The boys are back in town with a similar kinda funk again this week. We talk:
The Game Awards winners, including:
The PS1 turns 20
Our indie game this week is Before
See y’all soon!
The boys are back in town with a similar kinda funk again this week. We talk:
The Game Awards winners, including:
The PS1 turns 20
Our indie game this week is Before
See y’all soon!
All the gang is back together on our inaugural fortnightly cast. This episode, we riff on:
Blizzard’s new FPS/MOBA, Overwatch revealed
Arkham City easter eggs still being found
And we discuss the latest trailer for Telltale’s Game of Thrones
Our indie game this week is Zombie Night Terror
Goulish greetings Teabaggers!
In honour of Halloween this week, we have a spooky theme running through the show.
More of a discussion show this week, and we also cover:
Black Glove potentially coming to PS4
Hey dudes and dudettes,
Thanks for tuning in for another installment of the TBoD podcast. This week, we talk about:
With Clementine from Telltale’s The Walking Dead getting her very own action figure, we talk about what unlikely characters we’d like to see as action figures.
Our Indie game this week is Elegy for a Dead World
And finally…we do a short profile of 2BC Productions, a YouTube channel Crinbot has been watching a lot recently.
Howdy guys and gals,
Constraints on time means there’s no regular podcast this week. Instead, we have another installment of our Greatest (S)Hits. So put on some comfy clothes, settle into your favourite armchair or sofa, and crack open some booze to mitigate the aural assault we’re about to put you through.
Also, look out for some Eurogamer video diaries coming very soon.
Hello again friends,
We’re back again for your weekly dose of gaming news and banter. This week:
And finally……this guy completed Dark Souls, using a Rock Band controller…
Back to basics this week with our original duo The Quim Ninja and eremenko representing TBoD, Crinbot couldn’t make the show this week but the two of us still managed to go long as usual on the following topics;
our ‘we called the dog…’ game this week is The Firm,
Thanks as always for listening if you have something to say about the topics discussed hit us up on twitter or comment below.
This week Quim and I were lucky enough to be joined by the lovely Pete from White Paper games. After a Q&A session about Pete’s work in the industry and in particular on the studios debut title ‘Ether One‘ Pete was kind enough to stick around and discuss some of this weeks big news including;
Barbershop Duet (right click and hit ‘save link as’ to download)
Bum bum bum bum bum bum bum bum bum bum bum bum bum
try getting that one out of your head.
Quim and Menko are once again a twosome for this weeks episode, joined in brief cameos by This is Reklaw and BadMotherLicker. The focus this week is in shooters with the following up for discussion;
Cliffy B’s Bluesteak,
updates to Titanfall and BF 4,
all rounded out with a discussion about Violence in games
Apologies for the delay this week, I am useless.
This week we cover;
A few listener questions and,
and our ‘we called the dog….’ section covers the gorgeous ‘Long Dark’
Crinbot was once again absent so no song …. sorry.
We’re short a member again this week, Crinbot’s absence means we have no song either so apologies for that. We do have the usual content for your listening pleasure so without further ado the stuff we cover;
as always thanks for listening and com-like-a-scribe.
Hello Ladies and Gentlemen,
We have a special E3 cast in store today brought to you by two out of three of our regular hosts. The topics up for discussion this week are’
Hope you enjoy the show, let us know your thoughts on the top showings and give us a run down of who you would award what in the following categories;
Upset not to see
Best in show
Ok folks, welcome back to another episode of the TBoD Podcast, our lively debate this week consists of the following stories;
Undead labs were kind enough to provide us with a steam key for the latest DLC for the epic Zombie survival game State of Decay, I threw together a quick review featuring gameplay footage from my playthough of the game.
Check it out here or over on our YouTube channel.
Special thanks to The Wach for helping us to secure this review copy.
Another week, another installment on the TBoD podcast.
The topics on the smörgåsbord for discussion this week are;
and our Indie game of the week is “Total Chaos“.
As always thanks for tuning in, if you like what you hear leave us a comment or a review on iTunes, if you have a burning question that you need answering in a meandering tangenty fashion by all means give us a shout on Twitter, Facebook or leave a comment here on the blog.
With an Open Hand < — Right click and choose “save as” to download
Howdy chaps and chapesses,
Here we are again. Another week older, but probably not any wiser; you be the judge.
This week we talk:
XBONE price drops
Virtuix Omni secures funding
Playstation Plus free games for May
New Watch Dogs gameplay video
Civilization: Beyond Earth – wowzers…
Four player narrative coop announced for AC: Unity
Minecraft real-world application awesomeness
Our Indie game this week was Franchise Hockey Manager (chosen by Crinbot, obviously)
We’re back again for another week of epic gaming lolz. This week:
Continued nonsense from Call of Doody.
Nice words from a Titanfall dev.
And the PS4 gets a long-overdue update.
Hello boys and girls,
Welcome to another edition of the TBoD podcast, the topics up for discussion from our likely lads this week are;
Howdy chaps and chapesses,
TBoD return the normal schedule this week with more news from the gamesphere from the past 7 days or so.
We firstly bash Xbox for erroneous reasons; the Game with Gold this month is indeed Hitman: Absolution. Apologies to Microsoft…
We touch on our thoughts around the more broad points from Gagnon30’s recent post.
Amazon Fire TV, among others
The indie game this week is the truly excellent Gang Beasts
The crew reunite after a split to take in the sights and “experiences” of Amsterdam to talk through the latest news in gaming.
This week, we couldn’t really talk about anything other than the Facebook/Oculus union.
TBoD is back. After a week off due to illness (both mental and physical) and a celebration of new life we have returned for your listening (dis) pleasure. We do our best to catch up on two weeks worth of exciting gaming news including;
Evolve – a 4vs1 shooter from the team behind the awesome L4D,
BF4 – Resuming the stream of DLC coming out from Dice/EA and the implications on the buggy game itself,
Uncharted territory for Seth Gordon, the front runner to bring Drakes adventures to the big screen,
Titanfall – We couldn’t ignore the Xbox/PC exclusive this week of all weeks,
Sonic Boom - The return of the blue blur with a new look,
Destiny – Is the pressure going to get to Bungie as Activision/Blizzard announce expectations,
Elder Scrolls Online – Cause we can.
As always we have our regular segment “we called the dog…” in which eremenko talks about SpaceBase df-9
As always likecomscribe, hit us up on twitter, facebook etc keep an eye out for our streams and stay safe kids.
A Klaus Call <—– right click and choose save as to download
Another week, another TBoD podcast. Our new permanent line up stretch their vocal chords talking about;
The DRM debate that has escalated due to Sonys new ToS,
a touch of class from MS in the console war,
Crinbot and eremenkos excitement over a potential new Fallout game,
all the excitement and troubles of the PS4 launch,
and in our “we called the dog … ” section we highlight “Obduction” the new title from the creators of “Myst” and “Riven” which has smashed it’s kickstarter goal.
This week we are joined by Crinbot on a more permanent basis to talk all about the things that Games Media have been getting hot under the collar for.
We look discuss the announcement of Season 2 of Telltale’s The Walking Dead, a game eremenko and I are really looking forward to.
We lament the ever seemingly rushed launches of each next-gen console and the fact that Titanfall will not be coming to the PS4.
The news about the differences between the consoles achieving native 1080p has added yet more fuel to the fire in this already hot console war. We voice our opinions and read out a few from some of our followers on Twitter.
Occulus Rift is something we are really enamoured with and it was recently revealed it is coming to both PC/Mac as well as Android devices, something that got us throwing heart signs up all over the place.
We salute a developer who is not willing to bow to pressure and change their game just because of a little controversy
And its official, Mario Save Lives!
Let us know your thoughts on any of this or the other points discussed on the cast,
Hello wannabe futuristic city hackers,
Another week and another raft of stories in the gaming industry, some good and some bad.
On this podcast we discuss a few next-gen stories: -
The delay of both Watch Dogs and Drive Club and how that affects next-gen launch in general as well how one outlet is cancelling bundles that included these games.
Microsoft’s further push into TV Programming with show on street soccer.
Also we comb through the latest Q&A with Dave Dunn of Bungie.
Recently we at TBOD towers have been playing an insane amount of GTA V. Alas there are times when we simply cannot be attached to our consoles and thus cannot become lost in the world of Los Santos, during these moments it is absolutely vital that we keep our thumbs exercised and I’ve been doing so with a couple of real quality titles on my mobile.
I don’t usually like tower defense games but Ironhide studios “KingdomRush” was one of the best in the genre in terms of flash efforts, the mobile port was excellent and the new to android sequel “Frontiers” is an absolute delight.
It’s pretty much your traditional build, kill, earn, build, upgrade format but with a slight twist in that you can deploy soldiers from your barracks to block the path of your unyielding attackers. The theme of the game is taken pretty much straight out of fantasy epics like Lord of the Rings or World of Warcraft, fully equipped with Dwarven explosives experts, Elven archers, stout Paladins and crafty Wizards fighting for the side of good against waves of Goblins, Orcs, Lizardmen, Undead, Giants and overgrown insect pests.
What makes the “Rush” franchise so engaging is it’s upgrade system, not only do you have the opportunity to upgrade your towers as you go but each round see’s you acquire stars which you can use to bolster your troops abilities permanently. There are also hero characters available, these heroes can level up and improve their abilities through a basic talent tree upgrade system, one gripe I have is that despite having paid for the game there are still micro transaction to unlock further hero characters. It’s a massive pain but I can understand the dev’s desire to do so and can’t think of another example where IAP is handled so un-obtrusively.
This sequel improves drastically on the original in many ways that wont be immediately obvious, this isn’t a bad thing as the format of the first title was pretty much perfect but as you go through the levels you unlock extra tower upgrades, all of which are intelligently designed and oh so satisfying to use.
The second title I have spent some time with this week on my Android is a reworking of an all time favourite of mine, manage your planes, trains and automobiles in the triumphant return of “Transport Tycoon“.
I have spent way more time than I would care to admit with “Open TTD” and have loved every minute of it, when I was younger I was really into “Railroad tycoon” and “Sim City“, OTTD provided me with even more ways to interact with my city and meticulously plan train routes and station placement. I know it may sound boring to some of you but hey …. I don’t grief any of you for loving “My Little Pony” do I? Each to their own when it comes to entertainment eh?
So you can pick up an OTTD port on Android, but that’s all it is … a port. As impressive and achievement as that is it’s still somewhat buggy and the touch screen controls are pretty much non-existent. As such a genuine touch screen version is a welcome addition to the Play and iOS library. Add to this the cooperation of the original games developer Chris Sawyer and surely we must be onto a winner? In short yes, the game feels every bit as immersive as it’s PC counterpart which is an impressive feat. The interface has been simplified somewhat but just enough so that it is manageable on a four-inch screen you never feel like your missing out on anything. The game-play is almost identical to what you would expect from a tycoon game and despite the edited touch screen controls being a little tricky to get to grips with you will soon be joining towns with all the efficiency of the Japanese rail system.
I may be somewhat biased due to my love of this classic game but I cannot fault this port, it has a bunch of great challenges to complete and even the ability to play a sandbox mode. If you love city sims, strategy games or if you just have a penchant for playing with trains then this title is a must have.
To sum up, it’s really nice to see some titles coming to mobile that clearly have a lot of heart and soul poured into them and it’s refreshing that they aren’t hampered by ridiculously over the top price tags (*ahem* Square-enix) or riddled with in game adds (everything ftp on the Play store) hopefully this will usher in a new era of games that are priced well and play amazingly.
While we are on the subject of Mobile games with pure class…. please, please, please go check out Nicoll Hunt of I fight Bears debut title “Fist of Awesome” , I had a brief love affair with it at eurogamer and am off to go play it to death right now as it’s just come out for both Android and iOS. Review to follow.
We’re back from our stint in the capital at Eurogamer expo and feeling a little worse for wear. Hopefully this isn’t immediately obvious as we discuss some of the latest gaming news including;
Valves latest announcements,
Battlefield 4’s Beta launch,
Quims console conundrum,
GTA onlines teething problems and what little of it we have played,
If you enjoy the show leave a comment or rate the post, any reviews on iTunes would also be greatly appreciated.
This week took a jaunt to The Big Smoke for this years Eurogamer. We got to experience some of the latest and greatest next-gen queues, and at the end of those queues we got to play some sweet games. This podcast is about those games, and queues.
The games we got to play were: -
On PS4: – Blacklight Retribution, Octodad Dadliest Catch, Driveclub, Knack, Resogun,
On Xbox One: – Battlefield 4, Titanfall, Dying Light.
On PC/Occulus Rift HD: – Dream, Surgeon Simulator (Rift), Skipping Stones.
On iOS/Android: – Fist of Awesome, Framed.
It seems the only gaming I get to actually do as of late is during those snatched moments on my iPhone and when I buy a game I want to get my money’s worth. Futuridium Ep definitely makes you work for it.
On their site the developers of Futuridium describe the game as a “retro fast paced shoot’em up with a modern twist” and to be “insanely fast, [with an] insanely hard difficulty level” and boy are they right. I’m not going to lie, if like me you think you can breeze through this game, think again. The difficulty curve on this space em up is steep enough to make you pass out from the G-force, but if you persevere the reward is a definite draw to play on.
The art style of Futuridium for reason makes wonder if this is the creation of some unholy carnal act between the movie Tron and the PS1 classic Wipeout, all polygons and sharp edges. It’s pretty pleasing to look at with its Technicolor palette and could never be described as dull. Not the most graphically refined which I think was the intention this title as just enough polish to make it nostalgic rather than dated.
The touch based control scheme took me a bit of time to adjust to, unintentionally banking into the dreadnoughts below numerous times, I think this partly may be down the to the responsiveness of the touchscreen being a little lacking. However once you have had a couple of test flights so to speak then the challenge really begins – The premise is to fly your ship and shoot the blue cubes, when all are destroyed then you unlock the core and away you go to the next level. All the while you energy is sapping down only to refill at the end of each level, so efficient gun play is essential. Continues are given dependant on your score, but if used your score is wiped and you continue from where you left off with nothing to show, great if you just want to see what the next level looks like but if you are looking to set a high score this game is unforgiving with your shortcomings.
The soundtrack itself should be quite pleasing to fans of glitch hop and electro, jazz flute fans less so, regardless the soundtrack goes really well with game play and if you want to listen to the tracks sans space flight the option is there in the menu. Another nice little feature not really seen on the iOS store that can also be found within the menu is the ability to gift the game friends who co-exist in the Apple ecosystem, if you can’t persuade your friends to buy and you think they must play then buy it for them! I do think a slight trick was missed here would be if the game was multiplayer, then this kind of gifting would mean more but still, nice nonetheless.
Overall if you can get used the ever so slightly awkward controls and the punishing progression mechanic then this should keep the hardcore gamer and the masochist in you both entertained. Its available on iOS now for £1.49 or your currency equivalent. Insert coin and get blasting.
You would be forgiven for thinking I’d given up the writing game but alas I am back once again to delight and amuse (read: annoy and bore) you all with another little review of another lovely little title that has captured my heart.
A Ride into the Mountains
Chia-Yu Chen & Lee-Kuo Chen
Those of you who listen to the podcast will already know I have been struggling to find a game worthy of sinking my teeth into after beating “The Last of Us”, little did I expect that the game to snap me out of my funk would be such a simple little gem.
The premise is not an original one, you play a young man, an evil has been released … you must stop it, hardly ground breaking stuff but it’s the presentation and the execution which has won me over. It’s always nice to stumble across a title which tries to do things a little differently, not satisfied with being a just another build and go title or a rehashed puzzle game or a blatant rip off of another succesful title, a game that takes on and brilliantly utilises all of the functionality of our ever-present pocket pals is difficult to find …. this is one of those games.
The core of the game play surrounds guiding our pixellated hero through a series of levels taking down evil shadow creatures with your bow, whilst dodging their attacks with the maneuverability granted by your trusty steed, it all feels rather easy at first but the learning curve proves pretty steep. Every shot counts and the game can be brutally punishing should you let yourself down with a mis-timed loosing of your bowstring. The enemies get smarter, faster and more aggressive as the ride goes on and the end of stage bosses can and will destroy you time and time again.
Being both simple and brilliant at the same time is a feat few manage to achieve but here we have a game that pushes the boundaries of mobile gaming, which all the while retains a strong sense of familiarity kind of like an exotic oriental tea in your favourite old mug. By combining elements from all kinds of genres the Chens have come up with a formula for guaranteed success, I think I have figured out that formula have a look for yourselves and see what you think.
Can you figure this one out? I’ll give you the cheat sheet at the end.
As with another of my favourite mobile games (Super Bros “Sword and Sworcery”) this game opts to go with a pixel art style rather than attempting to create console level graphics on your smart device. This coupled with another excellent midi soundtrack lends the whole thing a delicious vintage gaming feel which I suppose is part of the reason it feels so familiar to me, but this familiarity should never be confused with a lack of imagination because the world created here is one of much mystery and intrigue. Anyway what are you still reading this for? The game is less than a buck/quid go buy it and see for yourself.
P.S. For those of you who are interested and didn’t already figure this out the formula…. it means nothing it was just an obscure way to reference a load of games that this one is influenced by without actually naming names as such, the rundown of the games is below.
If you take the epic adventure nature of SotC (Shadow of the Colossus) and divide it by the serene peaceful surroundings of JnY (Journey) times that by the simple controls of aBrds (Angry Birds) add the square root (side scrolling beat em up mechanic) of SoR (Streets of rage) and take away the shitness of build and go games like FVil (Farmville) you’re left with x i.e something marvelous like “A ride into the Mountains“.
Thanks for reading.
Down to just the dynamic duo for the second week in a row Quim and eremenko discuss what they’ve been up to in gaming this week along with a whole host of gaming news including;
- One Finger Death Punch in our Indie spotlight
and much much more, give it a listen and feel free to agree or disagree in the comments below.