Apologies for the delay this week, I am useless.
This week we cover;
A few listener questions and,
and our ‘we called the dog….’ section covers the gorgeous ‘Long Dark’
Crinbot was once again absent so no song …. sorry.
Undead labs were kind enough to provide us with a steam key for the latest DLC for the epic Zombie survival game State of Decay, I threw together a quick review featuring gameplay footage from my playthough of the game.
Check it out here or over on our YouTube channel.
Special thanks to The Wach for helping us to secure this review copy.
Another week, another installment on the TBoD podcast.
The topics on the smörgåsbord for discussion this week are;
and our Indie game of the week is “Total Chaos“.
As always thanks for tuning in, if you like what you hear leave us a comment or a review on iTunes, if you have a burning question that you need answering in a meandering tangenty fashion by all means give us a shout on Twitter, Facebook or leave a comment here on the blog.
With an Open Hand < — Right click and choose “save as” to download
Howdy chaps and chapesses,
Here we are again. Another week older, but probably not any wiser; you be the judge.
This week we talk:
XBONE price drops
Virtuix Omni secures funding
Playstation Plus free games for May
New Watch Dogs gameplay video
Civilization: Beyond Earth – wowzers…
Four player narrative coop announced for AC: Unity
Minecraft real-world application awesomeness
Our Indie game this week was Franchise Hockey Manager (chosen by Crinbot, obviously)
We’re back again for another week of epic gaming lolz. This week:
Continued nonsense from Call of Doody.
Nice words from a Titanfall dev.
And the PS4 gets a long-overdue update.
Howdy chaps and chapesses,
TBoD return the normal schedule this week with more news from the gamesphere from the past 7 days or so.
We firstly bash Xbox for erroneous reasons; the Game with Gold this month is indeed Hitman: Absolution. Apologies to Microsoft…
We touch on our thoughts around the more broad points from Gagnon30’s recent post.
Amazon Fire TV, among others
The indie game this week is the truly excellent Gang Beasts
The crew reunite after a split to take in the sights and “experiences” of Amsterdam to talk through the latest news in gaming.
This week, we couldn’t really talk about anything other than the Facebook/Oculus union.
Hello Tea Pots,
Welcome to another freshly poured cup of the Teabag or Die podcast. This week the boys discuss;
TLoU movie (again),
and this weeks “we called the dog…” title is ‘This is my War‘
have a deeks, let us know what you think and keep in touch in all the usual ways.
Welcome back to the stage of victory….. or something less dramatic.
The TBoD guys are back with their regularly scheduled programming, the topics on the bill for discussion this week are;
Microsoft reduce the price of the Xbox one in a new Titanfall bundle,
Duna duna duna duna duna duna duna duna BATMAN!
This weeks Indie game is 10 second Ninja
We had some technical difficulties this week so there have been some audio cuts, apologies for that.
As always let us know what you think of the stories discussed this week via the usual portals.
Thanks for listening,
UPDATE: – Audio has been cleaned up slightly, no cuts in the latest version so re-download latst version.
We’ve been a little busy this week what with one thing or another and thus we have taken a break from the regularly scheduled podcast but we didn’t want to leave y’all hanging so we popped out a little special for your listening pleasure.
In this special we talk about the beginnings, the ever changing nature and the potential future of the Massively Multiplayer Online gaming scene. We also recorded a very special intro just for the cast, stay tuned at the end for the blooper reel.
Hopefully you will find this as interesting and entertaining as our regularly scheduled programming. Let us know what you thing about the topics discussed in the comments below.
TBoD is back. After a week off due to illness (both mental and physical) and a celebration of new life we have returned for your listening (dis) pleasure. We do our best to catch up on two weeks worth of exciting gaming news including;
Evolve – a 4vs1 shooter from the team behind the awesome L4D,
BF4 – Resuming the stream of DLC coming out from Dice/EA and the implications on the buggy game itself,
Uncharted territory for Seth Gordon, the front runner to bring Drakes adventures to the big screen,
Titanfall – We couldn’t ignore the Xbox/PC exclusive this week of all weeks,
Sonic Boom - The return of the blue blur with a new look,
Destiny – Is the pressure going to get to Bungie as Activision/Blizzard announce expectations,
Elder Scrolls Online – Cause we can.
As always we have our regular segment “we called the dog…” in which eremenko talks about SpaceBase df-9
As always likecomscribe, hit us up on twitter, facebook etc keep an eye out for our streams and stay safe kids.
A Klaus Call <—– right click and choose save as to download
Welcome to another edition of the TBoD podcast.
Hot off the press, onto our lips, and into your ears this week::
Nintendo boss halves salary.
Elder Scrolls Online will not require PS+.
EA ruin some more stuff.
Octodad gets even more hilariously ridiculous?
Wolf Among Us episode 2 teaser released.
Our indie game is The Vanishing of Ethan Carter; a beautiful-looking Horror Fiction.
Enjoy and leave a comment if you like.
The whole crew is back this week to go through the latest gaming news, along with our views and opinions.
This week, we discuss:
Sony announcement – what could it be?
The solution to gamer rage?
Medieval fantasy epic, Kingdom Come Deliverance
Banished release date confirmed
Assassin’s Creed future settings
Lastly, we discuss some copyright issues around last week’s indie game, the Banner Saga
Enjoy and leave a comment if you like.
Another weekly digest of gaming news, views, and the inevitable tangents you all love us for.
This week we talk about:
Rust and DayZ – sources http://playrust.com/intro-video/, http://www.incgamers.com/2014/01/facepunch-knocked-out-by-rust-sales-figures, and http://kotaku.com/dayz-or-rust-which-players-are-friendlier-1501109843?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
Xbox One features in action – http://kotaku.com/the-xbox-one-can-do-a-lot-more-than-you-might-think-1501411519
The return of Shooter’s Corner – Evolve – http://uk.ign.com/articles/2014/01/07/evolve-first-gameplay-and-multiplayer-class-details-revealed
We’re back from our stint in the capital at Eurogamer expo and feeling a little worse for wear. Hopefully this isn’t immediately obvious as we discuss some of the latest gaming news including;
Valves latest announcements,
Battlefield 4’s Beta launch,
Quims console conundrum,
GTA onlines teething problems and what little of it we have played,
If you enjoy the show leave a comment or rate the post, any reviews on iTunes would also be greatly appreciated.
Video games have always struggled to strike the right balance between the size of the game world and the detail poured into said world, this dilemma is something that has become easier and easier to dodge as our gaming machines have become more and more powerful. Creating a living breathing world is an incredible achievement and those few who manage it are revered like Gods in the gaming world and much like it’s immortal counterpart this idea seems to never die.
For me this idea of exploring a world at your own will began with early RPG titles. While not necessarily “Open world” games, titles like Final Fantasy, Dragon Quest and Breath of Fire gave gamers an early opportunity to navigate an entire world in the however they wished and while some of these games may have changed tactics in recent iterations other developers have taken the idea and made it their own.
Grand Theft Auto (1997) though simple in it’s execution was huge in scope and allowed players to travel through three large cities however they felt necessary. Many others have challenged Rockstars crown as the Kings of the open world title but the Edinburgh based production house remain firmly planted upon their very own iron throne. This isn’t to say that one of to days most admired titles has had it all it’s own way, nor is true to say they haven’t taken a few hints along the way.
The Humble beginnings of a world beater
Shenmue (1999) is widely regarded to be the first title to be set in a completely open 3d city which featured a “living” populace offering players un-rivaled freedom to interact with the world around them. This was a huge step in the video game world and Segas contribution cannot be ignored although it may have been somewhat overshadowed by what was to come.
Is this the real life …. or is this just fantasy
Rockstar as ever unwilling to relinquish their grip on the open world genre would soon after release GTA III, the first game in the series to feature a fully 3d sandbox city in which the player was free to cause as much mayhem as they wished, it was an insane achievement. Sega did not want to give up the fight though and they struck back with their own crime based open world title Yakuza and all the while PC gamers were gifted with The Elder Scrolls series which is undoubtedly the most important game in the “open world first person” sub-genre.
All of these titles featured impressively sized game worlds be it a city, county/state, island and in some cases even a country but in 2004 Blizzard came and stole all the accolades by creating a game that encompassed an entire world to be explored by you and millions of others in the most acclaimed MMORPG of them all. What WoW did affected and continues to effect everything that came and will come, despite recent drops in revenue this game will forever be regarded as a gift and a curse by gamers across the world. Then there’s the small matter of a little game you may of heard of called Minecraft the founder of the proceduraly generated unlimited world, MC once again changed our perspective of just how much of a sandbox a game can be and it’s popularity continues to soar, this kind of dynamic world and changing environment could be seen the epitome of the genre.
This place is your life now!
Most games these days don’t shy away from creating an experience that can be shared with a friend, even games that are traditionally a solo experience are beginning to see the value in multiplayer, after all a game like any other form of entertainment is at it’s best when you are sharing it with a friend or two .. or more. Forthcoming titles such as Destiny, The Division and The Crew have shifted ideals from being about multi-player or open world and instead look to focus on creating a persistent shared world which can be occupied by thousands upon thousands of players. This idea is one still very much in it’s infancy but it’s something that we all as gamers are becoming more and more intrigued by with every passing day. Combining the elements of open world play with the full on living world experience is a salivating concept for everyone. Add in to that the ability to meet strangers along the way, those who may wish to join you or those who definitely wish to kill you (and steal your beans) and you have a frighteningly appealing genre that might just mean the end of the real world for good.
Is the MMO the ultimate gaming Destiny?
All that said “Sandbox” games can be something of an enigma and it seems difficult to achieve balance between a compelling story and complete freedom, many games have tried and many have failed, sometimes you don’t need a story as proved by the hugely popular Arma II mod DayZ but other times it’s simply the most important part. Some of the most critically acclaimed games of recent years buck the trend for open world and are much stronger titles for being more linear. Bioshock, The Walking Dead, Half Life 2, Dishonored, Portal, Heavy Rain and The Last of Us have all been nominated for and taken home many awards globally. This shows that there is still life in games that are more focused on creating a story than simulating a world these smaller more narrative driven titles offer the player something deeper than a world to play in and will often invoke a stronger emotional attachment than their larger counterparts but it may just be that they are more difficult to develop.
Get ready to be punched in the feels
Creating a living world is one thing but creating a believable story is something else entirely and something that can often be neglected in games which are more focused on adrenaline fueled action and competitive multi-player. The art of weaving a tale is as old as time and I for one don’t think it’s ready to rest it’s weary head just yet.
It’s true to say that video games are always evolving and always looking for that next big idea, how do you guys feel the gaming world will evolve next? Are open worlds or deep stories more important to you? Do you value a short game over a seemingly un-ending one or would you prefer that your favourite game could last forever? Let me know in the comments below and as always thanks for your time.
Quim and ‘menko are back and as bad as ever.
This weeks topics include;
Our longest ever shout-out section dedicated to Super Sugoi,
and much, much more.
Tune in kick-back and let us know what you think on twitter or in the comments below.
p.s kick up the bass boost for the outro this week :D
The recent influx of indie games into the mainstream consciousness has come as a welcome break in the monotony of the repetitive nature of the titles streaming out of the big publishing houses like so much turd from a burst sewer main. A trend that is on the increase for small perfectly formed titles appearing on Xbox Live, PS Store and in particular the Steam service is without doubt a great thing for the industry, moving away from the strenuous nature of target driven creativity from larger studios, removing the expectations and putting control of the project back into the hands of those who care for it most. One such title is currently available on Steam early access and is the subject of this review.
The Indie game trend is continuing to gather pace and as Dosser already talked about his pick of the up coming titles Environmental Station Alpha I thought it wise to bring to your attention a little java game I’ve been spending some time with lately.
The Indie Stone have a little corker which is well on it’s way to completion in Project Zomboid. Currently in alpha stage the game is already feeling like an original and interesting concept. Zombie games are ten-a-penny these days and with some excellent titles already available (The Dead Rising series, L4D, The Walking Dead and DayZ among the greatest) it’s a market that continues to grow despite being arguably overstuffed (on brains). Personally I couldn’t be more thrilled I friggin love Zombie games especially when they create a terrifying atmosphere like this one.
Placing you in the shoes of one of the few survivors in the suburbs of Muldaurgh you have an injured woman to care for and no starting resources to do so. Not going down the first /third person route typical to this genre but rather an isometric style allowing you a better view of your surroundings (for all the good that will do you). Graphics are kind of like a really shiny 16-bit game and the whole appearance puts me in mind of Zombies-ate-my-neighbours crossed with The Sims. Surviving will entail securing your safe-house, eating, drinking and perhaps most interestingly … sleeping. This is something you don’t have to do in any Zombie game as far as I can recall and it’s something you would not want to try without the knowledge that your base is impenetrable or your watchman/woman reliable it is a terrifying addition here. As in DayZ the only quest in the game is to survive this seems an almost impossible task and you will eventually die. I have only played the pre-alpha demo and I have not fared well thus far dying at the hands of another crazy survivor and again in a fire. I have not yet managed to survive beyond the second day but the game intrigues me enough to warrant buying as soon as possible. The Indie Stone promise an ongoing development in a manner similar to Minecraft with updates coming constantly adding new weapons, Items and areas. Games like this along with Minecraft and the upcoming Under the Ocean should be admired by the larger studios who really need to take a lesson from this kind of dedication, I can’t help but feel the idea of putting out an unfinished game would be far less frowned upon if future upgrades and dlc were provided free of charge for you the consumer.
Throw into the mix a deep crafting system (barricading, cooking, weaponcrafting) and the option to co-op with your friends (surviving is less painful when you have someone you trust at your side) and you have here a project that might be able to oust even the great Mojang as top Indie developer.
Also this game may well prove to be good training for all of us if things pan out the way Joss Whedon predicts.
Keep your friends close folks ……. you’re gonna need them soon.
So last week I shared my first impressions from the EuroGamer Expo on Tomb Raider, Hitman Absolution and Doom 3: BFG Edition and in this post I thought I would finish you off with the other games I managed to have a blast on between rounds of Halo 4. Read on to hear my incredibly noobish opinions on games I don’t fully understand.
The Unfinished Swan
I thought I would start with this little number which I think was probably the most original title I saw. I didn’t even get a go on it as there was only a couple of monitors with it on but I couldn’t help just watching, mesmerised by the concept. This PS3 title was a first person title where the player starts with a totally white screen unable to see anything except some yellow footprints presumably made by a swan, that is until you start throwing clods of black paint all over the shop which helps reveal the level bit by bit. As the player hoys the emulsion about the maze is slowly unveiled to help you find your way with the end goal of catching that elusive hissing bird. From what I watched I was quite taken aback by the cleverness of the concept. I would happily propel paintball’s in this manner for a year. Definitely one to keep an eye on this one as it seems like to me like a sleeper hit in the making. It comes out on the 23rd of October in the USA and the 24th in Europe on PSN, but if you have Playstation Plus then you can bag this oddball adventure on October 16th in USA or 17th in Europe.
Out of all the games I played at the expo this is probably the one at the top of my shopping list. Having never played any of the previous iterations this one made me feel like I had really missing out. As soon as I got my hands on it I was immediately blown away by the quality of the graphics. I haven’t seen anything that really holds a candle to it, fair enough it was running on a monster rig of a PC but still it looked amazing. The new engine is apparently a real PC melter but obviously you can turn the settings down to run on a regular PC, but where’s the fun in that, I mean who would want to look into the uber realistic water only to not see your enemy reflected in it. I went for the keyboard/mouse combo over the control pad and jumped in. The gametype I played was very team orientated with the objective to capture an area and hold it whilst the enemy super jumped and invisified up to your location to oust you from the hill which is not exactly revolutionary but it doesn’t need to be. It wasn’t quite as frenetic or as frequent as I thought it would be but maybe I was unconsciously shying away from it at times, when trouble did found me though it was very battlefield in the way the guns handled and I even managed to drop a couple of people – which was nice, the gameplay was more disciplined and ‘realistic’ during engagements. I did die a lot though which I put down to my utter noobishness, thankfully I made up for points by getting to the objective which others seemed to ignore. The other game mode I saw being played but didn’t get a shot on was the new hunter mode which involves two players being armed with crossbows and the signature predator like shimmer invisibility going against the rest of the players as they shit themselves trying to work out where the shots are coming from. As I say this was my first game of Crysis I ever played and I really enjoyed it despite my lacklustre performance and for a game to impress me despite being fragged countless time is quite a tall order. Needless to say first impression goes a long way and I will be getting this when it comes out next February.
Yet another franchise I have never got into (damn you Halo) but as I was on a promise to one of our readers I thought I would give it a go. It did look lovely and I could certainly see the comparisons that others were drawing between this game and the world created for the new Tomb Raider. Being an open world game I just went for a bit of drive, tearing aimlessly through the lush jungle, which was fun for a while but then a guy on the stand told me to activate a radio tower to see the rest of the map. Once that was done he pointed me toward hang glider “sweet” I exclaimed “I am gonna hang glide the shit out of that hang glider!”. So a blasted my 4×4 all the way up this mountain full throttle….only to make to the top a crash straight into the hang glider and smash the shit out of it. My mourning period was immediately cut short when a bunch of terrorists streamed out, which to be honest were pretty easy to drop. Later I found the same when I took on a group of arseholes on a beach, sure they hit cover where possible and tried to make it to mounted guns when they could but I found the AI fairly basic, a little disappointing but on the flip side I did feel like rambo when mowing down these poor saps. Overall I had a pretty good time and am sure the full game will be a varied experience and hopefully the AI will get better on a more difficult setting. If open world shooting is your thing cop this on November 30th
This game has always held a special place in my heart as a wee lad. My teens were punctuated with the sound of engines and the alarm of pedestrians come dog food so when I spotted this I had to have a go. A crowd sourced project that brings an updated version of the driving gorefest to the mobile gaming world and it hasn’t lost any of its charm. With new levels, tweaked car mechanics and most obviously tablet adapted controls this still played just like the original, fast, fun and filled with death. On being presented with the cars to choose from I immediately went chose my go-to Carmageddon ride – Vlad the Impalers Annihilator. As in previous games this is still the fastest shit off a stick and if possible has even less turning ability. I basically straight line wheelied the whole course only turning when a wall forced me to, but boy those mugs in the road near the wall were done for, tasting their own intestines before they knew they had been minced. Thoroughly good fun. Meant to be out before the year is over on at least iOS, keep your engines hot and your spikes sharpened.
Here at TBoD we would like to hear your precious thoughts on any of the games we have mentioned here or in previous posts. Will you be getting any or all of these? Or do you have your hard-earned cash for something else? Thanks for reading and we look forward to reading your views!