The TBoD Podcast – 104 – The Coil Cast

Hello Friends,

We’re back once again, on the agenda this week peppered among our ramblings and coil discussions we’re talking about the misadventures of Nate Drake in Uncharted 4 (spoiler free),  Overwatch (Beta), Game/Platform Partnerships, From Software joins the E3 Lineup and one of our favourite topics Halo comes up with the announcement that H5 Forge is coming to PC.

Do you agree with eremenkos feelings about Uncharted 4 or is it just blatant fanboyism?

Does a Game/Platform Partner ship make you think differently about a dev?

What do you expect the genius behind the Dark Souls series to bring to the table at E3?

And do you think the PC release of H5 is the way forward?

Let us know in the comments below, we always love to hear from you.

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The TBoD Podcast – E3 2015 Special

E3 Special

With this years conferences winding to a close we give you a solid rundown of our thoughts on the the four big conferences from Microsoft, EA, Ubisoft and Sony. This show will also be available shortly on our youtube channel so be sure to check them out there to see our shiny happy faces.

Whether you are hearing this news for the first time our re-living it through the eyes of TBoD let us know your thoughts on everything that transpired at E3 this year, who gave the best performance? Who has the best games? Let us know in the comments below.

The TBoD Podcast – PrE3 Special – Goldberg Machine

Pr3 Special < – right click save as … etc

Welcome fellow Gamers,

That’s right it’s that time of year again, time for the biggest event in gaming. If you’re anything like us you’ve got it marked on your favourite calendar app with a little heart drawn around it, we are so psyched for this years event as we are every year.

In this special TBoD Podcast we discuss the things we are most looking forward to seeing from each of the companies headline events;

Microsoft,

Sony,

Nintendo,

Ubisoft,

EA,

Square-enix,

Bethesda,

and for the first time ever the PC master race will be able to revel in the glory too.

In addition to the run down we also make some crazy/not so crazy predictions of our own.

Have a listen and let us know what you think and we’ll see you at the show 😉

– eremenko

The TBoD podcast – E3 special

Hello Ladies and Gentlemen,

We have a special E3 cast in store today brought to you by two out of three of our regular hosts. The topics up for discussion this week are’

E3!

Hope you enjoy the show, let us know your thoughts on the top showings and give us a run down of who you would award what in the following categories;

top 3 from each show

Best graphics

Most surprising

Best trailer

Best gameplay

Best show

Most exciting

Most disappointing

Upset not to see

Best in show

E3 special < right click and hit save as to download

The TBoD Podcast – 45 – Redacted

Yo,

Welcome to another edition of the TBoD podcast.

Hot off the press, onto our lips, and into your ears this week::

The greatest battle evaaaarrrr, and the aftermath.

DayZ updates.

Nintendo boss halves salary.

Elder Scrolls Online will not require PS+.

EA ruin some more stuff.

Octodad gets even more hilariously ridiculous?

Wolf Among Us episode 2 teaser released.

Our indie game is The Vanishing of Ethan Carter; a beautiful-looking Horror Fiction.

Right-click here then Save As to download

Enjoy and leave a comment if you like.

TBoD Podcast – Episode 23 – Gamescom 2013 Teil Eins

Gutentag Teabaggers

Thanks to a technical bumbling we are later than usual but this show is sure to cater to your thirst for gaming news straight from this years Gamescom.

Naturally we discuss all the information so far about the Xbox One and the PlayStation 4

We also get blood flow for Battlefield 4 and discuss the subscription model taken by Elder Scrolls Online.

An article Quim clumsily mentioned regarding AMD’s latest texture technology that only the PS4, and not the Xbox One, will take advantage of can be found here.

This and a ton more stuff on TBoD. Please leave a comment and rate us on iTunes. Thanks!

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TBoD Podcast – Episode 11 – A Pair of Cunning Stunts

Episode 11 is here and this is the first of 2 podcasts this week! The world is in trouble!

Today we are here to talk about various innovations in gaming hardware including: –

A new controller system made by a Mad Genius.

The new handheld coming from Nvidia known as Shield.

and what seems to be the prototype for a Holodeck known as the Oton X! and what the implications of all these new devices will have on our gaming landscape.

We discuss the release of Carmageddon on Android and our vision gets all wobbly lined as we flashback to when we used to play the original all those years ago….

Our final Durango Unchained segment as talk about what must be the last batch of rumours for the Next Xbox before the unveiling.

We cast a suspicious eye over EA’s plans to abolish their online pass scheme and some of their other moves in the industry.

We also talk about a little game we have both been enjoying called Terraria and offer you a chance to win a copy on Steam. Woohoo!

Anyway as usual leave a comment if you are feeling chatty or leave an itunes review if you are feeling generous! Thanks

Right Click and ‘Save Link As’ To Download Episode 11

 

TBoD Podcast – Episode 10 – The Metaphorical Dog Sh*t Bin.

To celebrate the podcast making it to double figures we have a few special guests and seasoned gamers on to discuss the going’s on in gaming.

Amongst other topics we talk about the dark lords EA and their new found control over the creation of Star Wars games

Sony’s moves in making the indie developer feel at home in the PlayStation mobile arena and how we think Microsoft need to pull their finger out.

The comments of one Mark Rein, VP of Epic Games, who believes the next-gen consoles will take full advantage of the Free 2 Play Model and our thoughts on what that could mean as a gamer.

We also talk about games that we would have enjoyed if it weren’t for being hampered by bugs – as well as a bunch of other stuff.

Thanks to Crinbot, Cutmasta C and Spacca Attacker for lending their voices for this one.

Leave a comment if you have an experience to share or question for us. Thanks.

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TBoD Podcast – Episode 5 – You can’t polish a turd, but you can roll it in glitter.

Another week, another podcast

This time round we lament the loss of Lucasarts and all the games it has gifted us in the years gone past.

We also discuss the recent twitter drama which reignited some less than savoury rumours about the next Xbox.

We also wax lyrical about the beginning of the end for The War Z, brush over the Defiance beta, answer a listener’s question and laugh at EA being voted ‘Worst company in America’ for a second year in a row.

You can still get us on iTunes or on Android (e.g. using OneCast) by searching ‘Teabag Or Die’, alternatively listen from player below.

Teabag Or Die – Episode 5 – You can’t polish a turd but you can roll it in glitter

Some more comment and feedback would be nice so we can hone our rather blunt podcasting tools, Listener questions encouraged, we dare you.

When there’s no more room in Hell …..

The dead will walk … in space!?! 


Dead Space 3 cover

Dead space was a fantastic addition to the survival horror genre when it was first released back in ’08, genuinely scary, atmospheric and original. Winning a plethora of awards that year. It’s not hard to see why it has inspired a sequel, a comic and two feature length animated movies. Now we have a third installment just around the corner I picked up the demo and played through the new co-op mode with a friend.

Dead Space 3 coopSurviving is less terrifying with a friend … right?

There’s not much to go on, it only took us about twenty minutes to crack the demo but here are my thoughts anyway. For me I far prefer enjoying games with friends to playing them alone but at the same time I do feel the atmosphere and terror of a survival horror title is something that lends itself more to being played alone at night with the lights off, it’s just not as scary when you know you have a capable partner watching your back although that can be dependent on the title in hand. Resident evil 5 for example just wasn’t scary, not alone, not with a friend Dead Space 3 on the other hand still had my palms sweating and me jumping out of my chair once or twice even though I had back up. It’s testament to the games design that it can still provoke this reaction from the player even in it’s third iteration, the creatures are really horrific and the fact that they can appear from anywhere at any time really adds to the tension if not the realism.

Dead-Space-3-PS3-co-op-2Clarke and Carver, They’re not friends …. yet.

Issac Clarke the series’ main protagonist returns once more to reluctantly take on masses of necromorphs but this time he has a buddy. John Carver joins Issac on a mission which they hope will finally put and end to the menace that threatens the entire universe. The demo doesn’t reveal too much about the relationship between Clarke and Carver but it does suggest that things are tense, Issac has a lot of experience battling with space’s equivalent of Zombies and he knows what they are capable of, whereas John seems to be something of a gung-ho marine type who is over-confident and almost the exact polar opposite of the games main hero (I’m sure they will work out their differences and become bosom buddies by the end don’t worry). It worries me somewhat that this relationship may detract from the games atmosphere and that the narrative might descend into a buddy movie/bromance of less than epic proportions but we will have to wait and see.

dead-space-3

And he’s just one of the little ones wait til you meet his mum

Gameplay wise nothing much seems to have changed apart from the addition of a needlessly complicated weapon manufacturing and upgrade system which I can already tell is going to get really frustrating during co-op playthroughs, there is nothing worse that waiting around while your partner spends half an hour organizing their inventory and crafting weapons when all you want to do it get back to dismembering dead heads (as we were taught by Dead Island). That said however the weapons you can create do look to be as lethal as the predecessors amazing equipment, I just think that the mechanic could be streamlined somewhat. Another gripe I have with the demo is that at one point we find ourselves fighting against other humans and the game turns into something of a sub par Gears of War style third person cover shooter, even as the necromorphs appeared these soldiers (or whatever) continued to fire on us rather than turn to face this far more terrifying alien menace. We can only hope that these sections are few and that they are well interwoven into the story.

dead_space_3_43

Over-compensating much?

In short, the fear is still there, the game looks fantastic and the design of the weapons and creatures is as visceral as ever, there are some issues but hopefully they wont plague what has already proven itself to be a fantastic series too much. And maybe … just maybe it’ll make for as good a co-op survival horror experience as the somewhat obscure … ObsCure.

Hail to the <space> King. Baby!

eremenko

Crysis 3: – Could be Beta

For the three of you who read my previous post on my highlights from the Eurogamer Expo back in September, you may recall my excitement for Crysis 3. Well on Monday Crytek brought out the open multiplayer beta to Xbox PS3 and PC, so imagine my joy when I was provided with the chance to get another hands on.

crysis 3 beta

Let me just say that much of my initial awe conjured by this game came from the sheer graphical prowess, for those of you who haven’t seen how lush this game is just check out the tech engine demo trailer her on YouTube. Anyway at the expo I was playing on a PC so obviously I knew it wouldn’t sizzle quite as much on my Xbox. Imagine my disappointment when I first fired up the game to discover that, compared to the PC, the console version is a ghostly shade of what I had experienced previously. Sure the 360 is getting a little creaky in its grand old age so I even had a look at it on the more powerful PS3 and honestly it left me a little sour. Not to go on but just to make my point if the PC version is Evian spring water then the console port is a muddy puddle. The TLDR version: – Comparatively its dog shit.

Before the beta boots up you are given a little video about what you get if you pre-order, which consists of some pretty middle of the road trinkets, including some ‘exclusive’ dog tags which are marginally better looking than BF3’s array, an arrow skin – that’s right a texture for something as skinny as Kate Moss back in her smack taking days. Also included in this ‘limited time off’ is early access to a ‘Recon Arrow’ which if I’m honest I have no idea what it does exactly but it flies for miles. Another skin is thrown in, this time for your nano-suit. A more game influencing reward is you get the iconic Crysis hunter bow straight out the gates, which you can fire whilst cloaked, as well as a perk which makes you as quiet as a girls constrained fart in a movie theatre. Minus the skins these little bits do give some definite advantages in-game but I worry this could shit in the cereal of those who do not pre-order. Quick scenario, you go and buy Crysis 3 on launch day and hastily skip home game in hand, you slip the disc into your gaming platform of choice and fire up a game of Crash Site. 30 seconds in you find that the game is populated by silent invisible ninjas with weapons forged on mount Olympus raining a hail of arrows from three miles away upon thine hapless skull. I can see your happy face now, not showing the slightest hint of rage, still holding your favourite peripheral of choice in one hand, whilst with the other pulling down your pants and bending over waiting for the next round to begin, all the while still smiling, overjoyed at the best purchase you ever made. If only you had pre-ordered and got all this great stuff plus the five level xp boost thrown in and you could have been the one administering your barbed shaft between the oppositions butt cheeks. Well at least you aren’t getting XP from buying Doritos (*cough* 343 *coughcrysis 3 multiplayer screenshot*).

Ok rant over regarding pre-orders because the one good thing the normally tight-fisted EA have done, for those who buy the game pre-release, is throw a copy of the original Crysis in for good measure. It’s a good move as far as exposing the series to new players like myself.

Putting the console graphics and pre-order gripes aside the beta itself is actually quite fun to play, it offers up two maps and two modes to dip your nano-penis in and get the juices flowing. The maps Airport and Museum are both on the medium to small side which keeps the action dial positioned between steady and frantic. As I mentioned earlier I am somewhat of a noob to the series, so I’m not sure if this is indicative of the map sizes to be found in this game or if larger scale warfare and by extension bigger maps will be included. I hope the latter is true because having played my fair share of Halo BTB and Battlefield Multiplayer, when it comes to games I am certainly from the school of ‘size does matter’.

The modes included are Crash Site, a standard King of the Hill scenario, much like Battlefield 3’s Conquest mode or Halo’s creatively titled King of the Hill gametype. Its fun to play with a team of Spartans errr I mean Nano-guys and defend an objective, the one thing it seems to lack is much tactical play, with players opting to just run at the crashsite in one large pack than employ any real strategy. Having said that, unlike Battlefield’s multiple crysis 3 multiplayer museumzones in conquest which require a bit of planning within your squad to attack, the nature of Crash Site is basically to rush between one single moving zone, so I guess the run en masse is a relevant tactic. When I say that you find a lot of people charging around the map, the game-play never gets overly frenetic, allowing time to pick a cover point and pull off some precision shots, or in my case shoot just left of my foe before being dropped like OJ;s murder charge.

The Hunter mode is both fun and infuriating, much like the Halo infection game type, one person starts as a hunter complete with permanent invisibility and bow, whose tasked with the sole aim of sneakily killing other players and recruiting them into your ranks before the time runs out. I do like this mode on either side but being on the non-invisible side fills me with a kind of palpable fear, knowing that as my cohorts fall one by one, there is another transparant killer on my tail. It makes me feel shameful that I don’t behave like Arnie in this situation by smearing mud on myself and going down fighting, instead of actually desperately fleeing these ghostly apparitions whilst having a fecal crysis in my nano-pants.

crysis 3 hunter mode

I’ll just quickly round this out by talking about the kit, which although I have not leveled that far I have found that the guns available to me handle rather well, the Feline is quite a joy to use actually, rapid fire and decent damage albeit not the beefiest sounding gun. As for the perks, the ones you start with are pretty strong with the invisibility of course being a favourite, but the auto armour which is meant to provide a health boost is pretty much useless at tier 1.

Overall I have been enjoying myself in Crysis 3 but if I am honest the multiplayer doesn’t excite me as much as other shooters in my collection, I found that after a few rounds I wanted to play something else. I had this down as a must buy back in September and, if I had a good enough PC, it would probably still be on that list, however as it stands I think that primarily a console user this title has slipped onto the rental list for me. That’s not to say I wouldn’t buy it later, this is just a beta after all, but from the game-play I have experienced here and the COD poor graphics I have seen so far, my eagerness to get this game has dwindled.

– The Quim Ninja

Have you played the Crysis 3 Beta? Any thoughts good or bad? Let us know in the comments. If you haven’t given it a shot then the open beta runs until February 12th

Random Access Memory Lane Part 5: The Final Boss

So we have finally come to the climax of our epic recollection of our own personal ghosts of gaming past. There are so many games that we haven’t had the chance to talk about like Road Rash, Desert Strike, Tomb Raider, FF7, Nebulus, World cup italia 90, Tennis Ace, Alex the Kid in Miracle world, Splatterhouse, Ghouls and ghosts, Another world, Turtles in time and Speed Ball are just some of the titles I considered boring you to sleep with. Alas we decided to narrow our selections down to five and without further ado onto the last.

For my final choice I opted for a game that was again released in the bumper year of ’97 (coincidentally the very same year our beloved Bungie was formed) I didn’t mention this or my compatriots game in my previous posts run down of titles from the same year as I didn’t want to spoil the surprise for you, our lucky, lucky readers. (MS Dosser: – unfortunately I did like a nob)

george a romero creator of the fine of the dead series

Mild mannered old man, or horror movie legend?

The game I’m about to discuss has an age rating on it so for argument’s sake lets say I didn’t play it til around ’99. After the original ’96 title received critical acclaim this extended version was released to tide fans over whilst awaiting the sequel. A first for me, despite having seen George A Romero‘s 1978 classic Dawn of the Dead a few years earlier, I had never before had the chance to go toe to toe with a horde of flesh-eating, brain-dead Zombie Bastards.

resident evil directors cut box

(Resident Evil Directors Cut 1997 PS)

You had probably already come to the conclusion that I was going to be talking about the RE series. Like me, many of you would have screamed yourself silly when that first iconic dead head craned his neck and rose to meet Chris/Jill after being so rudely uninterrupted from his less than conventional snack. From that moment on this game kept me on the edge of my seat right up until the glorious rooftop climax. Capcompreviously better known for the hugely successful Street Fighter series and Megaman games you would probably never have guessed that this (almost) spoof of Western horror flicks would become their biggest and most profitable franchise to date. However with the popularity of the PS amongst adolescent teens and young men the walking dead were always destined to become a massive hit.

first zombie resident evil

The first VG zombie?

The opening sequence was most unusually filmed footage with real life actors!! Far from lending the game some gravitas this shoddy B-movie style intro actually detracts somewhat from the horrors you would find within the Arklay Mansion. That said I still love everything about this cheesy intro (from Barry’s blatantly stuck on ginger beard to Chris woodenly shouting “No! Don’t go!” at a rapidly shrinking badly animated CG helicopter) and I wouldn’t change it for the world. So you escape the attentions of the first Zombie and try to find your missing fellow S.T.A.R.S (special tactics and rescue service) members from the Raccoon city police department, things can surely only get better right ….. right? Nope.

Barry Burton

Al from Home Improvement

Pretty soon you get the hang of dodging or killing the shambling, moaning, biting, rotting corpses wandering the hallways of this mountainside mansion. Should you decide to try to take out each and every T-virus victim you are going to run out of ammo pretty quickly (Unless you are playing on noob mode), which you will soon live, or not, to regret. In the early stages of the game running from Z-heads is not the most of your worries and you will find yourself spending most of your time searching through files for clues (some of the most important plot points come from reading through various documents and diaries known as files) rifling through drawers for ammo and searching high and low for the various jewels, crests, crank handle and keys required to gain access to the other areas of the mansion giving the game something of a puzzle/mystery adventure. As you delve further into the circumstances surrounding the disappearance of Bravo team and the Umbrella corporation’s sinister experiments you find yourself up against odds stacked increasingly against you.

zombie dog resident evil

Sit Ubu Sit …. good dog.

The Zombies become the least of your worries when you discover what other mutants the mad scientists have created from the labs hidden deep within the mountain under the mansion. Cerberus the infected dogs are one of the earliest to be introduced, their movement speed combined with your characters slow aiming makes them incredibly difficult to take down without taking some serious damage.

Hunters come next, a kind of mutant frog zombie thing with razor claws that will slice you to pieces given half a chance. If you think that’s the worst of it you’re wrong, as giant spiders, snakes, bloodthirsty sharks and more await you down each and every corridor and lurk in all the dark corners.

The villains are brilliant (I wont name names in case you have yet to discover who it is but most of you know who I mean) and the spooky atmosphere created here is topped probably only by the brilliant Silent Hill and the game will have you jumping out of your seat time and time again (especially if you insist on playing it alone in the dark). I know it’s not without its drawbacks, the clunky animations of the square chunky character models stand out against the lush static backgrounds and I know many who would criticise the games slow pace, you could wander around for hours searching for a key and not encounter any enemies. Every time you enter a door or climb a set stairs you are treated to a painfully slow first person animation depicting the opening door or ascending of stairs, for some this is an unwanted distraction, for me however this along with the frozen camera angles (which at times seem to be designed deliberately to make it impossible for you to see your foes) just adds to the tension, an important aspect for any horror title movie or game. Yes the voice acting is a joke and the way the characters gesticulate wildly whenever they speak is borderline hilarious and completely unnecessary … we can tell who is speaking thank you very much but these are minor flaws and they have little impact on the game.

Resident Evil is one of the best titles, not just of the 128 bit generation but of all time. It has been so influential to many games that have come since (Alone in the Dark, Silent Hill, Eternal Darkness, Project Zero, Obscure to name but a few). A series which has spawned many sequels, prequels, Hollywood movies even novelizations and reboots over the years, most notably a full remake on GameCube and DS and continues today. With the forthcoming RE6 looking to bring together some of these games’ most beloved characters I think there is life in this old viral mutant romp yet.

I have to give thanks Capcom for preparing me for the inevitable Zombie Emergency from a very early age.

-” So I ate his face Itchy …. tasty ….”

-Elth

The last game on my list I know pretty much every gamer holds dear to their hearts and undoubtedly gave a lot of you your first proper case of ‘Nintendo Thumb’. It’s a totally obvious choice so by all means call me a noob in the comments, that’s fine because this game pretty much invented everything in every game I play now in one form or another. Its Goldeneye 007.

goldeneye box artWhilst you lot finish your silent nerdgasms at your desks and public fist pumping on the bus I’ll give you a brief history. For those 3 people who don’t know it was released in 1997 and developed by Rare, who also created the brilliant Donkey Kong Country mentioned earlier in this series, Goldeneye is a stealth game that takes place during the James Bond movie of the same name released 2 years earlier. At first it was destined to be a Virtua Cop inspired on-the-rails shooter but given the strides in console technology the viability of a more Doom based 3D shooter meant that the Goldeneye we love was born.

This game’s accomplishments have been trumpeted from on high and still echo round the crevices of gaming culture today and I think it’s important to just recognise how this game was able to become so influential. I am sure this was down to the fact that Rare were given as much time as they needed to develop this game and were under no pressure to get it released to coincide with the movie. Which if released today, for a game such as this is a scenario that would just not be permitted with the likes of EA and Activision banging the drum at developers to make sure they row or face a lashing. This game proves that time is by far a developers greatest resource.

So now we know how (complete with sly corporate dig) the question now is why was this game so bloody good. Personally as much as I loved the single player, I mean that  moment where you hurl yourself off the Contra Dam sticks with anyone who played Goldeneye, but as usual the multiplayer was where the real fun started for me.

It is even more staggering that Martin Hollis the lead designer said that the multiplayer was “a complete afterthought”. Good job you put it in there Mr Hollis because every console shooter has only really moved a couple of inches since from your vision and in fact in some cases have taken a step back by not even allowing split screen multiplayer.

The N64 brought you the ability to have up to four players at once in split screen mode and with Goldeneye being the first proper multiplayer console shooter it paved the way for those early LAN party style play sessions where automatic gunfire ushered in the birth of talking smack for a whole generation. Living close to school I spent many a lunch time and even more revision time for mock GCSE’s glued to my TV trying to, often unsuccessfully, kill three of my mates whilst another few lads watched on awaiting their turn.

The only rules were winner stays on and no one can be Oddjob.

Oddjob’s villainy stemmed from never being able to go on any rides at Alton Towers

The game modes were genius and still directly translate into almost every modern shooter. Take the always tense and quite often very campy You Only Live Twice, whereby a player has two lives and once you lose those lives your out, you lose and are subsequently mocked by your friends. A modern parallel that immediately springs to mind is that of the Call of Duty series Search and Destroy mode which just added an objective which everyone ignores and got rid of a life. Similarly the License to Kill mode is a one shot one kill game which is basically Halo’s Team Swat and The Living Daylights is an objective game whereby you must control a flag and hold it for as long as possible… sound familiar? It should because this mode exists in pretty much every FPS out today.

Continuing with the theme of firsts, the guns again were right up there, Goldeneye used realistic models of guns which if you look at most of its contemporary PC shooters like Quake they were much more pretendy, as were the guns in the N64’s coldly received Turok. Proximity and remote mines made an appearance which as far as I am aware had not surfaced before, which personally led to some of the most ridiculous infinite proxy mines custom matches and now are seen throughout most realistic military shooter in the form of claymore’s and C4. Oh yeah it had throwing knives too, nuff said.

Most notably though is the console appearance of the zoomable sniper rifle which, along with MDK that Elth mentioned last post, Goldeneye is credited for popularising. You just have to look at any game with guns in it and this feature is as standard.

I could go on about the level design for an age but I wont as I know this is getting a little long and gushy but I will say Archives and Facility were a triumph and especially good for those remote mine insanity sessions I mentioned earlier. The variety of levels was great too and it didn’t matter one bit about the extensive use of gray-scale throughout most of them. Back then this game was cutting edge and it felt like it every time you played, nowadays its firmly planted in the history books as the game that pushed the console shooter snowball off the top of the cliff. Epic cannot even describe my love for this game and it’s perfect in every way.

Just ignore the fact you can’t jump.

-MS Dosser

Well that’s it, the rose tinted glasses are off and our look back at our most memorable games as a youngster has come to a close. Did you play Resident Evil or Goldeneye? What did you think of them or indeed any of the games in the previous posts? Please subscribe and leave us comments, you can also follow us on Twitter @TeaBagOrDie.