The regular TBoD aural assault is here for your listening pleasure.
This week we talk;
Enjoy mother funsters….
The regular TBoD aural assault is here for your listening pleasure.
This week we talk;
Enjoy mother funsters….
Ok folks, welcome back to another episode of the TBoD Podcast, our lively debate this week consists of the following stories;
Another week, another installment on the TBoD podcast.
The topics on the smörgåsbord for discussion this week are;
and our Indie game of the week is “Total Chaos“.
As always thanks for tuning in, if you like what you hear leave us a comment or a review on iTunes, if you have a burning question that you need answering in a meandering tangenty fashion by all means give us a shout on Twitter, Facebook or leave a comment here on the blog.
With an Open Hand < — Right click and choose “save as” to download
We’re back again for another week of epic gaming lolz. This week:
Continued nonsense from Call of Doody.
Nice words from a Titanfall dev.
And the PS4 gets a long-overdue update.
Welcome back to the stage of victory….. or something less dramatic.
The TBoD guys are back with their regularly scheduled programming, the topics on the bill for discussion this week are;
Microsoft reduce the price of the Xbox one in a new Titanfall bundle,
Duna duna duna duna duna duna duna duna BATMAN!
This weeks Indie game is 10 second Ninja
We had some technical difficulties this week so there have been some audio cuts, apologies for that.
As always let us know what you think of the stories discussed this week via the usual portals.
Thanks for listening,
UPDATE: - Audio has been cleaned up slightly, no cuts in the latest version so re-download latst version.
We’ve been a little busy this week what with one thing or another and thus we have taken a break from the regularly scheduled podcast but we didn’t want to leave y’all hanging so we popped out a little special for your listening pleasure.
In this special we talk about the beginnings, the ever changing nature and the potential future of the Massively Multiplayer Online gaming scene. We also recorded a very special intro just for the cast, stay tuned at the end for the blooper reel.
Hopefully you will find this as interesting and entertaining as our regularly scheduled programming. Let us know what you thing about the topics discussed in the comments below.
Don’t starve focuses on the adventures of Wilson the gentleman scientist and was first released by Klei entertainment (Eets, Shank, Mark of the Ninja) on PC April 2013 now however this absorbing little title has made it’s way to PS4 and the PS+ service.
Most of the fellow PS4 owner I have spoken to about it have really struggled to get started but as someone who adopted the game early on PC I thought I would write up a little starter guide to get you newbies through the first few nights, a lot of the beauty of this game comes from discovery so only read that which you really need to survive.
The absolute most important thing you are going to need to survive is a light source, a torch will save you in a bind but it won’t last you an entire night, you are going to need a fire, preferably you want a fire pit but a regular campfire will do for the first night. To do this you will need to gather sticks and flint and some grass for kindling … quickly, search your surroundings for those also picking any berries, carrots and seeds you can find. By all means munch some of these up if you get hungry but they are better if you cook them on your fire. So make an axe take down some trees to get some logs, you will need two and three grass to make a campfire. If you can manage it crafting a pick axe and mining some stone will give you a far superior fire-pit but you will need twelve stone too. Once your fire is lit you will need to ensure it stays burning through the night so make sure you have some spare logs on hand to stoke those flames. Once it’s burning cook up any food you have and get stuck into some nom noms. An important part of making survival as easy as possibly is the correct placement of your base camp, if you don’t manage to make a firepit you can always relocate but if you have a fire pit try to place it nearby some berry bushes, grass nodes an most importantly some rabbit holes… these will soon become your easiest and modes satisfying food source.
Quick quide (Day 1 minimum requirements: two flint, two sticks, five logs, three grass, food)
<Day 1 recommended requirements lots of flint, lots of sticks, lots of grass, lots of logs, twelve stone>
On the second day your main goal is either to find some stone (if you haven’t already built your fire pit) or to start harvesting food. The easiest way to do this is to make a bunch of traps (six grass, two sticks) which can be found in the survival tab of your inventory. Once you’ve made a couple drop them over the top of rabbit holes and leave them for half a day or so, when you return to them they should be filled with tasty rabbit. You can then murder the poor buggers and turn them into tasty morsels which you can cook up on your fire. The next thing you should ideally achieve on the first day is collecting some gold. Look for a rocky area and try to ferret out some of the larger rocks with the gold veins running through them and mine those up. You will also need more logs and stone if possible, don’t use all your logs up because you will need them to add fuel to your fire through the night. If you have plenty though four logs four rocks and one gold will allow you to make a science machine which will allow you to prototype some new tools and inventions which will aid your efforts to live on.
(Day 2 minimum requirements: Stone, Logs, traps, food)
<Day 2 recommended requirements: All of the above plus gold)
By day three you should start to become more comfortable with the mechanics of survival in this weird and wonderful world and it’s time to concern yourself with protecting yourself and your assets, you can do this a couple of ways, items don’t despawn if you leave them on the ground (but don’t drop them too close to your fire) or you can build a chest to store your things, if your lucky you might find an eyeball on a stick which will grant you the company of chesty the chest monster (you can get him to stay at your base if you lead him there and place the eye stick inside his storage). The next thing to do is plant trees all around your base, you should have plenty of pinecones from your much chopping of trees, plant quite a few but save some in your inventory in case of emergency. If you’ve gathered plenty of stone you can refine that into cut stone and use that to create walls (don’t bother with straw or wood walls they are really worthless). Your base will never be truely safe because you can’t make a door but a few walls will make you feel a lot better on those scary dark nights.
(Day 3 minimum requirements: Science Machine, Chest, walls)
- Don’t attack bees, it wont end well,
- Chopping wood is all well and good but should you upset a tree beast he can be calmed simply by planing enough pinecones,
- Food is important, you can eat berries, seeds, flowers and all but the real boost comes from meat. Get traps and nets as soon as you can then focus on trying to make all of the items in the food tab,
- If something looks nasty, it probably is do not provoke them,
- Spiders are a great source of loot and mats that you will need, don’t be reckless though, use traps and cunning to thin their numbers before hitting the nest.
Ok everyone, hopefully this will help you to survive in don’t starve, just stay calm and keep plugging away.
In last weeks post I discussed my feelings toward the hardware and UI of Sony’s PlayStation 4, on the menu this week are the games that are available to play for nothing. Admittedly I haven’t played them all but I have sampled a good selection of the launch day titles and one or two in the launch window, this list will include the titles that come with PS Plus since that service is required to play online now.
The saying usually goes that you save the best until last, however at TBoD we aren’t really one for convention so we are putting the cream of the crop up at the top where is belongs. Resogun, developed exclusively for the PS4 by Housemarque, is a side-scrolling sci-fi shoot em up very much in the vein of old school games like R-Type and is meant to be the spiritual successor to Super Stardust Delta/Super Stardust HD. The aim of the game, as muttered out of the DS4 controller, is to “save the humans” from the insane amount of ships flying around each level. The graphics are beautiful in 1080p and this shooter runs smooth like butter at 60fps.
The control scheme utilises both sticks of the DS4, one for movement the other for shooting your main weapon and as you progress during the arcade mode this weapon gets increasingly more powerful, receiving much-needed upgrades as the enemy soon fill your screen and threaten to overwhelm you. Of course you have a couple of tricks up your sleeve when it gets all too much, your boost will get you out of a tight spot by ramming you through oncoming foes and the overdrive your ship is equipped with is the equivalent of a beam from The Death Star slicing through swathes of bad guys. Of course in a pinch you can use one of your limited number of bombs to nuke the whole screen causing an incredible explosion of voxels covering the level.
Of course the game has numerous trophies, but the real fun, just like in the old school arcades this title emulates, is trying to beat your own and your friend’s high score. It’s frenetic game crack that you just keeps you coming back when you fancy a break from the regular triple A titles. I think the fact that this game is completely free to PS Plus members shows just how good the value of the service is.
Another title that’s included in your PS Plus subscription Contrast is a cross generational title so don’t expect any super shiny visuals, not to say it is a bad-looking game but this is very much a port which has not received that much of a re-working. This puzzle platformer is centered around a young girl names Didi and her imaginary friend Dawn, the story is basically about Didi trying to see her Dad again and Dawn is there to help her.
The story itself I didn’t find incredibly compelling, though the main game mechanic is certainly an intriguing one. In order to traverse the world Dawn is able to shift between the real world and the shadows to clamber to each goal. Moving lights and projectors and so on helps reposition shadows to reach otherwise inaccessible points adds an extra element to the puzzle. The problem for me is that the story is just mildly engaging and the puzzles aren’t incredibly challenging to drive me to play this religiously. That’s not to say I won’t go back to it as the main game mechanic is a good concept, it just lacks in execution.
Originally a PC game, Warframe has been developed and ported over as a console exclusive for the PS4. A free to play over the shoulder third person shooter which puts you in the exo-armored shoes of the Tenno, an ancient warrior race awoken from cryogenic slumber. Your task is simple, work co-operatively or alone through this hard sci-fi universe taking out enemies in order to reclaim it from evil doers, all the while earning credits to spend new on your battle suit. Of course, as with nearly all F2P games, if you don’t fancy grinding and are feeling flush then these credits are available for purchase to speed things up.
The art design of this game, for me at least, is pretty unique. Based in the far future it has hints of Dead Space tech, Guillermo Del Toro style enemies and a Cortana A.I. which I thought mixed rather well. During the mission’s themselves the lighting is pretty dim, meaning during lulls in the action its pretty tough appreciate the aesthetics of any of the levels. Also level design is almost labyrinthine in places, now admittedly I wasn’t paying attention to my teammates but for me to not get clear waypoints is a no-no, I found myself lost a couple of times.
With regards to the shooting mechanics Warframe is fairly solid and my recommendation would be stick to your guns, Why? Because the melee combat is nothing short of diabolical. The strength of your sword attack is fine but the combo of a rigid and awkward camera and pretty poor control of movement makes the whole process an ordeal. Every single time I ran at a target I would overshoot them or if they moved behind me I would have to maneuver the unwieldy camera to face my enemy, it exhibited all the finesse of getting a sofa through an attic window. This really let the game down for me, what do you have left when a space ninja cannot ninja? A waste of space. I am being overly harsh just for the play on words there, it does have some good qualities but it didn’t grab as great to play right off the bat.
DC Universe Online
Another Free 2 Play that’s made its way from PC (and PS3) and this one shows alot more promise, if you hadn’t guessed it is a superhero MMO and, apart from Resogun, the most fun to be had for free on the PS. After an epic CG cutscene you are invited to create your superhero (or supervillain) and the options go pretty deep, choosing everything from your suit and optional cape, to your movement powers, from flight to super speed and your combat skills from ice, fire, sorcery, martial arts – the list is quite extensive. You then specify your mentor and this will determine where your starting area is, in my case Gotham City.
The whole game feels very World of Warcraft, which to be honest is no bad thing as WoW is to still in many people’s minds the benchmark MMO and as a result does so many things right. It’s relatively easy to party up albeit a little harder to share quests in the early stages. The quest chain’s follow a usual formula, blast your way through henchman, complete missions and finally reach a boss fight. As you go you level up your character and earn experience points to spend on unlocking more spectacular powers and skills.
Sounds pretty standard so far, and to be honest from what I have experienced it is. Despite lacking any unique take on the MMO the gameplay is solid, the environments are straight from the pages of a comic and I found it pretty joyful to explore the moody nighttime streets of Gotham, flying over buildings and under bridges. The attacks obviously get more grandiose with each unlock and although you begin by merely button bashing, after a while you want to learn the combos of your new moves because they are pretty pleasing on the eye.
All in all DC Universe Online may not stray too far from well trodden path of an MMO but it plays well and makes you feel like you did as a kid when you tied a jumper around your neck. It actually makes me want to invest some change in a couple of items on the marketplace or maybe even buy some new storylines, I think for me that shows this off as a successful F2P. Great Stuff.
All in all it is a pretty strong line up, some of the games had their disappointing factors to them, on the whole I think there is definitely enough to keep you entertained if you make the leap to next-gen. The fact all of these games can be played either for no outlay or are complimentary with PS Plus means you wallet can breathe after taking a battering buying this cutting edge console.
With our pre-orders placed back in July and after months of commentating and speculating on our podcast, finally the 29th of November arrived. A date we have hotly anticipated as the moment we got our grubby little mits on Sony’s fourth iteration of their PlayStation console. Having lived with it for a week now I thought it would be fitting to get some words down about the console in general and the gaming experiences I’ve had so far. This first part focuses on the console itself, my first impressions on the games available at launch will be coming next week.
As one would expect, the media has spent a good deal of time comparing the PS4 to the XBox One on every level, its outward appearance being no exception. Visually it seems to combine a retro feel with a contemporary slant quite literally. The surfaces are sleek and clean, for a while at least, the reflective quarter seems to boggle physics by drawing every particle of dust in your living room toward it like a black hole, if you are a clean freak be prepared to run a rag over it regularly. The LED strip that indicates the console’s on status (or if you are really unlucky its error status) makes it all a little sci-fi, this and other little details I really approve of as it really highlights the thought a due care that has gone into every bit of this console and it’s controller.
The DualShock 4.
If you have listened to our podcast you may be aware my initial encounter with the DS4 was a little underwhelming, as was my time with the Xbox One controller. Looking back at Eurogamer I think my experience with it was marred somewhat by the games I played on it. Now that I have a DS4 of my own I can safely say it is a worthy peer to the 360 controller, the ergonomics of the controller’s provide a surprisingly comfortable grip (something Sony in my opinion has never been good with). The thumbstick orientation is great too, no more unnatural stretching or finger bumping, keeping on the thumbsticks the resistance they provide is quite something making movements more accurate than anything to come before. The triggers too have had some major thought put in, they offer more travel and feel more analogue than digital, if this is the case it could be interesting to see how future games may implement them, for example in a shooter using them to fire semi auto with a half press rather than changing firing modes on the D-Pad.
For me the face buttons offer a similar experience to that of it predecessor, which is no bad thing and the D-Pad actually edges that of the DS3, something I didn’t think was possible. My one gripe would be the options and share buttons are a bit of a reach and certainly I haven’t managed to hit them without looking at the pad, I guess practice will overcome that but with a controller like this that makes everything else feel so natural and well placed this is a niggle keeping it from a perfect score.
The touchpad I have used relatively little so can’t comment on, other than to say that it feels sparsely implemented so far and as it stands may turn out to be more of a gimmick than essential feature. However I could be proven wrong here as I was by the controller in general which stands side by side with my beloved 360 as a tour de force in pad design.
The User Interface
A ghost of the PS3 XMB is still evident in the new UI which, unlike the XMB, is a mostly utilitarian affair. Still flowing sideways the dash is split into two primary rows, the upper is where all the functional stuff is like your notifications, settings, party, friends and PS store reside. The row below is where the fun happens, all your games are tiled out in horizontally and admittedly this could get a little messy as your library expands but your 5 most recent are place right up front which, unless you are a gaming butterfly, should minimise that ‘Sony scroll’ as much as possible.
Navigation is much breezier than the PS3, eternal lists are far less evident (bar the aforementioned gaming bar and the settings menu which is a touch long-winded) where you mostly just select, click and in you go. The whole thing is, as you might expect given the beefy internals, extremely snappy and pretty satisfying to move through, offering little to no wait time loading up menus. Design wise, Sony have chosen the very trendy super flat tile look so common in the tech world today, you just have to look at their competitors Microsoft’s console and indeed any mobile OS nowadays to see this aesthetic dominate. I have to say I like it as it gives the dash a crisp appearance.
With social media now infiltrating every part of our modern lives Sony has dished up a more integrated experience in the PS4, right from the outset you can choose to connect with social behemoth Facebook and, if you choose to do so, will pull your profile pic from the site to replace your PSN avatar. The integration runs deeper than that too as the share button (more on this later) will post gameplay videos and images directly to Facebook and indeed Twitter meaning you friends/followers get to share in/be annoyed by your finest gaming moments.
Even the What’s New section mimics Facebook by taking the familiar look of the Timeline and filling it with what you and your friends have been up to on their PlayStations, its great for seeing what people have been playing and checking your friends recent trophies or being satisfied when it posts your Resogun high-score. For a Social Media lover such as myself this is possibly one of my favourite features. I will mention it is not all rosy, some features you may have grown accustomed to on your PS3 are distinctly absent. The ability to play MP3′s, set up media servers or watch 3D blu-rays are all lacking from the PS4 at launch. Sony says they are coming down the pipe which if you are an optimist could be viewed as Sony wanting to get the newer features right, or if you are a cynic a ploy to push their Music and Video Unlimited services. Whichever side you take, if you are one of the few who actually gets the media server to work reliably then it looks like the PS3 will have to remain plugged in for now.
Speaking of the proprietary “Unlimited” media subscriptions the PS4 comes with 30 day trials of each, for kicks I thought I would try to see whether it was actually unlimited. Both myself and my girlfriend tested the Music App by searching some really obscure artists we thought it couldn’t possibly have, to our surprise it found us some music by each artist. However we did hit a limit in a sense, in one instance it find an artist but not the particular song we were looking for. We will take that as a partial win, though I think it proves we are more mainstream than we thought.
One honourable mention and my favourite function on the PS4 is the share button, this feature is what boosts this machine from a just console with upgraded horsepower to something truly next-gen. Provided you have set up your twitch previously then streaming gameplay takes literally 30 seconds to initiate, it can be done on a whim and takes literally no effort. Experiencing a particularly lovely vista in-game? a couple of taps and you have shared the view with your Twitter followers. Just mowed down a ton of enemies or performed a counter-stab in Battlefield 4? Hit the share button and have that moment immortalized and posted to Facebook. Simple. Brilliant.
So far I have been very impressed by the PS4 and can’t wait to see what else Sony has up it’s sleeve, once I can view 3D Blu-ray then myself (and the 23 other people who adopted 3D and use it) will be very happy.
Have you recently picked up a PS4 or next-gen console? Think I have missed something? Share your thoughts in the comments.Thanks.
The TBoD boys are once again babbling about the latest gaming news in a week that has seen the most press covered launch since Atlantis’ final trip to ISS other topics include; GTA online and it’s first batch of DLC content, exciting news about a PS4/vita bundle heading to the UK, trouble across the board in server-town with Dice’s ultimate FPS BF4, TLoU, Bioshock Inf and the other usual suspects line up for another award ceremony, the Dice summit set to put the gaming world to rights, Telltales new Game …. of Thrones?
As always if you think we rock or suck let us know in the comments, the facebook and the twitter.
Stay tuned for more content this week as Quim and ‘menko are all set to join the next gen by Friday.
This week we are joined by Crinbot on a more permanent basis to talk all about the things that Games Media have been getting hot under the collar for.
We look discuss the announcement of Season 2 of Telltale’s The Walking Dead, a game eremenko and I are really looking forward to.
We lament the ever seemingly rushed launches of each next-gen console and the fact that Titanfall will not be coming to the PS4.
The news about the differences between the consoles achieving native 1080p has added yet more fuel to the fire in this already hot console war. We voice our opinions and read out a few from some of our followers on Twitter.
Occulus Rift is something we are really enamoured with and it was recently revealed it is coming to both PC/Mac as well as Android devices, something that got us throwing heart signs up all over the place.
We salute a developer who is not willing to bow to pressure and change their game just because of a little controversy
And its official, Mario Save Lives!
Let us know your thoughts on any of this or the other points discussed on the cast,
This week we are bringing you a trio of podcasts, kicking of the week is our regularly scheduled programming, with guest host Crinbot.
We also chat the latest about the heavy hitting shooters inbound, Battlefield 4 and CoD Ghosts. Plus we prattle on about loads of other stuff too.
And for those interested in buying a full size Warthog, get in touch with @peterbcooper
Hello wannabe futuristic city hackers,
Another week and another raft of stories in the gaming industry, some good and some bad.
On this podcast we discuss a few next-gen stories: -
The delay of both Watch Dogs and Drive Club and how that affects next-gen launch in general as well how one outlet is cancelling bundles that included these games.
Microsoft’s further push into TV Programming with show on street soccer.
Also we comb through the latest Q&A with Dave Dunn of Bungie.
This week took a jaunt to The Big Smoke for this years Eurogamer. We got to experience some of the latest and greatest next-gen queues, and at the end of those queues we got to play some sweet games. This podcast is about those games, and queues.
The games we got to play were: -
On PS4: - Blacklight Retribution, Octodad Dadliest Catch, Driveclub, Knack, Resogun,
On Xbox One: – Battlefield 4, Titanfall, Dying Light.
On PC/Occulus Rift HD: – Dream, Surgeon Simulator (Rift), Skipping Stones.
On iOS/Android: – Fist of Awesome, Framed.
What is up listeners/readers/humans
We have another reasonably well versed episode for you this week where we chat about:-
The leaked Xbox One beta dashboard video (which has since been pulled)
Eremenko’s love for samurai’s
Some GTA goodness, especially how bloody expensive that game was to make!
And also a very weird and hilarious video featuring a modded Left 4 Dead 2!
All this whilst watching Match of the Day!
Leave us some feedback in the comments, cheers!
Welcome to a super bumper jumper edition of The TBoD Podcast. We go loooonnngg!
In this episode loads of stuff, here is some of it: -
All this and a heap more. Please leave us some words in the comments, preferably in a coherent sentence, thanks.
We are back again to drop back on a few things in the realm of games.
This week we talk about two games that caught our eye at PAX Prime (full round up coming next week): – Those being the monochromatic adventure Betrayer and the highly capable Telltale Games’ A Wolf Among Us
We examine why the freshly announced Nintendo 2DS is much better than many make out.
Then in a special section we discuss some of the latest news for GTA V and why we are getting so hyped about it.
If you like the look (or sound) of any of what we discuss today leave a comment, thanks.
Greetings consumers of interactive media, here are bringing you Episode 24 of The TBoD Podcast and it’s a doozie.
Before diving into the show proper we show our disapproval toward Connor White, Co-Founder of the AGL and his blatant cheating in the Halo Global Championship.
We then talk about the numerous announcements from Xbox camp since our last show, including the Project Spark beta and Steve Ballmer’s retirement.
We cover Sony’s explanation for their several verbal salvos at Microsoft and the cross-platform party chat they plan on implementing.
We also preach on Batman, Beyond Two Souls and Dice and Destiny.
Please leave us a comment and let us know what you think, we will be sure to give you a shout out next show.
First off … sorry we’re late
The TBoD numbers are bolstered for the first of this weeks podcast with the addition of semi regular guest Crinbot.
We throw down some knowledge bombs and reveal our involvement in Ken Levines decision to release the new BioShock infinite dlc.
Today’s subjects include;
A mocked up image of PS4 colour options,
The many landmarks of the small town named Shotley Bridge,
The Edge magazine feature which sheds some light on Bungles aims and ambitions for Destiny,
And we find out that there’s life on an old egg yet in this weeks “We named the dog …” section.
Thanks for listening as always. We really appreciate your comments and feedback. Watch out for more TeaBagging content coming later this week.
Teabag Or Die Assemble!!!….Today we are almost at full force, with The Wach and Crinbot joining us for a chin wag.
We talk about Hotline Miami 2: Wrong Number, Kanye and Kim’s Kid, a new gun shaped peripheral coming out which has some fancy features and the Occulus Rift getting Steroscopic 3D Video content!
Not only that but we talk about the Xbox One-eighty that occurred last week when Microsoft reversed their DRM plans. We also chat a bit about the PS4′s UI as seen in an advert and that was dissected by IGN. Leave us a comment on anything we have discussed, we want to hear from you!
As the less than witty title suggests this is our round-up of E3. *groan*
We are joined by X Limitz Blackz to discuss what caught our eye and what impressed us most at this years E3 conference. Amongst others we talk about Dead Rising 3, Titanfall, Battlefield 4, Mirrors Edge 2, The Division, ESO Online, Destiny and Super Smash Brothers.
As Limitz and Quim consume more alcohol, the burning question over which console is greater than the other start surfacing. However at 2 hours and 30 minutes we had to draw a line under that, look forward to more on this next week.
What games caught your eye the most? Is there something we missed, Hit us up in the comments.
(Edit: – Sorry for the lack of links to what we discuss this week, I was kind of rushed to get this set up, if you want a list of sources, tweet us @teabagordie and will link you up. Cheers, Quim)
Right click and ‘Save Link As’ to Download the Episode straight from the site.
Or Search for us on iTunes ‘Teabag Or Die’
Episode 11 is here and this is the first of 2 podcasts this week! The world is in trouble!
Today we are here to talk about various innovations in gaming hardware including: -
and what seems to be the prototype for a Holodeck known as the Oton X! and what the implications of all these new devices will have on our gaming landscape.
We discuss the release of Carmageddon on Android and our vision gets all wobbly lined as we flashback to when we used to play the original all those years ago….
Our final Durango Unchained segment as talk about what must be the last batch of rumours for the Next Xbox before the unveiling.
We cast a suspicious eye over EA’s plans to abolish their online pass scheme and some of their other moves in the industry.
We also talk about a little game we have both been enjoying called Terraria and offer you a chance to win a copy on Steam. Woohoo!
Anyway as usual leave a comment if you are feeling chatty or leave an itunes review if you are feeling generous! Thanks
To celebrate the podcast making it to double figures we have a few special guests and seasoned gamers on to discuss the going’s on in gaming.
Amongst other topics we talk about the dark lords EA and their new found control over the creation of Star Wars games
Sony’s moves in making the indie developer feel at home in the PlayStation mobile arena and how we think Microsoft need to pull their finger out.
The comments of one Mark Rein, VP of Epic Games, who believes the next-gen consoles will take full advantage of the Free 2 Play Model and our thoughts on what that could mean as a gamer.
We also talk about games that we would have enjoyed if it weren’t for being hampered by bugs – as well as a bunch of other stuff.
Thanks to Crinbot, Cutmasta C and Spacca Attacker for lending their voices for this one.
Leave a comment if you have an experience to share or question for us. Thanks.
The next generation of consoles is coming in 2013. Technically, the next generation is here, but it’s embarrassing and Nintendo doesn’t want to talk about it. Sony announced the PlayStation 4 along with most of the details necessary for the gaming community to start salivating as well as a release date of “holiday season 2013.” And now the final (major) player sent out an announcement for the next generation Xbox reveal.
Microsoft’s next generation Xbox, codenamed “Durango” and rumored to be “Xbox 720” is the last console to be announced, but it is arguably getting the most attention. Yes, everyone is talking about the new girl next door and all her specs, but the rumors regarding the 720 (what I’ve decided to call it) have not let up. Some of the speculation became so hot as to boil over into an upper Microsoft manager being fired. It is quite enjoyable to see the beginnings of the latest battle in the console war take shape.
Microsoft is in a great position to strategically outmaneuver Sony and it will be interesting to see how they handle each of the strategic categories I will cover.
Microsoft could do some amazing things with the next generation Xbox, but will they? With their track record, it is difficult to predict what will actually happen. I look forward to the 21st to find out.
Let me know your thoughts on the next generation of consoles. Also, I love point and counterpointing in the comments. You can also find me on the social networks below.
PS: I do not own a PS3, but did own a PS2. I migrated to Xbox for two reasons: Halo and the PS controllers hurt my hands after 20 minutes of gameplay. The PS4′s controllers look like they may be more ergonomically pleasing for me.
In a bid to diversify our content we have cobbled together the first of hopefully many podcasts for your aural pleasure.
We talk Playstation 4, in particular: -
We also wax lyrical about the rather unsavoury rumours on the next Xbox, before talking about Battlefield 3′s new map pack and how much we like Tomb Raider and discuss the good and bad points behind ‘freemium’ games.
Just under a month ago, the head honcho of Sony`s big muscly console arm said that they were waiting for the boys at Redmond to make the first move in the next gen console bout, prior to that 2015 was the date being banded about. I’ll admit I was suckered by this porky pie, so it came as a bit of surprise that they were taking the first leap into the pit of next gen, however given the fact that the massive delay between the release of the 360 and the PS3 cost them dearly in sales, then it makes sense that Sony would try and get in there early. Even the staunchest PS fanboy would admit the arms race has been tough for Sony the past 8 years, with them only matching Xbox sales at the end of last year, so in my opinion the big guns are required if they are to reclaim the might of their dynasty from the Age of PS2. In their own words this event is ‘a moment of truth’.
So post announcement is the PlayStation 4 a big gun? Well in short yes, the conference on Wednesday showed the new PS4 to be a really massive fuck off howitzer. The conference itself for the most part was as dry as a nuns chuff in a tub of silica, sparking numerous *yawn emoticons between myself and my hombre eremenko, especially at the beginning when the lead system architect for the PS4 demonstrated a title he had been working on called Knack, I believe eremenko’s words as written verbatim were “This is a joke right?”. Needless to say it looked shit. It turns out that the plan for the conference was to save all the good shit until the end, but more on that later.
The Hardware itself was billed as some super exciting world conquering set up, which I guess as far as consoles go is true, but PC gamers may have a bit to say about that. 8GB of RAM is huge in a console, and its based on x86 architecture which should make it easier for devs to conjure up good games for the PS4 off the bat, a lesson learned from the PS3 which was notorious for being difficult to build games for. The equivalent of a Radeon 7870 is apparently what will be found on board to make the shiny’s shiny, this is a really good card in PC land, although with new architecture for GPU’s coming this year then as usual the console graphics get outdated before it even hits the shelves. If you want a more detailed look at the specs then extremetech.com have a great rundown here.
As for the design, well the controller is basically a dualshock that has been tested extensively in a wind tunnel and the console, well the console is nowhere to be found. Only Sony could announce a new console and not show us what it looks like. Again makes me think they really wanted to beat Microsoft to the punch this time round. Oh speaking of Microsoft the PlayStation Kinect err I mean Eye was also unveiled….meh.
With the mobile/internet era in full swing Sony could hardly ignore this in their plans, the incorporation of video sharing and even web-casting right on the console, along with spectator mode, which lets you watch your friends play games are certainly good concepts, as long as the video share is not on PSN only and allows uploads to YouTube, as this could really get more gamers/aspiring video ‘lets-players’ to invest. The whole idea of helping friends complete a level by taking control of their game if they are sucking, or rather my friends taking my game when I’m sucking seems a little much, I’m hoping that it asks you permission to do so, but even then where is the fun in not beating it yourself. Still points for effort for at least encouraging a more social experience I guess.
ALERT: – This next couple of sentences signifies an up yours to all you loyal Sony fans, enjoy.
Wait, Whats that Sony? No native support of PS3 games right out of the box? Wow, Fail. They say its coming ‘eventually’… A bit like the PS store’s release in Europe… which only happened this year…
Anyway with that out way the lets get onto the games/tech demo’s (of the latter there was a lot, again making me think this event might not have been the longest in its planning). What was shown looked amazing, literally every game bar Knack was so bloody pretty, Killzone Shadow Fall which will launch with the PS4 looked unreal, I love my shooters on the futuristic and frantic side and this game had a sack full of both.
Drivers Club was well drivey blah blah I don’t give a shit, sorry racers are not my thing.
For those who love all things indie, the guy who made Braid, is exclusively releasing his new game The Witness on PS4. It look like a maze game using the same graphics engine as Knack *cough*
Suckerpunch’s PS4 entry, InFamous Second Son looked amazing too, if you want to know what its about, think big brother state and vigilantes with super powers and if you wanna smash shit up, snap necks and it stick to the man (Oo err) this could be the one you want to shell out for.
Personally the bit I found the most exciting, more so than Bungie’s appearance showing even more of nothing with their open world shooter Destiny, was Quantic Dream’s tech demo of an old dude’s face, I think that literally had me sold on what this console can achieve so early on, brilliant stuff. Makes me want a PS4 or an old man, whichever is cheaper. If you like amazing computer graphics or old mans faces check the video out now.
There is plenty more I haven’t mentioned but if you want all the details then I am sure IGN or Eurogamer will oblige, I’ll end the article how I began by saying that Sony see this ‘a moment of truth’, will it indeed ring true with gamers or fall on deaf ears. Either way, the ball’s in your court Microsoft.
-The Quim Ninja
Thanks for reading, what are your feelings toward Sony’s PlayStation 4 announcement? Totally hyped or a bit underwhelmed? Let us know in the comments and please like and/or subscribe for more fucking awesome words in rows.