TBoD Podcast – 24 – Super Master Chief Brothers

Greetings consumers of interactive media, here are bringing you Episode 24 of The TBoD Podcast and it’s a doozie.

Before diving into the show proper we show our disapproval toward Connor White, Co-Founder of the AGL and his blatant cheating in the Halo Global Championship.

We then talk about the numerous announcements from Xbox camp since our last show, including the Project Spark beta and Steve Ballmer’s retirement.

We cover Sony’s explanation for their several verbal salvos at Microsoft and the cross-platform party chat they plan on implementing.

We also preach on Batman, Beyond Two Souls and Dice and Destiny.

Please leave us a comment and let us know what you think, we will be sure to give you a shout out next show.

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Play Mobile: Futuridium EP

It seems the only gaming I get to actually do as of late is during those snatched moments on my iPhone and when I buy a game I want to get my money’s worth. Futuridium Ep definitely makes you work for it.

Futuridium on iOS

On their site the developers of Futuridium describe the game as a “retro fast paced shoot’em up with a modern twist” and to be “insanely fast, [with an] insanely hard difficulty level” and boy are they right. I’m not going to lie, if like me you think you can breeze through this game, think again. The difficulty curve on this space em up is steep enough to make you pass out from the G-force, but if you persevere the reward is a definite draw to play on.

The art style of Futuridium for reason makes wonder if this is the creation of some unholy carnal act between the movie Tron and the PS1 classic Wipeout, all polygons and sharp edges. It’s pretty pleasing to look at with its Technicolor palette and could never be described as dull. Not the most graphically refined which I think was the intention this title as just enough polish to make it nostalgic rather than dated.

The touch based control scheme took me a bit of time to adjust to, unintentionally banking into the dreadnoughts below numerous times, I think this partly may be down the to the responsiveness of the touchscreen being a little lacking. However once you have had a couple of test flights so to speak then the challenge really begins – The premise is to fly your ship and shoot the blue cubes, when all are destroyed then you unlock the core and away you go to the next level. All the while you energy is sapping down only to refill at the end of each level, so efficient gun play is essential. Continues are given dependant on your score, but if used your score is wiped and you continue from where you left off with nothing to show, great if you just want to see what the next level looks like but if you are looking to set a high score this game is unforgiving with your shortcomings.

The soundtrack itself should be quite pleasing to fans of glitch hop and electro, jazz flute fans less so, regardless the soundtrack goes really well with game play and if you want to listen to the tracks sans space flight the option is there in the menu. Another nice little feature not really seen on the iOS store that can also be found within the menu is the ability to gift the game friends who co-exist in the Apple ecosystem, if you can’t persuade your friends to buy and you think they must play then buy it for them! I do think a slight trick was missed here would be if the game was multiplayer, then this kind of gifting would mean more but still, nice nonetheless.

Overall if you can get used the ever so slightly awkward controls and the punishing progression mechanic then this should keep the hardcore gamer and the masochist in you both entertained. Its available on iOS now for £1.49 or your currency equivalent. Insert coin and get blasting.

TBoD Podcast – Episode 23 – Gamescom 2013 Teil Eins

Gutentag Teabaggers

Thanks to a technical bumbling we are later than usual but this show is sure to cater to your thirst for gaming news straight from this years Gamescom.

Naturally we discuss all the information so far about the Xbox One and the PlayStation 4

We also get blood flow for Battlefield 4 and discuss the subscription model taken by Elder Scrolls Online.

An article Quim clumsily mentioned regarding AMD’s latest texture technology that only the PS4, and not the Xbox One, will take advantage of can be found here.

This and a ton more stuff on TBoD. Please leave a comment and rate us on iTunes. Thanks!

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Five Point Palm Exploding Heart Technique

Catchy title huh?

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One Finger Death Punch

Xbox Live

80 msp

Anyone who’s been following the podcast will know that a couple of weeks back we featured the game “One Finger Death Punch” as our indie game of the week in our “We called the dog…” section, well I’ve been playing it and let me tell you it’s every bit as fast, furious and fun as we had hoped.

10pcDuck!

Behind an incredibly simple premise hides a game that is amazingly well crafted. Using only two buttons, you must face off hordes of enemies. From your standard one hit kill henchman to the tricky boss sections every punch, kick, slash, slam and throw is as satisfying as the last this is due largely to the dedication of “Silver Dollar Games” team to recreate classic moves from a selection of martial arts schools.

OFDP_screenshot_2It’s going to take all of your guitar hero hones skills to get out of this one

You may only be a stick man fending off waves of similar dimensionaly challenged fighters but when the combat flows and the combos roll you will feel just like Bruce Lee in his prime pulling off an array of special moves and killer finishing moves as the hapless enemy ninjas fall at your feet. There is no way to move your character except by attacking and you must time your attacks to perfection if you want to get through the levels in one piece. Most of these levels come in the form of “Mob Stages” where you are tasked with taking down a set number of enemies and your ranking comes from how many times you mistime an attack (tip: you don’t want to do this as you are going to get bitch slapped for your troubles). These brawling stages are broken up however by the introduction of special stages like; timed battles, boss stages and the incredibly satisfying and visceral weapons stages my favourite of which features a familiar looking (and sounding) beam sword capable of slicing and cauterizing all in one….. it’s lethal and hella good fun.

7pcFinish Him!

This title truly is a Kung-Fu masterpiece and is for me the most satisfying martial arts games going. Anyway the game is available on Xbox live for the paltry sum of 80 Microsoft Pacmen so what are you waiting for go buy it and have fun.

10pcTougher enemies always wear crowns …. obviously

-eremenko

TBoD Podcast – Episode 22 – An Origami Crane

Hello!

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Quim and ‘menko are back and as bad as ever.

This weeks topics include;

Our longest ever shout-out section dedicated to Super Sugoi,

Changes to Xbox Gold membership and payments,

Ultra-realism in oculus rift,

Cart life,

The most epic special edition ever,

Chroma Squad

and much, much more.

Tune in kick-back and let us know what you think on twitter or in the comments below.

p.s kick up the bass boost for the outro this week 😀

The Last of Us Spoilercast – Part 2 – Castpocolypse now

The Last of us  (3)

*Warning Does Contain Spoilers – may contain traces of nuts*

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Clearly we just couldn’t get enough of talking about “The Last of Us” when we did our spoilercast a few weeks back so here we are again along with some very special guests to discuss the games finer points once again.

Joining us this time out we have fellow TeaBagger Crinbot and regular contributors The Wach and Cartoon Robinson joining the fray and we were delighted to have input from Cruel Legacey making his first (hopefully of many) appearance on the TBoD network.

Let us know what you think of the show in the comments below. If there’s anything we’ve missed we may well have to do just one more TLoU show.

Also please go check out the brilliant stuff all of our guests do (links on their names above).

TBoD Podcast – episode 21 – Louis XIV’ Medical Issue

First off … sorry we’re late

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The TBoD numbers are bolstered for the first of this weeks podcast with the addition of semi regular guest Crinbot.

We throw down some knowledge bombs and reveal our involvement in Ken Levines decision to release the new BioShock infinite dlc.

Today’s subjects include;

Xbones unlimited cloud storage,

PS4 + Vita bundle?

A mocked up image of PS4 colour options,

ps4-paintjobs

The many landmarks of the small town named Shotley Bridge,

Phil Fish’s latest spat with the gaming community,

The Edge magazine feature which sheds some light on Bungles aims and ambitions for Destiny,

And we find out that there’s life on an old egg yet in this weeks “We named the dog …” section.

Thanks for listening as always. We really appreciate your comments and feedback. Watch out for more TeaBagging content coming later this week.

Ticket to Ride

Howdy,

You would be forgiven for thinking I’d given up the writing game but alas I am back once again to delight and amuse (read: annoy and bore) you all with another little review of another lovely little title that has captured my heart.

a-ride-into-the-mountains-apk

A Ride into the Mountains

Android & iOS

Chia-Yu Chen & Lee-Kuo Chen

69p/99c

Those of you who listen to the podcast will already know I have been struggling to find a game worthy of sinking my teeth into after beating “The Last of Us”, little did I expect that the game to snap me out of my funk would be such a simple little gem.

ride_into_the_mountains4

The premise is not an original one, you play a young man, an evil has been released … you must stop it, hardly ground breaking stuff but it’s the presentation and the execution which has won me over. It’s always nice to stumble across a title which tries to do things a little differently, not satisfied with being a just another build and go title or a rehashed  puzzle game or a blatant rip off of another succesful title, a game that takes on and brilliantly utilises all of the functionality of our ever-present pocket pals is difficult to find …. this is one of those games.

ARideIntoTheMountains_Screenshot_3_large_verge_medium_landscape

The core of the game play surrounds guiding our pixellated hero through a series of levels taking down evil shadow creatures with your bow, whilst dodging their attacks with the maneuverability granted by your trusty steed, it all feels rather easy at first but the learning curve proves pretty steep. Every shot counts and the game can be brutally punishing should you let yourself down with a mis-timed loosing of your bowstring. The enemies get smarter, faster and more aggressive as the ride goes on and the end of stage bosses can and will destroy you time and time again.

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Being both simple and brilliant at the same time is a feat few manage to achieve but here we have a game that pushes the boundaries of mobile gaming, which all the while retains a strong sense of familiarity kind of like an exotic oriental tea in your favourite old mug. By combining elements from all kinds of genres the Chens have come up with a formula for guaranteed success, I think I have figured out that formula have a look for yourselves and see what you think.

Can you figure this one out? I’ll give you the cheat sheet at the end.

As with another of my favourite mobile games (Super Bros “Sword and Sworcery”) this game opts to go with a pixel art style rather than attempting to create console level graphics on your smart device. This coupled with another excellent midi soundtrack lends the whole thing a delicious vintage gaming feel which I suppose is part of the reason it feels so familiar to me, but this familiarity should never be confused with a lack of imagination because the world created here is one of much mystery and intrigue. Anyway what are you still reading this for? The game is less than a buck/quid go buy it and see for yourself.

eremenko

P.S. For those of you who are interested and didn’t already figure this out the formula…. it means nothing it was just an obscure way to reference a load of games that this one is influenced by without actually naming names as such, the rundown of the games is below.

If you take the epic adventure nature of SotC (Shadow of the Colossus) and divide it by the serene peaceful surroundings of JnY (Journey) times that by the simple controls of aBrds (Angry Birds) add the square root (side scrolling beat em up mechanic) of SoR (Streets of rage) and take away the shitness of build and go games like  FVil (Farmville) you’re left with x i.e something marvelous like “A ride into the Mountains“.

Thanks for reading.