The TBoD Podcast – 108 – Which Man’s Sky?

We’re back again, slightly late to the party again with our No Man’s Sky thoughts and impressions. We’ll be talking about the best and worst elements of the game, where it works and where it fails. A TBoDisection of sorts but with a few stories and impressions from elsewhere thrown in to boot.

Sit down, buckle up, engage your hyperdrive and enjoy the show.

Right click …. you know by now.

The TBoD Podcast – 107 -Gaming Level Delay

Hi Everyone,

Apologies for the delay getting this one to your thirsty ears our editor has been incredibly busy not playing No Man’s Sky and we wanted to get in on the trend for everything gaming related to be delayed. We recorded this last Tuesday and it was relevant then we assure you.

Anyway, other topics include

Batman the Telltale game,

Rim World,

Metro 2033,

and the new Rocket League free update Rumble!

Right click and hit save link as to download…

Thanks for listening, let us know what you think about No Man’s Sky now that it’s actually out in the comments below and be sure to check out eremenko’s let’s play series.

The TBoD Podcast – The Halo We Love The Most

The Halo we Love the Most

Ha-lo teabaggers.

Halotober continues here at TBoD as we bring you our favourite things and moments from the franchise that we love.

For this show we have enlisted the help of some very special guests;

The Woaf,

Justin Bryce,

and

Dunderkitty.

We ramble on about the things we love most about Halo and go on endless tangents about whatever comes to mind.

It was really great to have these guests on the show and we would love it if you go and check out their content (after you listen to the show).

Thanks for listening, let us know if we missed your favourite thing about Halo or if you disagree with what we believe are the parts that make it so special.

Halo Echo: Chapter 3

I know it’s been some time since my last post. Life gets in the way at times. Here is the next instalment of my piece. Please leave any constructive criticism or even shoot me a like if you enjoyed it. Previous Chapter: https://teabagordie.com/2015/02/09/halo-echo-chapter-2/

 

“Where in the hell do you get off telling me how things are going to work.” Admiral Parangosky scowls in a condescending tone. Aaron stands in front of the Admiral unfazed at her verbal assault. No one has ever dared to question the Admiral much less tell her how things were going to work. Aaron turns to the rest of the team and signals for them to leave the office. He turns back to Parangosky, removing his helmet and placing it ever so gently on the desk between himself and the Admiral. He looks at the Admiral as she gives him a furious scowl. He looks back down at his helmet and takes a deep breath contemplating his next words very carefully. These words could determine, not only his future in the UNSC, but his very existence. The power the Admiral wields is great and typically unforgiving. Not many have gone up against her and survived to tell the tale. He slowly raises his eyes to her and begins. “I said, I am now the leader of Echo team and any orders or battle plans come through me for approval. If this is a problem then you can find yourself a new team of spartans.” The Admiral looks at Aaron and rolls her eyes in frustration realizing the predicament she is in. Where would she get a new team of spartans? Doctor Halsey had all of the other spartans training on Reach. It would be impossible to acquire a new team now. Aaron knew this and used it to his advantage. Parangosky grits her teeth together as she realizes her worst fear has come true, Aaron now ran Echo team. “Listen Aaron, I need to know I can count on Echo team to carry out their missions. Can I count on you to carry out my orders?” she looks at him questioning. “Till my last dying breath Admiral, the problem lies in the execution of your orders. Due to faulty ONI intel, we ended up being surrounded. I saw it coming but Jack insisted on following your orders. We need the ability to think creatively and change battle plans as needed. We don’t operate in a vacuum out there,” raising his voice as he speaks. The Admiral looks down at the helmet on the desk and ponders for a second on what to do. She reaches into one of the desk drawers and pulls out a set of lieutenants’ bars. “Very well, I am giving you a battlefield commission as a Second Lieutenant. Echo team is yours now Aaron.” The Admiral leans over and pins the bars onto Aaron. She then leans out the door and signals the rest of Echo team to once again enter the office.

The Admiral reaches for her data pad to bring up Echo’s next mission. “The planet of Harvest has been out of contact for several months. Efforts to contact the planet have failed and the only message received was from the scout vessel Argo which confirmed arrival and went dark as well. Battlegroup 4 was sent to ascertain the situation. Upon entering orbit the Heracles spotted a ship of unknown origin that proceeded to open fire destroying the two ships accompanying the Heracles in a battle that lasted less than one minute. The unknown ship was said to have taken no damage. The Heracles managed to get to slipspace but only after sustaining heavy damage. I need you men to join the Point of no Return on a scouting mission to get a better idea of what we are dealing with.” Aaron nods in acknowledgement and the team leaves for their ship.

The trip from Arcadia takes several weeks but when they reach the Epsilon Indi system the Point of no Return exits slipspace well out of sensor range of any ship as to avoid detection. The ship is able to use its stealth design to slowly venture toward sensor range of the planet. In orbit of the planet is a large purple vessel. This was the vessel that had destroyed Battlegroup 4 in under a minute. Captain Tolbertson decides to take a cautious approach and keep the ship in a synchronous orbit on the opposite side of the planet. From there the ship can freely move pelicans to the surface so Echo team can investigate properly. Once they reach the planet’s surface the marines are horrified at what they find. The entire city is burned to the ground and the planet’s surface is solid glass. Only shells of the very largest buildings still stand and no signs of life are evident. Echo team moves into the city’s central square in hopes that there are survivors in the city evac shelters. Fire and smoke fill the area choking the air completely out. The entire city center is deserted and desolate. Ryan begins accessing the cities central network in hopes of getting some information of what transpired. “I’ve got something Aaron,” Ryan states. The team converges on the monitor to see a video stream from the cities central vid net. The team watches as ape like creatures, covered in long fur, wielding spikers, plasma rifles, and the ever dangerous brute shot, charge at the colonial militia as they make a vain effort to repel the onslaught. The overmatched militia is quickly defeated and the city is overrun. A few units of UNSC marines make valiant stands but are outnumbered and quickly fall back. “It looks like most of the civilians made it out,” Ryan observes on the video of the evacuation through the space elevator. “Good, these brave soldiers did not die in vain at least,” Aaron responds. Ryan downloads all of the video feeds that were still useable and they destroy what’s left to prevent anything from falling into enemy hands. Echo returns to the ship and with the help of the ONI operatives, compiles a loose organization and threat assessment of the new alien faction. The aliens call themselves, The Covenant.

Before leaving Harvest, the Admiral radios with one more mission for Echo team. Outpost Gamma is an ONI research facility in the Vigrond highlands. ONI was conducting top secret research on some ancient artifacts found in the area. Echo was to secure the data for transfer and destroy the building and all its contents. When Echo arrives the building already has visitors. These were new creatures, tall, agile, lizard like creatures that wear protective armor. They carried the same plasma rifles that the brutes had but they also carried something else, a four foot long sword made of hard light. This weapon could slice through anything like a hot knife through butter. Aaron knew these creatures were not to be trifled with. Echo manages to enter the building without detection and they find a spot to watch the new enemy for possible weaknesses. Aaron radios the ship about their new discovery. “Echo one, do you copy?” asks Captain Tolbertson. “Go ahead Captain,” responds Aaron. The Admiral wants you to complete your mission and if possible capture one of these new enemies. She has some questions she’d like to ask.” “Roger that Captain, Echo will execute.” Aaron turns to his team and signals them to move out. Echo makes their way down into the bowels of the base. They get positioned on both sides of a narrow corridor as thee elites make their way down. Aaron is the first to make a move as he reaches out to grab one of them by the throat. The elite quickly reacts and pushes free from Aaron’s grasp as he pulls out a plasma rifle. The rest of Echo team opens fire on the elite. The short bursts of bullets ricochet off the energy shields harmlessly. “They have some kind of shielding, suppressing fire!” Aaron barks at his team as they open up with a hailstorm of lead. Aaron strikes outward at the elite in front of him with the butt of his rifle striking it in its large mandible jaw. With a small  pop, the shields of the elite collapse and the elite falls to the ground in pain. Aaron pulls out his M6C magnum pistol and puts a single round through the back of its skull. The elite slumps to the ground in a lifeless heap as bright purple blood flows from its cranium. Echo takes cover behind a wall as more elite’s converge on their position. Echo begins a suppressing fire forcing the enemy to take cover themselves. The two sides exchange fire for several minutes while neither side gains an advantage. Aaron moves around the flank of the elite’s and manages to kill three of them using his DMR rifle. The DMR has surprising effectiveness against the enemy shielding as he moves to turn their flank. Aaron is about to move forward when suddenly a team of new elites enters the battle. These elites wear a muted pink armor with a helmet of great prominence. They move like a pack of wolves, in perfect synchronization. Aaron begins firing on them and quickly finds their shields to be of greater strength. Aaron orders the rest of echo to move forward to suppress the oncoming threat. One of the new elites charges at Aaron with his energy sword drawn. Aaron raises his rifle to stop the sword from coming down and striking him. The rifle stops the sword but is disabled in the process. Aaron quickly spins to the side of the elite and with a quick thrust, submerges his spartan knife into its side. The elite writhes in pain and lets out a scream as he falls to his knees. The others are quickly taken down by the rest of echo and the elites begin a full retreat. Aaron bends down to retrieve his knife as the zealot lays on the floor struggling to breathe. “Looks like we have our prisoner, radio for evac, they’ll be back soon,” as he struggles to catch his breath. The pelican lands quickly and whisks Echo back to the Point of no Return. The ship’s crew works at a furious pace as the covenant ship approaches them. The Covenant vessel closes into weapons range as the Point of no Return narrowly escapes to slip space.

Echo’s prisoner sits in a chair in a dark, cold room, feet chained to the floor and hands bound together behind him. The elite’s breathing is heavy and labored no doubt from the six inch knife wound in its side as bright purple blood drips to the floor making a subtle pitter patter. Silas and Vince stand at the door with weapons drawn, at the constant ready. Aaron enters the room with the rest of echo in tow. He looks down at the elite and with an almost psychotic look speaks to the elite. Artemis, the ships A.I. translates, “You’re going to tell us everything we need to know, aren’t you?” The elite replies by spitting a mouthful of blood at Aaron, splattering his face shield. Aaron turns toward the communication terminal where Admiral Parangosky is watching in person. “You sure you want me to do this?” Aaron questions. “We need any information you can get, by any means necessary,” the Admiral replies in a cold and emotionless tone. Aaron turns and strikes the elite in the face breaking the creatures jaw. The crunch of bone is slightly muted by the blood oozing from the elite’s mouth. For the next several hours Aaron and Vince take turns beating and torturing the elite. Ryan and Silas stand outside the room listening as the elite lets out blood curdling screams. Ryan and Silas didn’t have the stomach to watch. The door opens and Jack exits with a scared look on his face. He looks toward Ryan and Silas and says, “Had to take a break,” with an exasperated look. Suddenly a gunshot rings out followed by a thud to the floor. The door flings open as Aaron is holstering his pistol. “We got what we need. Open a comms channel to the Admiral.”

 

The TBoD Podcast – 85 – Teabag Like I Should

Teabag Like I should < — right click and save link as to download

Hello baggers,

Apologies for the delay but here is the latest episode of the Teabag or Die Podcast.

We’ve changed the format this time out and we’re talking about various nerd pursuits, Quim has been reading Comic Books which special guest star BadMotherLicker aka MegaSpaceNinja jumps in on and eremenko has been watching anime and we thought we’d share that with you.

Among the topics discussed;

Batman,

Final Fantasy Type 0 HD,

Ori and the Blind Forest,

Cowboy Be-bop,

Hearthstone,

Samurai Champloo,

Cities Skylines

and much more.

Hope you enjoy let us know what you think below.

 

TBoD Extra Points – 7 – Halo 5 Trailers

Halo 5

Good day Tebaggers of Teabagginton, eremenko here. In a break from the regular Q&A format of TBoD exp Quim and I kick back to have a chat about Halo 5 today. We’re talking Hunt the Truth, the two new trailers that were recently released featuring Spartan Locke and the man the legend John-117 the Master Chief Himself.

We don’t talk Halo often because we know so many other casts do it better but since it’s our main gaming squeeze we couldn’t resist. Long Live The Chief.

Audio <—- Right click ‘save link as’ … yadayadayada...

Video – Check out our smiling Halo loving mugs below

Halo Echo: Chapter 2

If you have not read chapter 1 first, please do so now…

https://teabagordie.com/2015/01/01/halo-echo-chapter-one/

 

33 Years Earlier…

Beep… Beep… Beep… Beep… The telemetry monitor on the wall beeps out a steady rhythm as the nurse leans in to give the patient an injection. Beep… Beep… Beep… Beeeeeeeeeeeeeeeeeeeep… “He’s crashing Doctor.” “50cc’s of epinephrine, stat!” barks a voice from the shadows. The nurse leans in and injects the drugs into the now motionless patient. “No effect. What do you want next?” The doctor edges from the shadows with a dejected look on her face, “What’s the point? Will there be any difference from the others?” Doctor Catherine Halsey steps toward the patient for a closer examination. “Damn! I had such high hopes for him too. Patient Sierra Zero One Two, time of death, fifteen forty-three.” The nurse wheels the gurney down a long dark hallway. The walls are cold and damp this far down in castle base. A slight squeak from the gurney’s wheels is heard as it winds the labyrinth of halls in ONI’s top secret research center buried deep underground on Reach. Finally the nurse stops and enters a small medical bay. Already in the room are five other gurneys with nurses by each one. A group of officers enter the room led by a diminutive, elderly woman. As soon as she enters the entire room is aware of her presence. “What’s their status?” she demands. The lead doctor in the room turns to her and informs her, “Good to go Admiral.” “Good, wake them up.” Each nurse leans over to plug the heart monitors back in. As the monitors begin to beep again, each patient is given an injection and they begin to come out of their state of unconsciousness. They each awake and look around the room. They glance down at their physical form having just undergone the final phase of their painful augmentations. They were true Spartans now. The elderly women walks forward to address them, “Men, I am Admiral Margret Parangosky. I am the head of ONI and your new commanding officer. You have all been pulled out of the Spartan project for a special assignment. Codenamed Echo Team, you will be going on top secret missions led by me directly. You report to me and me only. Each of you possesses a certain skill or attribute that make you invaluable to this team. Your training with Doctor Halsey is over. You belong to ONI now.” The spartans look at each other and snap to attention and salute the Admiral. She returns a salute and exits the room.

 

Over the next few days the members of echo team begin getting used to their new physiques. They adapt quickly to their changes, being able to run faster and jump high than ever before. They’re able to lift three times their body weight and have the reflexes of a cat. Several days later the members of Echo team meet with Parangosky.

 

They enter the Admiral’s office and line up in front of her desk standing at attention. She greets them with a stern voice, “At ease men.” They wait as she examines a field report, reading it through a pair of bifocals slid down to the tip of her nose. She looks up at the spartans with an examining look and removes the glasses. “Men, this team has been assembled for one reason and one reason only, to carry out my orders. When I give an order I expect it to be carried out, no matter the cost. Is that understood?” Echo responds, “Yes Admiral,” in unison. “Good.” She walks over to stand in front of Jack. “Jack, you are now the leader of Echo team. I am promoting you to Lieutenant Junior Grade. Command of the team and its success depend on you.” Jack steps forward so Parangosky can pin the bars on his shoulder. He salutes her and steps back into line. The decision makes logical sense. Jack was always seen as a critical thinker. The others looked up to Aaron more but Parangosky saw in him a disobedient side. He was never shy to question orders or change plans in the middle of an attack. Sometimes his plans seemed wild and outrageous. Jack always had sound reasoning and judgment behind his strategies while Aaron tended to use gut feelings and intuition to lead him. Parangosky continues, “Your first assignment is the planet Arcadia. We have had several reports of increased insurrectionist activity planet side. The UNSC Point of no Return will take you there and serve as your operations platform. You will receive your orders once you reach Arcadia. You will be making one stop on the way. Chi Ceti IV has a special operations and weapons testing facility where you will receive your new armor. Good luck Echo.” The team salutes and leaves the office. After Echo leaves, one of Parangosky’s aides looks over at her, “I thought the Mjolnir armor wasn’t ready?” “By the time they get there, the first sets will be finished,” Parangosky replies. “Halsey is not going to like you stealing her armor,” quips the aide. Parangosky gives a glare back, “What Catherine doesn’t know won’t hurt her.”

 

At the ship yard, Echo team gathers the few personal belongings they have and enter their new home. The UNSC Point of no Return is a stealth cruiser utilized by ONI section three as a reconnaissance and top secret operations platform. Commanded by Nathanial J. Tolbertson, the ship carries a crew of 539 on board as well as an entire squadron of long swords and pelicans. The ship is the largest in the fleet to possess stealth capabilities. Those stealth capabilities make it the ideal platform for launching special ops missions. Echo team finds their way to their cramped quarters. “At least we don’t have to share beds,” Evan states with a smirk on his face. “Not funny,” replies Silas looking unamused. At over seven foot tall, the spartans barely fit in their bunks. “Apparently the UNSC has not made all the ships spartan accessible yet,” Vince says with a joking expression and a playful elbow to Silas. “It makes no difference anyway, we’ll be hitting the cryo tubes shortly,” Jack informs his team. The team finishes getting settled and they make their way to the cryo-chamber deck. The journey to Chi Ceti IV will take a month and a half. The second leg to Arcadia will only be a couple days and won’t require cryo. The rest of the ship’s crew settles in for the long trip as the ships A.I. takes over the long trek.

 

Several weeks later the ship comes out of slip space and enters orbit around Chi Ceti IV. Echo team boards a pelican bound for the surface. They fly up to a large base with a maze of interconnected buildings. Once landed, they are quickly escorted to a room with a strange elliptical looking machine in it. A team of engineers enter and call Jack forward. He enters the machine and it starts to move. The robotic arms making a whirling sound as they place pieces of armor on his chest first followed by his arms and legs and then a helmet to top it off. The machine returns to the start position and Jack steps forward awkwardly trying to gain his balance. The armor clinks and ratchets a bit as he moves. 064 emblazoned on his chest plate, he begins to walk around getting used to the movements of the armor. The more he moves the less stiff and awkward it looks. Aaron steps up next to receive his armor followed by the rest of the team. Once they all have gotten their armor and assured it’s in proper working order they board the pelican and return to the ship. The ships engines give a thunderous roar as it enters slip space and disappears. Echo team uses the next few days to break in their armor. They fight each other testing the armors durability and maneuverability. They throw each other around the hanger bay like a bunch of wild kids, playfully laughing as they land without pain or damage. Soon the fun and games would come to an end as their mission approached.

 

Arcadia is a planet covered in dense jungles and large oceans. The three million people who call Arcadia home are concentrated in large cities. Deep in the jungle, several miles from the city of Daylam is an ONI outpost. The outpost was engaged in research on some Forerunner ruins in the area but as of recently had suffered several raids from insurrectionists looking for weapons and supplies. Admiral Parangosky comes up on the ONI secure channel to brief Echo team personally. “Several weeks ago a Skyhawk jet crashed deep into the jungle. Before we could reach the wreckage a group of insurrectionists had pillaged the craft taking with them four scorpion missiles. They also unknowingly took the jets CPU drive which has led us straight to their hideout. I want you men to infiltrate their encampment and burn it to the ground. Secure the missiles and radio for pelican retrieval.” Jack stepping forward asks, “What about prisoner’s ma’am.” “Take none, it’s time we send a message to these rebel scum,” she answers with a look of distain. The Admiral had little respect for the rebels which made her ruthless when dealing with them. She also tended to underestimate their enginuity. Echo loads into their drop pods for their fourteen mile plunge. The Point of no Return takes up its position in low orbit above the suspected insurrectionist base. With a click and a thud the pods are in free fall mode hurdling toward their landing zone. The flame and heat are intense as the pod punctures the Arcadian atmosphere. Nearing the ground the pods braking rockets give a quick blast as the pod jerks back slowing to meet the ground. With a large thump the pod lands. The front door pops open and the team exits their pods. Ryan brings up a quick map of the area as Jack and Aaron begin to plan. “I don’t like this, something seems off,” Aaron states. Jack looks at him with a puzzled look, “What is it? I figured you would be the first one to charge in there.” “It doesn’t feel right. These guys are smarter than this. It smells like a trap,” Aaron says, a look of concern weighing heavily on his face. Jack thinks for a minute and weighs his options. “We have our orders. We must complete them.” Aaron shakes his head in disagreement but reluctantly follows the rest of the team. If they were going to die, then they would die together. The team walks several miles through the jungle to the coordinates provided to them.

 

“What the hell! Where is it?” Vince exclaims as they are in an empty field. Jack, confused, turns to Aaron as a rocket whistles past his head. “Incoming! Hit the deck!” shouts Aaron. The entire team hits the deck as gunfire begins to rain down upon them. They take refuge in a drainage ditch dodging the gunfire whizzing past them. Aaron looks around as best he can for an escape route. They are completely surrounded. Aaron looks over to Jack whose face is still buried in the ground and shouts, “What are your orders sir.” Jack lies there, unable to move or speak. Aaron realizes he is going to have to act if they are to survive this. He looks over to Silas, who is carrying an M41 rocket launcher. He signals Silas to hand it over. Aaron turns and fires upon a wall that several rebels are hiding behind. The rocket glides through the air leaving a trail of white smoke as it finds its target. With a large explosion the wall comes tumbling down as rock and fire go flying through the air. In the confusion, Aaron directs his teammates through the hole in the wall. They quickly make a hasty retreat. Aaron looks back to see Jack, still lying on the ground, unable to move. He grabs ahold of him looking directly through his helmets shield. “Do you want to live?” he screams to Jack. Jack nods his head in agreement. “Then move your ass soldier,” pointing to the hole in the wall. The two of them make it through the wall and they fall back several hundred feet to gather and regroup.

 

The entire group looks at each other wondering what had just happened. Their first mission a failure, there would be hell to pay with Parangosky. Aaron looks at the rest of the men pondering what to do next. He looks over at Jack who has his head in his hands. He’s a complete wreck, unsure of anything now. Aaron wondered if he would be any good to them at all. “What’s your status?” Aaron grumbles at Jack. “How could I be so stupid? Why didn’t I see that coming?” Jack questions himself. Aaron kneels next to him, “Any one of us could have missed it.” Jack looks Aaron in the eye, “You didn’t. You saw it coming as soon as we landed.” Aaron draws in closer to Jack, “We still need to get out of this mess. What are your orders?” “I’ve had my chance and failed. We all know Parangosky should have made you leader anyway. What are your orders?” Aaron stands and looks at the rest of the team. They all look back at him, looking for guidance. He ponders for a second and lets out a sigh. “All right, Ryan, bring up the map.” Ryan pops up the 3D map out of his TACPAD on his wrist. Carefully examining the local terrain Aaron points to a river. “There, any kind of encampment is going to need fresh water. If we follow that small stream we should eventually find them.” “So we are going after them?” Vince questions. “Yes, we have to complete our mission. We are just going to do it the way we should have in the first place.”

 

Walking through the Arcadian jungle, Echo makes their way down river. The stifling heat, the uneven terrain, and the dangerous wildlife lurking about make it all the more challenging. Evan walks a few hundred feet in front of the rest of the team scouting what lies ahead. The river comes to an elevation change which creates a spectacular waterfall. Down below Evan spies the insurrectionist encampment. “I’ve got them Aaron,” he radios back to the team. Aaron signals the others to stay put and take cover as he moves forward to have a look for himself. The encampment is right next to a holding pond at the base of the waterfall. It has several large tents with a make shift building or two. Aaron uses his HUD to identify the scorpion missiles. Aaron radios back to Jack and the others, “Missiles located, move forward to my position.” Aaron places Evan at the top of the waterfall as sniper protection. The rest of the team moves down the valley to the outskirts of the camp. Aaron tells Jack to take Vince and flank the side of the base once the three of them move in. They take up their positions and begin to move forward. They move into the outskirts of the camp like a cat on the prowl. Once they are in position a shot rings out from Evan’s sniper rifle. The bullet goes whizzing through the air as it finds its target. With a thwamp and a thump the lookout in the tower falls to the ground in a heap. The entire camp is startled as Echo moves in with ferocity and precision. A small exchange of fire takes place. The rebels try in a vain effort to put up a fight but to no avail. Echo moves so fast through the camp that many throw down their arms and run in fear. They finish sweeping through the last of the buildings and secure the camp. “Ryan, radio to base. Enemy camp located and secured. Send the pelican.” Aaron looks back to the wooden shack where the scorpions were located. He throws open the door and to find all four missiles sitting in the middle of the floor. He looks to the others and smiles, “Mission accomplished men. Good work.” A short time later the pelican flies over head and lands. One of Parangosky’s subordinates is on board. “What the hell are you doing way over here,” he shouts. Before Jack can answer Aaron steps forward pointing to the ONI officer, “Look here you little paper pushing nobody. Thanks to your crap intel, we walked right into a trap. We found the encampment, we found the missiles, and I sure as hell am not going to listen to you question me and my team. Do I make myself clear?” The ONI agent has a look of terror on his face as Aaron is aggressively shaking his fist at him. The agent quietly sits down on the pelican’s bench and doesn’t say a word all the way back to base. Echo team lights the buildings on fire and blows the ammo dump before boarding the pelican. Echo team is in a jovial mood on the flight back to base. Aaron hangs on to the back lift gate as his team sits there joking happily about their successful mission, proud of what they’ve just accomplished. Aaron gives a bit of a gleeful smirk then turns to look at the ground speeding by them. Their first successful mission behind them, Aaron contemplates what he will say to the Admiral.

 

Thanks for taking the time to read my fan fiction, if you like it please leave a comment. Chapter 3 is now posted and you can read on here.

The TBoD Podcast – 82 – Wubbing myself off

Hi everyone,

The boys are back in town with a similar kinda funk again this week. We talk:

The Game Awards winners, including:

ZELDA!!!!

Witcher 3 – Wild Hunt; and

Bloodborne

The PS1 turns 20

Our indie game this week is Before

As ever, listen, enjoy, laugh, cry, subscribe, rate, the usual. Hit us up on Twitter, Facebook, YouTube, and all the others.

Right-click here and choose ‘Save as’ to download

See y’all soon!

The TBoD Podcast – 81 – Gettin’ Stuck on the D

Greetings friends,

All the gang is back together on our inaugural fortnightly cast. This episode, we riff on:

Halo 5: Guardians news

Blizzard’s new FPS/MOBA, Overwatch revealed

Arkham City easter eggs still being found

And we discuss the latest trailer for Telltale’s Game of Thrones

Our indie game this week is Zombie Night Terror

Enjoy!

Right-click here and choose ‘save as’ to download.

The TBoD Podcast – 79 – Porn Judge Wang Dong

Goulish greetings Teabaggers!

In honour of Halloween this week, we have a spooky theme running through the show.

More of a discussion show this week, and we also cover:

Black Glove potentially coming to PS4

DayZ – hardcore mode

Fan remake of Resident Evil 2

Enjoy!

Right-click here and choose ‘Save as’ to download

The TBoD Podcast – 77 – The Krapton Fyctor

Hey dudes and dudettes,

Thanks for tuning in for another installment of the TBoD podcast. This week, we talk about:

Dragon Age Inquisition

Halo 1 and Halo 2 gameplay from the Master Chief Collection

With Clementine from Telltale’s The Walking Dead getting her very own action figure, we talk about what unlikely characters we’d like to see as action figures.

Our Indie game this week is Elegy for a Dead World

And finally…we do a short profile of 2BC Productions, a YouTube channel Crinbot has been watching a lot recently.

Right-click here and choose ‘Save as’ to download

As ever, get in touch on Facebook, Twitter, or in the comments below, and head over to YouTube to see out latest videos.

TBoD Greatest (S)Hits part 2

Howdy guys and gals,

Constraints on time means there’s no regular podcast this week. Instead, we have another installment of our Greatest (S)Hits. So put on some comfy clothes, settle into your favourite armchair or sofa, and crack open some booze to mitigate the aural assault we’re about to put you through.

Also, look out for some Eurogamer video diaries coming very soon.

Enjoy!!!

Right-click here and choose ‘Save as’ to download

The TBoD Podcast – Episode 64 – Barbershop Duet

Barbershop Duet (right click and hit ‘save link as’ to download)

Bum bum bum bum bum bum bum bum bum bum bum bum bum

try getting that one out of your head.

Quim and Menko are once again a twosome for this weeks episode, joined in brief cameos by This is Reklaw and BadMotherLicker. The focus this week is in shooters with the following up for discussion;

Destiny,

Cliffy B’s Bluesteak,

updates to Titanfall and BF 4,

all rounded out with a discussion about Violence in games

 with comments from Ken Levine.

– eremenko

The TBoD podcast – E3 special

Hello Ladies and Gentlemen,

We have a special E3 cast in store today brought to you by two out of three of our regular hosts. The topics up for discussion this week are’

E3!

Hope you enjoy the show, let us know your thoughts on the top showings and give us a run down of who you would award what in the following categories;

top 3 from each show

Best graphics

Most surprising

Best trailer

Best gameplay

Best show

Most exciting

Most disappointing

Upset not to see

Best in show

E3 special < right click and hit save as to download

The TBoD Podcast – 54 – Unleash the Dragon

Howdy chaps and chapesses,

Here we are again. Another week older, but probably not any wiser; you be the judge.

This week we talk:

XBONE price drops

Virtuix Omni secures funding

Playstation Plus free games for May

New Watch Dogs gameplay video

Civilization: Beyond Earth – wowzers…

Four player narrative coop announced for AC: Unity

Minecraft real-world application awesomeness

More departures from Naughty Dog

Our Indie game this week was Franchise Hockey Manager (chosen by Crinbot, obviously)

As ever, get in touch on Facebook, Twitter, or comment below.

Right-click here and choose ‘save as’ to download

The TBoD Podcast – 52 – Nintendo Don’t cry

Hello boys and girls,

Welcome to another edition of the TBoD podcast, the topics up for discussion from our likely lads this week are;

Xbox updates,

The TBoD Podcast – Episode 46 – A Klaus Call

Wassup fools!?!

dungeon-keeper

TBoD is back. After a week off due to illness (both mental and physical) and a celebration of new life we have returned for your listening (dis) pleasure. We do our best to catch up on two weeks worth of exciting gaming news including;

Evolve – a 4vs1 shooter from the team behind the awesome L4D,

BF4 – Resuming the stream of DLC coming out from Dice/EA and the implications on the buggy game itself,

Uncharted territory for Seth Gordon, the front runner to bring Drakes adventures to the big screen,

Titanfall – We couldn’t ignore the Xbox/PC exclusive this week of all weeks,

Sonic Boom – The return of the blue blur with a new look,

Destiny – Is the pressure going to get to Bungie as Activision/Blizzard announce expectations,

Elder Scrolls Online – Cause we can.

As always we have our regular segment “we called the dog…” in which eremenko talks about SpaceBase df-9

As always likecomscribe, hit us up on twitter, facebook etc keep an eye out for our streams and stay safe kids.

– menko

A Klaus Call <—– right click and choose save as to download

Destiny Awaits

The day is finally here. Since Bungie were forced to release details pertaining to their latest IP Destiny due to a legal issue way back in November, gamers around the globe have been eagerly waiting to see more concrete evidence of the latest title from the creators of the Marathon and Halo franchises today we were treated to just that.

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Is this your Destiny?

Friday saw a behind closed doors press conference in which Bungie unveiled the latest sci-fi shooter they and publishers Activision hope will take the world by storm, little was known about the project ….. until now. A short five minute vid-doc has been released which shows not only a lot of concept art but also gives us a glimpse at a tiny amount of the games engine. The focus of this short video seems to be to get the idea behind Destiny across and set the community talking about the game. Many of us will be salivating  at the idea of an open world, massively multi-player shooter from a studio already established as game changers in the field, however with Activision now firmly at the helm how will this new offering stack up against our beloved Halo? Well at present it’s hard to Judge it’s difficult in fact to even tell what Destiny is yet. Bungie is calling it a living world, persistent in a way that players of MMoRpgs will be more than familiar with, what they seem to be striving to create here is a World of Warcraft for the CoD generation. This is an idea that both appeals to and terrifies me in equal measure, the current popularity of free to play MMo’s is a little disturbing as it signifies (to me) a movement away from quality stand alone titles to games which are driven by the principle of “pay-to-win” where the more you spend the better you are, now I’m not a penny pincher I’m happy to pay for expansions and special editions should the rewards be significant however I have no desire to splash the cash in order to get a minimal advantage over my friends or opponents. Anyhow back to Destiny.

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Never forgotten

So the trailer (for want of a better word) opens with some intriguing insight into the future setting of the game, an Earth ravaged by war and brought to the brink of destruction by alien forces thus far unknown. Enough humans have survived (thanks to the appearance of the mysterious giant floating globe known only as “The Traveler“) to found a new city and begin the rebuilding process. This city it seems will be the base of operations for the elite of the survivors (us the players) to go out and re-take what we can of our planet and the others that were once under our control, unfortunately it seems the alien aggressors are wise to our plan and want to make things as difficult as possible for our rag tag bunch of re-claimers.

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“The Traveler” Mysterious and massive (nobody say anything about forunners!)

We are treated in the video to a lot of stunning concept art work, a touch of the atmospheric music and even small moments from the game engine. A few soldiers running, some others gathering in the last bastion of humankind, not exactly something you can sink your hungry teeth into true, but given that the title is rumoured to work with both current and next gen consoles, I wouldn’t read too much into that and I would expect that we will be seeing a lot more actually gameplay footage in the coming months. At the moment we are aware that there will be three classes in the game but I get the feeling Bungie are holding out on us here too and extra classes will be unveiled all in good time (hopefully we wont have to pay for each one individually). We are also privy to a couple of quick shots of spacecraft and what appears to be a customization feature for our own space faring vessels. Fair enough this vid-doc doesn’t reveal much we couldn’t have already surmised for ourselves but what it does serve to do is increase excitement levels and makes sure that we haven’t forgotten about our old friends Bungie in the wake of 343’s Halo 4.

– eremenko

Bungie have rightly earned a place among the titans of the gaming world thanks to the consistent quality they have produced over their history, most notably the Halo series, so the hype surrounding their latest title, Destiny, has been more than tangible this last week with a reveal promised and delivered to us this Sunday just gone. So now the info is out there, how does it stack up? Will Bungie preserve a perfect legacy?
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Firstly let me say, for me, the actual trailer for Destiny itself was 85% an anti-climax made up mostly of, albeit very pretty, concept art and ‘this game is going sweet’ talk whilst revealing fuck all. Bit of a fail in my book. The idea sounds cool, an open world shooter does sound pretty epic, the fact it’s set in a post-apocolyptic / sci-fi type of timeline which again I’m sure I will love and the 3 seconds of actual gameplay footage looked pretty nice too. However my bungie fanboy glasses are certainly still in their case, sure the graphics looked great, but also quite familiar in respect that you could spot other franchises such as Star Wars and of course their own Halo as blatant influences,   I guess I was expecting a little more of a radical shift in design style although I’m not sure why.
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I think George Lucas is gonna sue somebody 
The Traveller concept is probably the most intriguing thing to me, but again sounds almost exactly like a Forerunner type of affair, ultimately from what little I’ve seen I wouldn’t call Destiny a game-changer but more of a game-blender. Personally I expect that much from Bungie that I guess I was bound to be a little let down by the trailer.
Oh one more thing, the whole idea of Destiny content coming on an annual basis, whether you say it’s by choice of Bungie or Activision, ultimately is not beneficial to quality, can anyone say Call of Duty. Sure IGN said that Activision wouldn’t push Bungie for yearly releases but is that reflected in their track record? I’m not saying I think Bungie will become the next Treyarch I just fear it could happen.
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 In summary I’m not going to judge Destiny until I’ve seen more or even better played a little, so far it looks pretty great, but not the expected amazing. I’m sure future info will prove me wrong but colour me underwhelmed for now, oh and wait for me to eat my words in the future.
– The Quim Ninja

In space, no one can hear you Squeal.

aliens2With nerdgasm fueled glee that is. From the phenomenal development crew at Gearbox (Borderlands 1 & 2, Duke Nukem Forever, Brothers in Arms, and *ahem* Halo CE’s PC Port) comes Aliens: Colonial Marines. This claustrophobic co-op enhanced FPS title is coming on the heels of SEGA’s last foray into this series: Aliens VS Predator made by Rebellion Studios.

Although a decent enough game, AVP’s reboot at the hands of the original developers saw impressive success for a licensed multi-platform title – but still left a less than favorable after taste. It tried earnestly to keep up with the films ever choppy canon, but just didn’t quite make a lasting impression with me.

First it should be known, that I am a huge fan of the films and have seen them multiple times. In fact, I just finished watching the original three films in all of their Directors Cut glory, in anticipation of this game. Gearbox’s Randy Pitchford has demonstrated during developer walkthroughs of Colonial Marines that they are paying immense respect, and homage to James Camerons masterpiece: ALIENS. In fact, Colonial Marines is more or less a direct segue from that film into the events which transpire in the upcoming game.

You and your squad of jarheads are sent in to intercept a long missing Colonial Navy vessel: the USS Sulaco which is now mysteriously in standard orbit above LV-426. (the planet where the film Aliens took place.) From presentations of the game, your mission will take you from the derelict Sulaco, down to the surface of LV-426 to the Hadley’s Hope colony – and straight into the alien hives which according to Gearbox has been lovingly designed directly from the original movie set pieces with loving detail, and to other unknown locales as you fight swarms of Xenomorph baddies. So, it’s safe to say that fans of the film(s) can expect plenty of easter eggs and juicy morsels of fanboy treats.

What seems to set Colonial Marines apart from the AVP series (other than the absence of the Predator) is that this game is being designed as a tight quarters “claustrophobic” co-op experience where your teamwork and perseverance will prove even more useful than your firepower. And speaking of firepower, not only the level design is being drawn straight from the films. From pulse rifles, and Smart Guns to Flamethrowers and the ever iconic Mech-Suit Gearbox is setting you up with an authentic and amazing arsenal with which to conduct your online bug-hunt.

Colonial Marines also offers a heaping pile of multiplayer options which is sure to bolster alot of replay value. Reminiscent of Left 4 Dead’s co-op benchmark, this game pits you and your squad mates against a variety of different types of Alien. There appear to be charger inspired Xenos, as well as suicide acid-bombers, and other wonderful playmates awaiting us. And to add some nostalgic spice to the multiplayer landscape those who pre-order at Gamestop in Canada & the US get playable characters from the original film:

alienspreorder

We’re all praying we hear Bill Paxton’s “GAME OVER MAN” line

The multiplayer mode which has me the most excited is Escape Mode. In which 4 Marines face off against 4 Xenos in an all out fight for survival, and as the title says it one single mission objective: “Escape!” The human squad is made to run a rat maze of control/checkpoints being ever chased by their hungry opponents. Only coordinated teamwork, and a steady trigger finger can ensure good odds in this gametype.

Being ever the cynic, I can’t help but feel slightly concerned after the last Aliens release, but with Gearbox at the helm, and their blatant love and dedication to delivering a top notch and authentic experience, I can safely say that I am highly anticipating this game. Aliens Colonial Marines is set to hit store shelves on Tuesday February 12 in North America and Europe for Playstation 3, XBOX 360, PC and Wii U.

TBoD – Our year calculasered

The WordPress.com stats helper monkeys prepared a 2012 annual report for our little blog.

Here’s an excerpt:

4,329 films were submitted to the 2012 Cannes Film Festival. This blog had 19,000 views in 2012. If each view were a film, this blog would power 4 Film Festivals

Click here to see the complete report.

Halo 4 – Teabag Evolved

The release of Halo 4 is imminent and when this post comes out 28 days will remain on the clock. To say the game itself has caused somewhat of a stir in the community would be an understatement, with the so-called ‘old-school’ up in arms about the overhaul 343i is giving our beloved franchise. Much of the furore surrounded changes such as the addition of editable loadouts, unlocked armor mods that give the player an advantage in a certain area and weapon drops can be called, nearly all of which are undeniably drawn from other military themed shooters out there that Halo fans love to hate. Now we are ‘old-school’ Halo fans here at TBoD and personally we would like to say to all those other ‘old-school’ fans who are resistant to change – quit your bitching and adapt. Now you know where we stand lets move on to the fun bit where we got play Halo 4 at the EuroGamer Expo. Here are my thoughts.

Having played for a whole day on the thursday and a bit too much on friday to the expense of some other games and I feel comfortable in saying this is most definitely still Halo. Sure the UI is new and sparkly but the influence of the previous games and surrounding mythos is immediately evident. This new game is a very different beast but if I had to compare it one of the previous iterations I would say it feels a lot more like Halo 3 than Reach, which is no bad thing and as eremenko pointed out when we were discussing this post, this makes sense canonically as it is a direct sequel and true successor to the Master Chiefs last outing and so the game play should be accented as such.

Gameplay wise its augmented heart beats more quickly than any other Halo title. I did expect this from what I had read and seen previously in videos etc but I was quite surprised how subtle this increase in tempo was, first game I played it did feel somewhat twitchier to reach but after the first round that twitchiness morphed into a silky fluidity that leaves the previous Halo’s and indeed many other modern FPS titles lacking.

Finally after years of plodding along 343i have made sprint standard issue, no more deliberating whether you want this in your loadout at the expense of another armour ability and more importantly no more running away. When you run into an enemy it pretty much forces hostile engagement, constantly testing who can kill the quickest, if you need to regain health during a firefight this little addition makes you constantly more aware of the cover around you, rather than simply fleeing you have to be a touch more tactical and make sure you drop your foe to ensure you escape with your skin intact. This tiny change makes something like the health regen armour ability more relevant and useful than in other Halo titles, throw this down for a quick boost and turn the tables on that person charging after you.

Not that I did this, in fact I tried out very few armor abilities. I had a quick go on the active camouflage in combo with the sword (noob camper style), used the thruster pack to zoom forward by accident once and used the health regen once, again by accident. I didn’t even try out my go-to jetpack from Reach which apparently has been heavily nerfed *whimper*. No I got all excited about how fuckin awesome the weapons felt and played pretty much the whole time Halo 3 style. Just me and some very very powerful guns!

The weapon sandbox from what I could tell was really well balanced and I think the trick employed here by the guys at 343i to make the playing field so even was to make every The DMR, what a beast.gun really bloody powerful. I spent a lot of time with the BR and the DMR and both were efficient at dropping my foes in pretty much equal measure but I would have to edge the DMR purely down to sound effects alone, it makes me feel I am firing mortars rather than bullets into the opposing squads faces. The needler found its way into my hands a few times and ermagherd like four or five needles equals pink mist, enemy sad face and me serving high tea on said enemies corpse, I was so surprised at just how quick suckers fell to that weapon. Like the rest of the arsenal the AR has seen a long overdue power upgrade, I actually found it viable against a BR at mid to close range and killed a couple of guys with it in that type of battle, if you miss a shot with a precision weapon the AR will make you pay the iron price.

Now onto the power weapons that I managed to get my grubby mits on. The sniper rifle is as powerful as ever and oh so satisfying when some poor sap wanders out of cover only to receive a 50 cal ear bud removing all the ear wax and gray matter in one fell swoop. I don’t think the sniper has received a power upgrade gameplay wise but it didn’t really need one, The Scattershotsound fx wise jesus christ, every shot that hurtles out that barrel sounds like a granite cliff face split down the middle because of some turmoil occurring with the earths crust. The immensity of it all is almost unbearable – until a split second later your quarry lies pwned on the other end of the map. The new forerunner weapon the scattershot is a totally different kettle of fish, an uber-close range shotgun style thing that when you hit the sweet spot turns whoever was on the business end into burning shreds of paper caught in a breeze.

I have saved the best until last, for those long time readers you may remember me mentioning in a post a I wrote last May that I was looking forward to using the Railgun in Halo 4. Well now that I have. Ho-ly-Shit. It is unstoppable, I know now whenever I get that as a choice for my ordinance drop I will choose it each and every time. Once that is in your hands killing the other team is inevitable. Works like the trusty spartan-laser but with half the charge time meaning you don’t even really need to track your target, just reticule red and CRACK dead, reticule red and CRACK dead. Wash, rinse and repeat. I was literally jumping out of my seat cheering when I wasted people with this death stick, utterly unaware that there was like a hundred people behind me in line to play probably thinking I was a total dick.

In summary any reservations I had or indeed you have about Halo 4, well forget them because this is shaping up to be the best Halo yet. What’s that? You want to play it and judge for yourself? That’s fine, I know you will agree with me and when you do join me for a game and tell me I was right, I will be patiently waiting, Railgun at the ready…

The Railgun AKA Brown Pants Time

One Small Step

I have always been obsessed with Space. As a child most of my Lego was Space related, the biggest of which was the Space Police Commander which I loved and mourned when my brother threw it down the stairs. All the shows I loved the most growing up were intergalactic in some way, Space Precinct, Stargate SG1, Babylon 5 and of course my beloved Star Trek. I was fascinated by it and for a time between wanting to be a fireman and a pop star my dream was to be an Astronaut and go to Space. To this day I love keeping up with news on space science and science fiction is my genre of choice.

That’s why, when browsing the trends last night on twitter, I was greatly saddened to see that Neil Armstrong had passed away. For most people if not all Neil Armstrong is Space personified, he was nothing short of an icon. It’s the first person in my head when I think of Space, not Yuri Gagarin or Richard Branson or Jean Luc Picard. A man who uttered a few words so famous that every child born thereafter who had even a passing interest in astronomy has them branded to their brain.

There were others who went to Space first and there will be plenty more to go in the future, all of them inspirational. But Neil Armstrong transcended mere inspiration, he was and will be a legend to every generation from the day he took that small step ad infinitum.