So, what is ahead for Titanfall?
Well although soon after its release in 2014 it was hinted there would be a second version on all platforms. This future however, was only finally confirmed from Vince Campella recently. But honestly, a sequel is no big surprise. While its population numbers have gone down, There is no question the game had an amazing first release & at the very least could be included in the discussion for best shooter of the year amongst any title, AAA or not.
So back to what is ahead? Now at this point it’s all speculation of course what Titanfall 2 will be. if we go back to the first Titanfall, little was known on hardcore details on things like game types & number of maps until nearly the March 11 release. So speculation what would likely be at least a year in advance of the next Titanfall is speculation to say the least. (We don’t even know what the timeline is for release of Titanfall 2)
However there are certain things we should logically expect & others we can toss up and see if they can stick. Respawn games earned a few things with Titanfall that give it the benefit of the doubt, so no matter what the end result, I am going to buy Titanfall 2.
Let’s talk about what will obviously change in Titanfall 2
There will be different Titans, weapons, tactical abilities ect in the next release. While I am not a fan of the Call of Duty style ‘million-and-one-things’ you can equip your gun & character with, there is no question we will have a list longer to choose from than we did in the first Titanfall.
The key here is that Respawn has the right formula, what I saw as magic formula they had in the first Titanfall to give you options but keeping great balance. If you used the heavily armored Ogre Titan, it took a beating but was slow, while if you went for the nimble & fast Stryder, it couldn’t take too many hits. This balance was in all facets of things you could choose from as well, like weapons & tactical abilities. The more options you give to customize the more easily imbalance (Gaming terms ‘OP’ also explains it) can be put into gameplay.
For the Titans, the ability to choose from more than 3 & I would think more importantly flexibility to customize your stable of Titans is a gimmie . Even last year, Respawn earnestly added Titan logos & extra Titan AI voices when the community called for customization. I don’t think there will be revamp of the amount of slots one chooses will change though. 1 Titan frame, 1 main weapon, 1 tactical ability, 1 ordinance, while the current choice of 2 ‘kit’ items COULD be made into more without major imbalance issues. If they add the ability to have 2 different main weapons at once, it makes me scared.
I can’t stress that the choice from 3 basic Titans & a compact list of weapons & perks for your mech was a plus for Titanfall, there is room to grow. Let’s just not go overcomplicated & needing a copy of Coles Notes to figure out what the perfect combo is for you & the 200 different things you can combo like COD. ‘K.I.S.S’ is the way to go, or at least not to stray too far from.
It is the same for weapons & Tactical Abilities. The Respwan team had some kick ass stuff in the first Titanfall, just don’t overdo it with too much in Titanfall 2.
The question is can respawn continue to keep balance with additional choices? Pointe finale.
Now one thing Titanfall did & will surely continue to do is push the envelope on new game types. Frontier Defence released months after launch was a massive addition to the game. (For free let me remind you all.) Respawn will at the very least be able to tweak Frontier Defence to add new wrinkles to it. (I have personally gone on record saying it would be nice to be the attacking force on this game mode!)
The levelling up system was tweaked as the game got older. Some challenges like the unreal 50 Gooser challenge was toned down to 5 as best example. Respawn will have to likely add more levels to the current 10-50 system as many hit the cap quickly. But add in the rank chip which was introduced in the fall of 2014, & you have multiple ways on enticing you to keep playing. It would be only natural they add more.
How about a few things not so guaranteed (in my opinion) but are not a stretch to be in Titanfall 2?
The elephant in the Titanfall room has always been campaign, in particular single player.
I have always been on the record saying Titanfall had been planned as multiplayer only. The campaign they put out was (IN MY HONEST OPINION) an appeasement deal where Respawn made an effort to give something of a campaign without major redesigning the release timeline of the entire game.
In a world where no shooter game can claim having a stellar campaign & multiplayer, Titanfall doesn’t need campaign. Yet hey, playing the campaign as it was in Titanfall 1 was a good place to play other noobs & learn the ropes. Hell, if you aren’t a noob & need some challenges like wins & pilot kills, hunting for noobs on campaign is fair game!
However a different sort of campaign is likely with Titanfall 2. There is a storyline there where a major shift in its story happened at the end of the campaign. So the groundwork is there.
Whether it’s a twist to the current campaign set up, or if it’s a new single player offline version, here will likely be a campaign there.
How about adding more players?
At first I found 6v6 not very “next gen” in Titanfall. But then playing COD on & off I realized that extra humans might make the game too COD-like in how you can kill 40 humans & die another 35 times in a single match & it’s normal. Titanfall had a good balance where you couldn’t camp & live the whole game not dying, but you also didn’t buy the farm every 5 seconds. Additional players must go hand & hand with bigger & better maps.
The maps in Titanfall are outstanding, so don’t take my last statement wrong. Titanfall I believe was the shooter game that had the best set of factory shipped maps in at least the last 10 years. But if you are going to add extra human players, you need to make sure those maps can handle it without changing the game flow.
Another way to add extra players is for particular game types. Even the choice of having standard 6v6, then offering option for (to borrow from Halo) ‘Big Team Battle’ of say 8v8 or hell 12v12 could be there.
I loved the 2V2 last Titan standing game, why not 6v6 or more?
I get to use/abuse my power being the blog writer here, to downgrade what many may think would be an obvious thing for Titanfall 2 to a not guaranteed thing, because I personally don’t love the idea. I’m talking about adding extra bots.
Yes, we have grunts & Spectors. You also have to add to the fold the sniper Spectors & suicide Spectors of Frontier Defence. For me these are enough. I would like to see in fact the sniper & suicide Spectors to be added to non frontier defence matches. That might be a tougher call of course in particular suicide Spectors in Frontier Defence run towards an objective. (The generator) so they might be added more easily to Capture The Flag mode running towards enemy flag or even Pilot Hunter running towards the targeted enemy mark. But could they work in attrition? How about those sniper Spectors? They would need to be dropped into locations where it would make sense to snipe.
Now the obvious thing for me would be variations on the grunts & Spectors. I’ll speak about a few ideas in my “wish list” section where I would LIKE to see new bots added.
Granted I mentioned benefit of the doubt for Respawn. So new bots would hopefully (will hopefully?) not be unbalancing factor to a game.
My Wish List
Sure, seems a bit self serving, but yeah.. I’ll list what I would like added into at least beta testing for Titanfall 2.
Finishing my thoughts from the last section: Specialist grunt/Spector units.
I am liking the idea of specialized units for the bots. In particular “Defender” units, which drop in strategic areas & defend these areas better than standard units because of better armour and/ or superior weapons. I’ll take this idea up a notch & suggest burn cards to use a defence unit. Imagine playing a big game of Hardpoint Domination where you are trying to hold that one point in a map that goes back & forth all game long. Well use your burn card to drop in a Defence Spector Team (forever to be known as ‘DST’) to help out.
Other type teams can be more specialized units such as anti-Titan infantry groups.
Let’s look at burn cards again & have the ability to drop your own bot drop pods as you wish. Imagine another tight spot for your team where you are able to use burn card & drop in a friendly unit of suicide grunts to run at the closest enemies near their drop zone?
Those placeable small turrets in Frontier Defence would for sure in my opinion look sweet in any standard game type if there were good balancing features.
A lobby game preference to check off where (like Halo Reach) you can choose to play only with players who have headsets.
Can we talk clans being implemented somehow?
I heard one podcast mention that they wanted flying Titans. Drones are one thing, but the idea of a flying Titan, even with reduced armour to compensate balance, seems over the edge.. lets beta test it?
I think capturing/activating a turret should have a challenge for it.
How about different specialized types of turrets?
One flag game types, wherein rounds you must first either defend or attack then swap sides with other teams after.
Team generator defence? Big teams where each side had a generator you had to blow? Even a variance where you take turns trying to take the other teams generator out like one flag scenario?
How about last Titan standing where you couldn’t get out of your Titan? I love the ability to get out & auto-Titan on LTS, but the idea of variance where you couldn’t is worth a beta test or two
Plant the bomb gametype
Pilot hunter variance where it’s all titans only. When mark is dead, new round starts.
I could go on forever! Wait.. I might already have! You guys get the point… Titanfall 2 has got me excited and thinking … as it should have you as well! Even the Playstation 4 folk who will finally be able to see why I am crazy about this game!