(Eurogamer Expo 2012 earls court London)
Well we are back and it was amazing. My first ever visit to a video game conference was so much fun, we played some great games and met some even better people. I’m going to talk about a couple of things I played that my fellow blogger here did not. I want to start however by thanking everyone who took one of our cards and spent a little time having a chat with us and sharing their experience, the atmosphere was brilliant and everyone was so friendly so “Thanks guys”. Right grovel over onto the games.
Probably one of the most polished games at the show was Arkane Studios, Bethesda published first person assasination adventure. It’s to be expected that this game would look and play as great as it did because it’s due for release in a little under a fortnight so I would expect we were playing the final build.
The demo on show threw the player in on a mission to take out a high profile target. It becomes immediately obvious just how much emphasis has been placed on player choice. Starting off in a back alley I proceeded up to the main street. On first impression the games cartoony art style looks great, while it might not tax the 360’s processing power too much with graphics it more than makes up for that in depth, the world is active and people bustle around their business in a very believable way. I dropped back into the alley after having a look round and climbed up a nearby fire escaped to see if I could find a way up to the waypoint indicating my target. My way forward was blocked but on the way back down I noticed a wall which I cleared in one leap. Into the water I went swimming off round to the rear of the building I found a huge water wheel which I rode up into the targets premises.
This was just one of many ways to gain access to the building and I feel it is this freedom that will be pivotal to the success of this game, once inside it was time to try out a little combat. I would like say that I stealthily made my way through the steam punk stylized warehouse taking out guards without being spotted unfortunately for me that’s not how it went down, luckily though this title hands you a plethora of options when it comes down to taking down the unlucky henchmen. On offer in this demo were many of the powers that I imagine will be unlockable throughout the campaign and they did not disappoint. The ability to posses npc’s, summon rats, whip up a wind storm and teleport along with a large selection of weapons meant you were never short of ideas when things went bad.
The graphical style and artistic inspiration may not be for everyone but I think this is going to be a killer title and a must buy for me….. it may have to wait until after Halo 4 though.
This game has drummed up a lot of interest since the WiiU title was first announced and this was evidenced by the fact that we had to queue for almost two hours to get our hands on the new fangled tablet controller for Nintys forthcoming console. It was well worth it though. Dropping you in near tower bridge in the Expos host city of London the game drips with atmosphere and terror. Making your way through some sewers and up to the surface by the riverside you are quickly met with some fantastically animated Zombies and the tension mounts. Given a couple of weapons with very little ammo, a trusty cricket bat for melee and an unlikely “scanner” of some description you feel straight away that survival is going to be as difficult as it is terrifying. It’s the control system that is truly original here using the tablet screen as your scope for sniping, managing your inventory and scanning your surroundings is something completely unique to Ubisofts survival horror offering and it works very well.
Both scary and innovative this game could prove to be the standout WiiU launch title (should they manage to get it together in time) and it could prove to be a real console seller among the more hardcore gamers. The other titles on offer for the new tech were more of the same old Nintendo cartoony platformers, which while excellent games, wont necessarily appeal to your average Xbox and PlayStation gamer but judging from the lines around the Ninty section I think sales of the WiiU wont be a major concern for the family gaming giant. Still our favourite little pointy eared sword wielding, bomb throwing, bow toting, green smock wearing elf was notable by his absence (although i did see a few Link cosplayers.).
All in all a great expo see you there next year everyone.