Crysis Management


Let’s face it.  Today’s gaming audience is a spoiled and pampered populace of pixelated princesses.  And if this is truly the case, Crysis 3 is a brand new pony that rides on rainbows, and shits skittles.  I kid you not.

This, I know is contradictory to Quim’s impressions of the multiplayer beta, but we will get to that.  For any fan of the Crysis series what truly takes center stage is the campaign.  In it’s entirety the series is top-shelf Sci-fi storytelling at it’s finest.

The campaign menu even comes complete with a very informative “refresher” cut-scene, which brings the player up to speed on the events of the previous games. The third installment in Crytek’s signature series delivers a story that will strike a chord with fans who have played all the games in the series, or for those just joining in.  (But seriously, if you haven’t played Crysis 1 & 2..WTF is wrong with you?)

Listening to feedback from their fans, Crytek under the direction of Cevat Yerli, have taken the level design closer to it’s open-sandbox roots this time around.  Some levels are similar to Crysis 2’s more “linear” methods, but others are downright MASSIVE offering a bounty of areas to explore, hidden items to collect, and of course alternate methods of completing a mission objective.

This time around, choosing an alternate means of achieving your goal can bring about cool, scripted events that pertain directly to your choices like a “Choose Your Own Adventure novel” only nanosuit powered.  In one particular sequence while sneaking into an elevator which would carry me to the top of a dam, CELL forces shut down the elevator, trapping me inside and filled it with lead.  This of course was entirely scripted but it was an exciting twist during a second playthrough.  I especially liked the intensity of seeing the elevator doors become riddled with bullet holes, each with rays of sunlight pouring into the otherwise darkened car.

The story flows well, and has some welcome comedic elements with the return of a personal favorite character from Crysis:  Michael “PSYCHO” Sykes.  His gritty “no BS” sense of humor, and snappy dialogue offer truly entertaining exchanges between the characters.

Players take on the role of Prophet, which is confusing..I know.  But why you are Prophet instead of Alcatraz (Crysis 2’s…”protagonist”) makes total sense, and is explained throughout the game.  Essentially the nanosuit is a bio-synthetic symbiote.  Sort of like Venom from Spiderman, only nanosuit soldiers don’t want to eat peoples brains.  The operator of the suit is a “host” and integrates with deep layers of the nanosuit right down to the wearer’s genome.  So essentially the suit itself is Prophet.  Now that I’ve broken your brains, let’s continue!

Throughout the story, which takes place (20+ years AFTER Crysis 2) Prophet struggles with his already discombobulated humanity, as well coming to terms with who, or rather what he has become since letting go of his former self, and joining the nanosuit program.  He’s been a soldier, a supersoldier, a corporate pawn, and a walking field experiment.  Needless to say, one would get a little… confused.  The story, is in my opinion the best yet, and has one hell of an ending which leaves the series open to exciting new directions.

The landscapes in Crysis 3 are breathtaking, and without a doubt the most goregous game I have seen on the XBOX 360 this year.  Think “I am Legend’s” version of New York, but add floods, earthquakes, catastrophic explosions, an alien invasion, and two decades of over-growth.  It is eerie, and surreal to see the amount of detail, and dedication they put into creating a vast metropolis which had been utterly destroyed, then reclaimed by nature.  This is literally a “Concrete Jungle.”

Multiplayer is a bit of a throwback to Crysis 2, but with some welcome tweaks which are truly a gamechanger.  Stealth, and Armor now utilize seperate power sources, and sprinting no longer uses energy.  It will still rapidly decrease whichever ability you are using, but players can now escape a bad situation without bottoming out their energy, and suddenly losing the ability to “Leg it.”

They have also added some interesting new game modes to the multiplayer lineup, my favorites of which are “Hunter Mode” and a “Human VS Human” mode called “Cell VS Rebels” in which players are “average joe” soldiers with no nanosuit, or fancy abilities.

Out of the box, the multiplayer comes with a total of 12 maps, each of them a massive improvement over Crysis 2’s multiplayer offering.  Not to say the previous game had bad maps, only that Crysis 3 followed the post-apocalytpic over-grown theme and there are some real gems to be played upon here.

All in all, I would HIGHLY recommend Crysis 3 to any fan of the series, and anyone with a spare 60 bucks who wants a breather from Halo 4, Battlefield, or any of the other heavy-hitters.  Thanks for reading, and of course stay tuned to Teabag or Die for more awesome gaming content, the most recent flavor being Podcasts.

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