship brotherly combo of Nintendo that wins the 16 bit gold medal for me. It was DK all the way. In fact, game wise, it was my first true love. Eventually I would move on and meet Halo, who I knew was the one I wanted to grow old with, you know get a villa in Spain with a pool, some dogs and a garden and have the grand kids John and Cortana over in the summer to float around lazily in their rubber ring….*blinks*…Wow, that got weird, lets move on.

So why was Donkey Kong Country so fapping good?

Rare made it, the legendary developer behind so many Nintendo classics like Banjo-Kazooie, Perfect Dark and of course the seminal Goldeneye 007. This company made some amazing games for various Nintendo systems, but it was DKC that announced their arrival as a heavy hitter.

The level design and variety was impeccable, the difficulty increased at exactly the right gradient. Some of the outstanding levels that spring to mind still are Barrel Canon Canyon and Vulture Culture. Oh and of course¬†Mine Cart Carnage! Those mine cart levels were the exception to that well honed difficulty gradient. When one of these cropped up on you then the fun and games were over and you had to lean forward and put every mental faculty you had in to each jump and when you finished that level the sense of achievement was worth more than a thousand wham bars. Oh and looking back there was a level called Necky’s Nuts!? oo err.

Rambi the Rhino, what a legend. In fact all the animals that you got to ride were perfectly useful for the level they were found on, but everyone loved Rambi, most for the fact that you could get to bonus games with him very easily when you accidentally crashed through a wall. Personally I loved him for the noise he used to make when he hit enemies.

Two player co-op was the most fun. This was mainly because being the oldest I was always Donkey Kong, but my brother didn’t mind because he loved being Diddy Kong!

The replay value of each level, always striving to get those letters to spell K O N G for the extra life, if you missed one, you went back and played until to got it.

Visiting Cranky Kong was always a laugh even though his tips were never really that handy.

The music spot on for each level as well, sounding fun on easier lighter levels and descending into something entirely more creepy the harder or darker the level got.

And finally the graphics, oh the graphics. For their time they were mind-blowing, that little cartridge squeezed every drop of capability out of the SNES, and this isn’t just me being ultra nostalgic, this game genuinely broke through the graphical barrier the console had, I remember reading in Nintendo magazine that they had never seen the like of it and when I got my paws on it I honestly thought graphics in games could never beat this.

On this point alone I am glad I was wrong. Although I think I could still get down with 16 bit Halo…

-MS Dosser.

Did you spot the anti-war message in Cannon Fodder? or did you just like blasting sprites to bits? Let us know.

Do you have as fond a memory of DK or have a different favourite game on the SNES, please leave us a comment, subscribe, like, tweet or +1 us. Thanks.