The TBoD Podcast – 108 – Which Man’s Sky?

We’re back again, slightly late to the party again with our No Man’s Sky thoughts and impressions. We’ll be talking about the best and worst elements of the game, where it works and where it fails. A TBoDisection of sorts but with a few stories and impressions from elsewhere thrown in to boot.

Sit down, buckle up, engage your hyperdrive and enjoy the show.

Right click …. you know by now.

The TBoD Podcast – 107 -Gaming Level Delay

Hi Everyone,

Apologies for the delay getting this one to your thirsty ears our editor has been incredibly busy not playing No Man’s Sky and we wanted to get in on the trend for everything gaming related to be delayed. We recorded this last Tuesday and it was relevant then we assure you.

Anyway, other topics include

Batman the Telltale game,

Rim World,

Metro 2033,

and the new Rocket League free update Rumble!

Right click and hit save link as to download…

Thanks for listening, let us know what you think about No Man’s Sky now that it’s actually out in the comments below and be sure to check out eremenko’s let’s play series.

The TBoD Podcast – 95 – Random Access Memory Lane (the audio version) Part 2

Part two of our nostalgia riddled trip through the ghosts of gaming past this week, I’m sure there are some titles you remember in here.

Let us know if there are any you think we criminally missed out.

Random Access Memories Pt 2

The TBoD Podcast – Until Dawn Spoilercast – Part 1

Until Dawn Spoiler Cast < right click ‘save link as…’ to download.

Hello Everybody,

Quim and eremenko are talking spooky stuff this week, in the first of our two part special dissecting our decisions in Supermassive games’ PS4 exclusive Until Dawn.

For those who don’t know Until Dawn is an interactive horror adventure starting Hayden Panitierre and Brett Dalton, heavily influenced by epic genre slasher films and the recently popular adventure games like Telltales The Walking Dead, Dotnod’s Life is Strange and many others.

Tune in to find out how we fared and compare our first run through with yours.

The TBoD Podcast – 82 – Wubbing myself off

Hi everyone,

The boys are back in town with a similar kinda funk again this week. We talk:

The Game Awards winners, including:

ZELDA!!!!

Witcher 3 – Wild Hunt; and

Bloodborne

The PS1 turns 20

Our indie game this week is Before

As ever, listen, enjoy, laugh, cry, subscribe, rate, the usual. Hit us up on Twitter, Facebook, YouTube, and all the others.

Right-click here and choose ‘Save as’ to download

See y’all soon!

The TBoD Podcast – 81 – Gettin’ Stuck on the D

Greetings friends,

All the gang is back together on our inaugural fortnightly cast. This episode, we riff on:

Halo 5: Guardians news

Blizzard’s new FPS/MOBA, Overwatch revealed

Arkham City easter eggs still being found

And we discuss the latest trailer for Telltale’s Game of Thrones

Our indie game this week is Zombie Night Terror

Enjoy!

Right-click here and choose ‘save as’ to download.

The TBoD Podcast – 79 – Porn Judge Wang Dong

Goulish greetings Teabaggers!

In honour of Halloween this week, we have a spooky theme running through the show.

More of a discussion show this week, and we also cover:

Black Glove potentially coming to PS4

DayZ – hardcore mode

Fan remake of Resident Evil 2

Enjoy!

Right-click here and choose ‘Save as’ to download

The TBoD Podcast – 77 – The Krapton Fyctor

Hey dudes and dudettes,

Thanks for tuning in for another installment of the TBoD podcast. This week, we talk about:

Dragon Age Inquisition

Halo 1 and Halo 2 gameplay from the Master Chief Collection

With Clementine from Telltale’s The Walking Dead getting her very own action figure, we talk about what unlikely characters we’d like to see as action figures.

Our Indie game this week is Elegy for a Dead World

And finally…we do a short profile of 2BC Productions, a YouTube channel Crinbot has been watching a lot recently.

Right-click here and choose ‘Save as’ to download

As ever, get in touch on Facebook, Twitter, or in the comments below, and head over to YouTube to see out latest videos.

TBoD Greatest (S)Hits part 2

Howdy guys and gals,

Constraints on time means there’s no regular podcast this week. Instead, we have another installment of our Greatest (S)Hits. So put on some comfy clothes, settle into your favourite armchair or sofa, and crack open some booze to mitigate the aural assault we’re about to put you through.

Also, look out for some Eurogamer video diaries coming very soon.

Enjoy!!!

Right-click here and choose ‘Save as’ to download

The TBoD Podcast – Episode 64 – Barbershop Duet

Barbershop Duet (right click and hit ‘save link as’ to download)

Bum bum bum bum bum bum bum bum bum bum bum bum bum

try getting that one out of your head.

Quim and Menko are once again a twosome for this weeks episode, joined in brief cameos by This is Reklaw and BadMotherLicker. The focus this week is in shooters with the following up for discussion;

Destiny,

Cliffy B’s Bluesteak,

updates to Titanfall and BF 4,

all rounded out with a discussion about Violence in games

 with comments from Ken Levine.

– eremenko

TBoD Podcast – 63 – Towerfall Intervention

Hey all,

Apologies for the delay this week, I am useless.

This week we cover;

A few listener questions and,

the punishment of death,

games win prizes,

and our ‘we called the dog….’ section covers the gorgeous ‘Long Dark’

Crinbot was once again absent so no song …. sorry.

Right click and hit ‘save link as’ to download

eremenko

The TBoD Podcast – 59 – Deeply Dippy

Ok folks, welcome back to another episode of the TBoD Podcast, our lively debate this week consists of the following stories;

BF: Hardline leaked,

Dice promise to look after BF 4,

this old article sparks some discussion,

new PS+ content,

and
right, I’ve been eremenko, like, com, scribe and all that shite
.
Deeply Dippy right click and choose “save link as” to download.
go away.

TBoD Video – State of Decay: Lifeline Review

Hey guys,

Undead labs were kind enough to provide us with a steam key for the latest DLC for the epic Zombie survival game State of Decay, I threw together a quick review featuring gameplay footage from my playthough of the game.

Check it out here or over on our YouTube channel.

 

Special thanks to The Wach for helping us to secure this review copy.

You can see The Wach’s review in print over on PGCR

 

The TBoD Podcast – 52 – Nintendo Don’t cry

Hello boys and girls,

Welcome to another edition of the TBoD podcast, the topics up for discussion from our likely lads this week are;

Xbox updates,

The TBoD Podcast – Episode 46 – A Klaus Call

Wassup fools!?!

dungeon-keeper

TBoD is back. After a week off due to illness (both mental and physical) and a celebration of new life we have returned for your listening (dis) pleasure. We do our best to catch up on two weeks worth of exciting gaming news including;

Evolve – a 4vs1 shooter from the team behind the awesome L4D,

BF4 – Resuming the stream of DLC coming out from Dice/EA and the implications on the buggy game itself,

Uncharted territory for Seth Gordon, the front runner to bring Drakes adventures to the big screen,

Titanfall – We couldn’t ignore the Xbox/PC exclusive this week of all weeks,

Sonic Boom – The return of the blue blur with a new look,

Destiny – Is the pressure going to get to Bungie as Activision/Blizzard announce expectations,

Elder Scrolls Online – Cause we can.

As always we have our regular segment “we called the dog…” in which eremenko talks about SpaceBase df-9

As always likecomscribe, hit us up on twitter, facebook etc keep an eye out for our streams and stay safe kids.

– menko

A Klaus Call <—– right click and choose save as to download

Don’t Starve: Console edition – A survivors guide

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Don’t starve focuses on the adventures of Wilson the gentleman scientist and was first released by Klei entertainment (Eets, Shank, Mark of the Ninja) on PC April 2013 now however this absorbing little title has made it’s way to PS4 and the PS+ service.

Most of the fellow PS4 owner I have spoken to about it have really struggled to get started but as someone who adopted the game early on PC I thought I would write up a little starter guide to get you newbies through the first few nights, a lot of the beauty of this game comes from discovery so only read that which you really need to survive.

The absolute most important thing you are going to need to survive is a light source, a torch will save you in a bind but it won’t last you an entire night, you are going to need a fire, preferably you want a fire pit but a regular campfire will do for the first night. To do this you will need to gather sticks and flint and some grass for kindling … quickly, search your surroundings for those also picking any berries, carrots and seeds you can find. By all means munch some of these up if you get hungry but they are better if you cook them on your fire. So make an axe take down some trees to get some logs, you will need two and three grass to make a campfire. If you can manage it crafting a pick axe and mining some stone will give you a far superior fire-pit but you will need twelve stone too. Once your fire is lit you will need to ensure it stays burning through the night so make sure you have some spare logs on hand to stoke those flames. Once it’s burning cook up any food you have and get stuck into some nom noms. An important part of making survival as easy as possibly is the correct placement of your base camp, if you don’t manage to make a firepit you can always relocate but if you have a fire pit try to place it nearby some berry bushes, grass nodes an most importantly some rabbit holes… these will soon become your easiest and modes satisfying food source.

Quick quide (Day 1 minimum requirements: two flint, two sticks, five logs, three grass, food)

<Day 1 recommended requirements lots of flint, lots of sticks, lots of grass, lots of logs, twelve stone>

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On the second day your main goal is either to find some stone (if you haven’t already built your fire pit) or to start harvesting food. The easiest way to do this is to make a bunch of traps (six grass, two sticks) which can be found in the survival tab of your inventory. Once you’ve made a couple drop them over the top of rabbit holes and leave them for half a day or so, when you return to them they should be filled with tasty rabbit. You can then murder the poor buggers and turn them into tasty morsels which you can cook up on your fire. The next thing you should ideally achieve on the first day is collecting some gold. Look for a rocky area and try to ferret out some of the larger rocks with the gold veins running through them and mine those up. You will also need more logs and stone if possible, don’t use all your logs up because you will need them to add fuel to your fire through the night. If you have plenty though four logs four rocks and one gold will allow you to make a science machine which will allow you to prototype some new tools and inventions which will aid your efforts to live on.

(Day 2 minimum requirements: Stone, Logs, traps, food)

<Day 2 recommended requirements: All of the above plus gold)

By day three you should start to become more comfortable with the mechanics of survival in this weird and wonderful world and it’s time to concern yourself with protecting yourself and your assets, you can do this a couple of ways, items don’t despawn if you leave them on the ground (but don’t drop them too close to your fire) or you can build a chest to store your things, if your lucky you might find an eyeball on a stick which will grant you the company of chesty the chest monster (you can get him to stay at your base if you lead him there and place the eye stick inside his storage). The next thing to do is plant trees all around your base, you should have plenty of pinecones from your much chopping of trees, plant quite a few but save some in your inventory in case of emergency. If you’ve gathered plenty of stone you can refine that into cut stone and use that to create walls (don’t bother with straw or wood walls they are really worthless). Your base will never be truely safe because you can’t make a door but a few walls will make you feel a lot better on those scary dark nights.

(Day 3 minimum requirements: Science Machine, Chest, walls)

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Extra hints;

– Don’t attack bees, it wont end well,

– Chopping wood is all well and good but should you upset a tree beast he can be calmed simply by planing enough pinecones,

– Food is important, you can eat berries, seeds, flowers and all but the real boost comes from meat. Get traps and nets as soon as you can then focus on trying to make all of the items in the food tab,

– If something looks nasty, it probably is do not provoke them,

– Spiders are a great source of loot and mats that you will need, don’t be reckless though, use traps and cunning to thin their numbers before hitting the nest.

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Ok everyone, hopefully this will help you to survive in don’t starve, just stay calm and keep plugging away.

eremenko

Welcome (back) to the Jungle

Zoiie and Cartoon Robinson are back in part 2 of their Tokyo Jungle adventure. In a near future Tokyo ravaged by …. something, a retriever and another dog type thing must find food and further their race in order to survive. Things are looking up this time out until a tragedy occurs…..

Like, comment, subscribe.

Also let us know what you would like to see us play next and we will see what we can do.

eremenko

TBoD TV – It’s a Jungle out there – episode 1

Welcome back to TBoD TV, this new series follows the exploits of Cartoon Robinson and newcomer Zoiie as they take to the post apocolyptic Tokyo streets as a pair of dogs trying their best to simply survive and further thier lineage in Tokyo Jungle on ps3.

Like, comment, subscribe … etc

(and I apologise for the piss poor vocal audio quality. eremenko)

Thanks!

The Hungry Games

The recent influx of indie games into the mainstream consciousness has come as a welcome break in the monotony of the repetitive nature of the titles streaming out of the big publishing houses like so much turd from a burst sewer main. A trend that is on the increase for small perfectly formed titles appearing on Xbox Live, PS Store and in particular the Steam service is without doubt a great thing for the industry, moving away from the strenuous nature of target driven creativity from larger studios, removing the expectations and putting control of the project back into the hands of those who care for it most. One such title is currently available on Steam early access and is the subject of this review.

Continue reading

Fantastical Finale

Final Fantasy Dimensions Banner

Square enix have struggled of late to replicate the success of their flagship series’ 90’s offerings. The failure of Final Fantasies 10, to 14 (not to mention those accursed sequels) to capture the imaginations of their target audiences in the way that 1 through 9 did in such a magnificent manner has been disappointing to say the least. The story lines, characters and worlds in the newer titles just never seem as engrossing as the adventures of Cloud and co, while visually stunning XII felt somewhat devoid of character and atmosphere and nothing in the newer titles has ever re-created that sense of adventure and intrigue that the series is so famous for.

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Enter Final Fantasy Dimensions now available for both Android and iOS platforms. Going back to basics with the pixel art styling which was the bread and butter of the early 90’s snes titles. Including all the classic elements such as the world map, the job system and the active time battles. Could this game be a long overdue return to form for the ailing Square-enix? In short ….. yes. I love the series and have spent the last few years failing to convince myself that the games are just as good as they ever were if anything Dimensions highlights the failings of the new console offerings by reminding us of just how good a Final Fantasy title can be.

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Following the classic scenario of a powerful crystal summoning it’s chosen warriors and gifting them it’s power before being split asunder sending the world spiraling into a chaos that can only be stopped by the chosen few. It takes a certain kind of patience to play a game of this ilk through to the end, in the days before super HD graphics and flashy animation the only way to keep audiences hooked was with a story and characters that made you want to keep playing to find out what would happen next. Pair this with a battle system that is as rewarding as it is frustrating and Squaresoft (as they were known then) had a tried and tested formula for success with which they destroyed the competition and quickly rose to the top of the RPG tree.

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By returning to this basic ideology with Dimensions Square-enix has to pour so much more love into crafting a world and characters that the player wants to be a part of, while this may not capture the imagination of a new generation of gamers who are used to being spoon fed stories and having a game lead them by the hand from start to finish, it will surely delight the inner child in those of us who were around to see those early forays into recreating a Dungeons and Dragons esque experience in a video game. Doing away with the cheesy voice dub’s that plague the more recent titles is as much about the platform as it is a creative choice but for me it really is a saving grace because the hideous level of voice acting in all titles re-dubbed from Japanese is farcical. It’s remarkable the depth you create for yourself while playing this game, to paraphrase Sheldon Cooper “it harnesses the most powerful processor in the world, your imagination.”.

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£13.99 may seem a little steep for a game which is so similar to the games of yester-year but when you consider that in encompasses 40+ hours of gameplay along with a compelling story-line beautiful music and a unique adventure for each player you can’t really argue that price tag. It may have a few minor translation issues, it may not be super sparkly and it may require a certain level of patience but If you love Final Fantasy old or new, if you love rpg’s, if you want to send Square-enix a message that we want the Final Fantasy we love to return or if you just want something to while away the time on your mobile device then you must own this game.

ermenko

The War Z – Pages from a recovered journal. Part 2

To view the previous pages from this journal we have in our database click here.

Artifact No. 1895663

Journal written by persons unknown, recovered by cleansing team Gamma approximately 32 miles due west of Boulder, CO. The document was found within a satchel containing some tinned goods, a bottle of water and an empty handgun. No sign of the author or indeed any other survivor in the immediate vicinity.

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TBoD – Our year calculasered

The WordPress.com stats helper monkeys prepared a 2012 annual report for our little blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 19,000 views in 2012. If each view were a film, this blog would power 4 Film Festivals

Click here to see the complete report.

The War Z – Pages from a recovered journal. Part 1

Artifact No. 1895663

Journal written by persons unknown, recovered by cleansing team Gamma approximately 32 miles due west of Boulder, CO. The document was found within a satchel containing some tinned goods, a bottle of water and an empty handgun. No sign of the author or indeed any other survivor in the immediate vicinity.

———————————————————————————————————————

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part-1-page-2——————————————————————————————————————–

I hope you enjoyed reading this as much I enjoyed writing it, the concept of how people would react if the Zombie Apocalypse did come I find quite fascinating, on the one hand I think that people would work together but in reality I think most people would be forced to be overly hostile to protect what little they have. This reality I think The War Z touches on and stimulates pretty well and I will try to explore a bit further in future journal entries. Please comment and/or subscribe as any constructive feedback would be greatly appreciated. Alternatively if you play War Z and you don’t want to kill and rob me and my clan mates then get in touch.

-The Quim Ninja