Part two of our nostalgia riddled trip through the ghosts of gaming past this week, I’m sure there are some titles you remember in here.
Let us know if there are any you think we criminally missed out.
Part two of our nostalgia riddled trip through the ghosts of gaming past this week, I’m sure there are some titles you remember in here.
Let us know if there are any you think we criminally missed out.
This week we’re doing something a little different, those of you who have followed us since the dawn of TBoD might remember a little post we made by the same title. Today we are re-visiting that post in an audio fashion.
Talking about the games that began our love affair with the medium and cringing at our early inept attempts at blogging, have a listen and let us know what your favourite games were way back before 1080p 60fps was even a thought.
Word up suckers!?!
Apologies for the delay friends, we couldn’t get this cast out last week because of reasons, not the chocolate chew.
We’re joined this week by the Spectacular Spieman for The 8-Bit Bears, talking about the games that we are most hyped for in 2016.
Let us know if we missed anything as always, thanks for listening.
What’s the word Teabaggers? Hope 2016 is treating you all very well.
This little show is a round up of our favourite and most disapointing games of 2015 so give it a listen and do feel free to let us know if there are games we missed (we know there are).
Tune in next week when we’ll be talking about what we’re most looking forward to in 2016.
As a special bonus I’ve thrown the song from our Christmas special that I stupidly neglected to edit onto the end of that episode, have a listen but don’t tell Michael Buble because he’ll be quaking in his boots at Crinbots dulcet tones.
Seasons greetings you filthy animals. Some of you may remember we did something a little special for Christmas last year, if you don’t that doesn’t matter because we have something even better for you in this festive season.
Apologies for the delay, the edit for this was insane, stick around after the credits for some bonus content.
Happy belated Christmas and enjoy the show.
Quivin Ninjillister – The Quim Ninja
Marvwad – Cribot aka Gazwad
Harremenko/Harrenko (depending on what that part of the script stated) – eremenko
Soundboard Excellence – Emma
Halovember is over teabaggers and you know what that means… a return to our usual musings and ramblings about games and gaming. This week we’re talking Fallout, Hearthstone, Halo vs Destiny and the everlasting importance of solo gaming expeiriences.
Be sure to give us your thoughts on all of the topics discusses in the usual places as always.
We’re rounding up our second month of Halo based content in true TBoD fashion, with a meandering chat about our hopes for the future of Halo. We’re talking everything from story to multiplayer so there will be spoilers aplenty… watch out for those.
Next week we will return to our regularly scheduled programming and talk about something other than Halo but we will probably still talk about Halo some too.
Hi there Teabaggers,
Thanks for sticking with us through a Halo riddled couple of months, just a short while left til the end of Halovember. We are once again joined by Sir Woaf and Lady Dunderkitty for this TeaBook or Die Club episode where we dissect Saint’s Testimony, the short story about an A.I facing a legal trial to save her own life, written by 343’s very own Frank O’Connor.
Read the book, play Halo 5 and have a listen, things get majorly spoilery so don’t jump in until you’re all caught up. Thanks for stopping by as always and be sure to share your thoughts on this or any of the other topics discussed via the usual methods.
We’re back on the Halovember trail, this time we’re belatedly discussing the second season of the hunt the truth saga, be warned this cast is spoilery.
We’re joined once again by The Woaf to lend his expert analysis over what turned out to be an excellent piece of entertainment and marketing from the minds at 343.
Do let us know what your thoughts on the second season were and what kind of things you think may carry over into the continuation of the Halo saga.
I like to vacation in the Mayan Riviera in Mexico at least once a year. It’s a land of all inclusive pampered delight. Where the food and drink is great and plenty, I can get away from work and relax with my wife. Mexico is my happy place.
So as I sit on the eating bed in the far north in a Canadian hotel, I feel calm enough to order Mexico food for dinner, I want to feel like I am in my happy place.
We are talking about emotion.. in this case when you are a fan of gaming franchises its mostly emotional between releases. Of course as a franchise gets long in tooth, the emotion ramps up.
As I eat this taco salad I realize that Canadian Mexican fast food is not what I get in Mexico…
I also realize for me the gap between Halo 4 and Halo 5 has been more like an emotional ladder resembling grief. But with a better outcome cause the only thing dead in the end is a few grunts when I fire up Halo 5.
All these classic states of grief came out and I evolved as we got me and more information on Halo 5 as it was developed at various stages after Halo 4.
Here is the official medical summary..
This following part should all be read like whispering.. like the voices in my head!
Denial and isolation
Yeah, I’ll go dark. I have heard a few notes about Halo 5. New guy Locke who’s tires got pumped with that movie Halo Nightfall. Frankly, I am not warm and fuzzy… where is Master Chief… won’t he find Cortina….? Where the hell is Lockes personality… he looks like the Old Spice guy but nowhere near as peppy! I hide from the online Halo community as I am in denial of this change.. I hide in a sleeping bed lying with Titanfall as my whore. She knows how to have a good time… but I lack the history and the story Titanfall falls short on. I’m interested in its potential.. but those memories of precious Halo choke me up.
Okay… so what the hell… Spartan Locke is the posterboy and what? He seriously is hunting the Chief? He’s not a traitor! What type of pot did they legalize I’m the Pacific North West because I won’t let this **** fly! So begins my twitter bashing of Halo 5 and its heretic like path!
And who the **** brings back Fotus armor? Come on you space rhino loving bastard!
If only 343 would have stated true to the unicorn like “Real Halo”
If only I had diversified my game library to not be so invested in Halo.
I pray to God. .. “They gotta make Halo 5 work or I’ll end up in a gutter playing some crap game like Destiny as I have gone insane due to 343 lack of proper Halo guidance”.
I do a rosary on the steps of my local church, which I think is actually a synagogue which has nothing to do with Mexico… that’s for sure.
This hot sauce is really hot.. serves me right for putting salsa on a salad
I play the Halo 5 beta I get picked off every 5-10 seconds like COD. I am not having fun most of the time.
I ignore the fact that during Reach beta I felt same way yet when Reach went gold I loved final version.
I have a good game and then get hammered the next 5 at a 1-4 k/d clip. This beta looks great but is killing me. I’m off the rails dejected…. its tough eating good corn tortillas in the fetal position.
I slowly start to pay attention to the news in community. I see glimpses of changes and more concrete information on what the game really will be like. My eyes a just to the sunlight and cheeks are dry from Halo tears.
I sit and ask.. “What did i want Halo 5 to be?” And I can’t answer.
“I want to have fun” is the only thing I can come up with after a long awkward pause.. which considering I am alone should really be awkward, but sounds good and dramatic when one reads it.
News of the massive forge and clearer news that req points won’t hurt old school gametypes show promise.
Finally I accept that Halo 5 is it’s own thing.
I accept that different things are being tried and balance with old.
I accept that the days of Halo 3 heyday matchmaking is gone and it’s unfair to compare to anything else.
I accept that I have forever lost my CQB, but the recruit gear looks good.
I also accept that eating nachos after the salad has made these chips way too soggy
I accept I am actually ready and eager to play Halo 5.
I accept I have the need for a churro however…
My name is Gagnon 30, and I’m a Haloholic….
Halotober continues here at TBoD as we bring you our favourite things and moments from the franchise that we love.
For this show we have enlisted the help of some very special guests;
We ramble on about the things we love most about Halo and go on endless tangents about whatever comes to mind.
It was really great to have these guests on the show and we would love it if you go and check out their content (after you listen to the show).
Thanks for listening, let us know if we missed your favourite thing about Halo or if you disagree with what we believe are the parts that make it so special.
Until Dawn Spoiler Cast < right click ‘save link as…’ to download.
Quim and eremenko are talking spooky stuff this week, in the first of our two part special dissecting our decisions in Supermassive games’ PS4 exclusive Until Dawn.
For those who don’t know Until Dawn is an interactive horror adventure starting Hayden Panitierre and Brett Dalton, heavily influenced by epic genre slasher films and the recently popular adventure games like Telltales The Walking Dead, Dotnod’s Life is Strange and many others.
Tune in to find out how we fared and compare our first run through with yours.
I know it’s been some time since my last post. Life gets in the way at times. Here is the next instalment of my piece. Please leave any constructive criticism or even shoot me a like if you enjoyed it. Previous Chapter: http://teabagordie.com/2015/02/09/halo-echo-chapter-2/
“Where in the hell do you get off telling me how things are going to work.” Admiral Parangosky scowls in a condescending tone. Aaron stands in front of the Admiral unfazed at her verbal assault. No one has ever dared to question the Admiral much less tell her how things were going to work. Aaron turns to the rest of the team and signals for them to leave the office. He turns back to Parangosky, removing his helmet and placing it ever so gently on the desk between himself and the Admiral. He looks at the Admiral as she gives him a furious scowl. He looks back down at his helmet and takes a deep breath contemplating his next words very carefully. These words could determine, not only his future in the UNSC, but his very existence. The power the Admiral wields is great and typically unforgiving. Not many have gone up against her and survived to tell the tale. He slowly raises his eyes to her and begins. “I said, I am now the leader of Echo team and any orders or battle plans come through me for approval. If this is a problem then you can find yourself a new team of spartans.” The Admiral looks at Aaron and rolls her eyes in frustration realizing the predicament she is in. Where would she get a new team of spartans? Doctor Halsey had all of the other spartans training on Reach. It would be impossible to acquire a new team now. Aaron knew this and used it to his advantage. Parangosky grits her teeth together as she realizes her worst fear has come true, Aaron now ran Echo team. “Listen Aaron, I need to know I can count on Echo team to carry out their missions. Can I count on you to carry out my orders?” she looks at him questioning. “Till my last dying breath Admiral, the problem lies in the execution of your orders. Due to faulty ONI intel, we ended up being surrounded. I saw it coming but Jack insisted on following your orders. We need the ability to think creatively and change battle plans as needed. We don’t operate in a vacuum out there,” raising his voice as he speaks. The Admiral looks down at the helmet on the desk and ponders for a second on what to do. She reaches into one of the desk drawers and pulls out a set of lieutenants’ bars. “Very well, I am giving you a battlefield commission as a Second Lieutenant. Echo team is yours now Aaron.” The Admiral leans over and pins the bars onto Aaron. She then leans out the door and signals the rest of Echo team to once again enter the office.
The Admiral reaches for her data pad to bring up Echo’s next mission. “The planet of Harvest has been out of contact for several months. Efforts to contact the planet have failed and the only message received was from the scout vessel Argo which confirmed arrival and went dark as well. Battlegroup 4 was sent to ascertain the situation. Upon entering orbit the Heracles spotted a ship of unknown origin that proceeded to open fire destroying the two ships accompanying the Heracles in a battle that lasted less than one minute. The unknown ship was said to have taken no damage. The Heracles managed to get to slipspace but only after sustaining heavy damage. I need you men to join the Point of no Return on a scouting mission to get a better idea of what we are dealing with.” Aaron nods in acknowledgement and the team leaves for their ship.
The trip from Arcadia takes several weeks but when they reach the Epsilon Indi system the Point of no Return exits slipspace well out of sensor range of any ship as to avoid detection. The ship is able to use its stealth design to slowly venture toward sensor range of the planet. In orbit of the planet is a large purple vessel. This was the vessel that had destroyed Battlegroup 4 in under a minute. Captain Tolbertson decides to take a cautious approach and keep the ship in a synchronous orbit on the opposite side of the planet. From there the ship can freely move pelicans to the surface so Echo team can investigate properly. Once they reach the planet’s surface the marines are horrified at what they find. The entire city is burned to the ground and the planet’s surface is solid glass. Only shells of the very largest buildings still stand and no signs of life are evident. Echo team moves into the city’s central square in hopes that there are survivors in the city evac shelters. Fire and smoke fill the area choking the air completely out. The entire city center is deserted and desolate. Ryan begins accessing the cities central network in hopes of getting some information of what transpired. “I’ve got something Aaron,” Ryan states. The team converges on the monitor to see a video stream from the cities central vid net. The team watches as ape like creatures, covered in long fur, wielding spikers, plasma rifles, and the ever dangerous brute shot, charge at the colonial militia as they make a vain effort to repel the onslaught. The overmatched militia is quickly defeated and the city is overrun. A few units of UNSC marines make valiant stands but are outnumbered and quickly fall back. “It looks like most of the civilians made it out,” Ryan observes on the video of the evacuation through the space elevator. “Good, these brave soldiers did not die in vain at least,” Aaron responds. Ryan downloads all of the video feeds that were still useable and they destroy what’s left to prevent anything from falling into enemy hands. Echo returns to the ship and with the help of the ONI operatives, compiles a loose organization and threat assessment of the new alien faction. The aliens call themselves, The Covenant.
Before leaving Harvest, the Admiral radios with one more mission for Echo team. Outpost Gamma is an ONI research facility in the Vigrond highlands. ONI was conducting top secret research on some ancient artifacts found in the area. Echo was to secure the data for transfer and destroy the building and all its contents. When Echo arrives the building already has visitors. These were new creatures, tall, agile, lizard like creatures that wear protective armor. They carried the same plasma rifles that the brutes had but they also carried something else, a four foot long sword made of hard light. This weapon could slice through anything like a hot knife through butter. Aaron knew these creatures were not to be trifled with. Echo manages to enter the building without detection and they find a spot to watch the new enemy for possible weaknesses. Aaron radios the ship about their new discovery. “Echo one, do you copy?” asks Captain Tolbertson. “Go ahead Captain,” responds Aaron. The Admiral wants you to complete your mission and if possible capture one of these new enemies. She has some questions she’d like to ask.” “Roger that Captain, Echo will execute.” Aaron turns to his team and signals them to move out. Echo makes their way down into the bowels of the base. They get positioned on both sides of a narrow corridor as thee elites make their way down. Aaron is the first to make a move as he reaches out to grab one of them by the throat. The elite quickly reacts and pushes free from Aaron’s grasp as he pulls out a plasma rifle. The rest of Echo team opens fire on the elite. The short bursts of bullets ricochet off the energy shields harmlessly. “They have some kind of shielding, suppressing fire!” Aaron barks at his team as they open up with a hailstorm of lead. Aaron strikes outward at the elite in front of him with the butt of his rifle striking it in its large mandible jaw. With a small pop, the shields of the elite collapse and the elite falls to the ground in pain. Aaron pulls out his M6C magnum pistol and puts a single round through the back of its skull. The elite slumps to the ground in a lifeless heap as bright purple blood flows from its cranium. Echo takes cover behind a wall as more elite’s converge on their position. Echo begins a suppressing fire forcing the enemy to take cover themselves. The two sides exchange fire for several minutes while neither side gains an advantage. Aaron moves around the flank of the elite’s and manages to kill three of them using his DMR rifle. The DMR has surprising effectiveness against the enemy shielding as he moves to turn their flank. Aaron is about to move forward when suddenly a team of new elites enters the battle. These elites wear a muted pink armor with a helmet of great prominence. They move like a pack of wolves, in perfect synchronization. Aaron begins firing on them and quickly finds their shields to be of greater strength. Aaron orders the rest of echo to move forward to suppress the oncoming threat. One of the new elites charges at Aaron with his energy sword drawn. Aaron raises his rifle to stop the sword from coming down and striking him. The rifle stops the sword but is disabled in the process. Aaron quickly spins to the side of the elite and with a quick thrust, submerges his spartan knife into its side. The elite writhes in pain and lets out a scream as he falls to his knees. The others are quickly taken down by the rest of echo and the elites begin a full retreat. Aaron bends down to retrieve his knife as the zealot lays on the floor struggling to breathe. “Looks like we have our prisoner, radio for evac, they’ll be back soon,” as he struggles to catch his breath. The pelican lands quickly and whisks Echo back to the Point of no Return. The ship’s crew works at a furious pace as the covenant ship approaches them. The Covenant vessel closes into weapons range as the Point of no Return narrowly escapes to slip space.
Echo’s prisoner sits in a chair in a dark, cold room, feet chained to the floor and hands bound together behind him. The elite’s breathing is heavy and labored no doubt from the six inch knife wound in its side as bright purple blood drips to the floor making a subtle pitter patter. Silas and Vince stand at the door with weapons drawn, at the constant ready. Aaron enters the room with the rest of echo in tow. He looks down at the elite and with an almost psychotic look speaks to the elite. Artemis, the ships A.I. translates, “You’re going to tell us everything we need to know, aren’t you?” The elite replies by spitting a mouthful of blood at Aaron, splattering his face shield. Aaron turns toward the communication terminal where Admiral Parangosky is watching in person. “You sure you want me to do this?” Aaron questions. “We need any information you can get, by any means necessary,” the Admiral replies in a cold and emotionless tone. Aaron turns and strikes the elite in the face breaking the creatures jaw. The crunch of bone is slightly muted by the blood oozing from the elite’s mouth. For the next several hours Aaron and Vince take turns beating and torturing the elite. Ryan and Silas stand outside the room listening as the elite lets out blood curdling screams. Ryan and Silas didn’t have the stomach to watch. The door opens and Jack exits with a scared look on his face. He looks toward Ryan and Silas and says, “Had to take a break,” with an exasperated look. Suddenly a gunshot rings out followed by a thud to the floor. The door flings open as Aaron is holstering his pistol. “We got what we need. Open a comms channel to the Admiral.”
HERE IS THE INTRO .. WHICH I SHOULD PROBABLY FIND SNAPPY THINGS TO SAY IN…
Being a sports fan, or at least fan of certain sports, I always use sports terms and organization in many facts of my life. I use a ‘bench’ model every day at work to grown my office better, fellow employees are teammates and we use ‘game strategies’ tackling projects.
So when I look at the next 4 months, I see an incredibly busy ‘season’ for the gaming part of my life. While I am thoroughly excited at the new tiles coming out, the more I sit and think about it, the more I worry.
So what makes me happy going into the season? Halo 5, Rainbow Six Siege, Star Wars Battlefront, Black Ops 3, Assassin’s Creed Syndicate.. plus a few others to lesser extents. Normally my son and I have 3 maybe 3 titles we look forward too in the fall and Christmas period, but now we have overload!
Now that’s a lot of games, but then I realize the backwards capability for the Xbone will kick into high gear in the same period & 2 of my 360 favorites are coming to the new Gen in Halo Reach and Halo Wars.
Now for these backcap games, they are only gravy, the main course of new releases is gonna leave little time for them.
Even the new releases will leave little time for each other. When you couple in the most important factor for basically all of these particular new games coming out, multiplayer, then we have a problem.
Insert sports analogy here. We’re down by a goal with a guy in the box, it’s 4th and long, 2 outs bottom of the 9th with 2 strikes needing a run, the ball is in the sand trap.
What will happen to the numbers in these gaming communities?
Face it, back in the day Halo 2 was king on large part to lack of true competition. It’s why to many gamers lucky enough to be around then, that this was is considered the golden era of their community.
But even fan boys like myself with Halo will admit, we now have so much choice to cycle to other games, at the very least between new Halo releases and updates.
But it’s no longer a sign that a fame is ‘bad’ when on release you’ll see tens of thousands of players in lobby count, go down to a few thousand 6 weeks later. It’s fairly normal.
So when you have so many multilayer games out in short period of time, there will be communities that simply will get shafted on numbers game.
Make no mistake, COD with BO3 will have huge numbers consistently this season, and I believe Halo 5 will have solid numbers at least better than Halo 4 did.
But games like Battlefront and Rainbow Six Siege which have been years since last releases, will no doubt suffer greatly.
While I have read some negative things about Battlefront, I’ll judge it when it comes out. I feel alot of the negative vibes are from people who didn’t play original versions. While dated compared to modern day mechanics, I still occasionally fire up the old PS2 to play BF and love it. If the game plays same with new graphics, he’ll that’s enough for me!
Now with Siege it’s interesting for me. I never was into the previous versions. Vegas was a little too vanilla for me. Yet when I played Siege at Montreal Comic Con, I was blown away. Now yes, it was MLG type 5 v 5 with full teams all with headsets, massive monitors, free Red Bull and screaming fans. But it rammed home the true team multilayer experience that for me and literal millions of others is core to our game play experience. Communicating while going for clear goals, strategy and understanding.
But how will what are essentially new communities (due to time between games for Battlefront and Siege) expected to grow? Too many other games to pull one away to give it a fair try.
Another contribution to why there are lack of headsets on most multiplayer lobbies, and half the time those with them nearly trash talk teammates or we are forced to listen to their music blasting in background? Well its a bi product in large part (I feel) to the migration of players to and from different games thanks to choice and competition.
Let me differ to Titanfall. Where on the Xbone it released in March. The XBone was still very new and there were a limited number of games to compete with it. Plus at its time of the year for release was one of the only new ‘new hotness’s’ out there, overall and especially in its genre.
So Titanfall for new first few months had a really great community resembling a bit more of tighter old communities. There was alot if players, alot of headsets being worn and a surprisingly low amount of disrespect when people chatted. But when the fall came and new releases were abundant, the community faded to that of what is more typical of our current time.
IS IT ME? DOES THIS FRIENDS LIST MAKE ME LOOK FAT?
Now do not get me wrong, choice is good. Also, l’ll be honest, as a middle aged guy who is sometimes lucky to find a couple of hours an entire week to play any games, I don’t have a huge list of XBL friends. This means of course I can’t go online and say “Oh those 3 guys are on and we play Payday 2, those 2 play Far Cry…” then simply send invite. My son can jump in and out of any game because he does have a comprehensive fiend list and knows these type of dynamics. So part of my rant your reading is part of my own demographic placing.
Funny though eh, cause my demographic is the guy who buys 2 xbox ones, an extra hd tv and closing in on 2 dozen full priced games for the Xbone in short period of time! The demographic with a larger expendable income compared to a 19 year old!
Did I just mention money? Oh yeah… those 5 new games we have targeted in our home cost money. While Halo 5 will have free map packs for once (After MCC fiasco it’s the least they could do) it’s still 80 bucks before tax. Siege will set me back 115 more… and the other 3? Ugh!
But there is no gun to my head of course!
Alot of people who are tighter on money (And I am not set financially by the way) are being more practical by picking and choosing priority games and buying those lower on list later. But my fear in approaching this angle is that any of these individual game communities I hope to be a part of will be gone by the time I finally join too far after initial launch.
LIGHT AT THE END OF THE TUNNEL?
But hey, overall console communities are strong. At the point we are now in the new Gen, more units of PS4 and Xbone have sold compared to same time 360 and PS3 were launched, & obviously more than the original Xbox and PS2. So numbers wise, one could argue the overall number of players can support more communities with larger than previous Gen numbers had at this point in time.
Of course that last statement I am saying there is hope to make me more optimistic. That this season’s bevy of games all have a shot at a decent heyday. Not doomed to deflate to nothing like Sunset Overdrive. (Thank god I never bought that)
I have to go on record that if all these games are major bug free, I wish that they have dedicated fans like Destiny does, so instead of rushing to play all these games as soon as they are out to get best community, I can look at the following 6 months after release and not worry.
Good lord, I kind of complimented Destiny, not the game thank god, but the community around it.
Take note as a hockey goalie for many years, I took many pucks to the head. (And other more sensitive parts)
YET AFTER THIS LONG RANT…
It will be a busy season, and honestly while I have concerns, I think, hope & dare I say pary… we all will be winners.
Glass half full… game isn’t over till fat lady sings, there still is time on the clock.. insert sports cliché here.
Intense action, cool weapons, LOADS of monster slaying… and boobs. That’s right kids, I’m talking about the Witcher 3: Wild Hunt and why you should be playing the hell out of it right now.
With this years conferences winding to a close we give you a solid rundown of our thoughts on the the four big conferences from Microsoft, EA, Ubisoft and Sony. This show will also be available shortly on our youtube channel so be sure to check them out there to see our shiny happy faces.
Whether you are hearing this news for the first time our re-living it through the eyes of TBoD let us know your thoughts on everything that transpired at E3 this year, who gave the best performance? Who has the best games? Let us know in the comments below.
Pr3 Special < – right click save as … etc
Welcome fellow Gamers,
That’s right it’s that time of year again, time for the biggest event in gaming. If you’re anything like us you’ve got it marked on your favourite calendar app with a little heart drawn around it, we are so psyched for this years event as we are every year.
In this special TBoD Podcast we discuss the things we are most looking forward to seeing from each of the companies headline events;
and for the first time ever the PC master race will be able to revel in the glory too.
In addition to the run down we also make some crazy/not so crazy predictions of our own.
Have a listen and let us know what you think and we’ll see you at the show ;)
Teabag Like I should < — right click and save link as to download
Apologies for the delay but here is the latest episode of the Teabag or Die Podcast.
We’ve changed the format this time out and we’re talking about various nerd pursuits, Quim has been reading Comic Books which special guest star BadMotherLicker aka MegaSpaceNinja jumps in on and eremenko has been watching anime and we thought we’d share that with you.
Among the topics discussed;
Final Fantasy Type 0 HD,
Ori and the Blind Forest,
and much more.
Hope you enjoy let us know what you think below.
So, what is ahead for Titanfall?
Well although soon after its release in 2014 it was hinted there would be a second version on all platforms. This future however, was only finally confirmed from Vince Campella recently. But honestly, a sequel is no big surprise. While its population numbers have gone down, There is no question the game had an amazing first release & at the very least could be included in the discussion for best shooter of the year amongst any title, AAA or not.
So back to what is ahead? Now at this point it’s all speculation of course what Titanfall 2 will be. if we go back to the first Titanfall, little was known on hardcore details on things like game types & number of maps until nearly the March 11 release. So speculation what would likely be at least a year in advance of the next Titanfall is speculation to say the least. (We don’t even know what the timeline is for release of Titanfall 2)
However there are certain things we should logically expect & others we can toss up and see if they can stick. Respawn games earned a few things with Titanfall that give it the benefit of the doubt, so no matter what the end result, I am going to buy Titanfall 2.
Let’s talk about what will obviously change in Titanfall 2
There will be different Titans, weapons, tactical abilities ect in the next release. While I am not a fan of the Call of Duty style ‘million-and-one-things’ you can equip your gun & character with, there is no question we will have a list longer to choose from than we did in the first Titanfall.
The key here is that Respawn has the right formula, what I saw as magic formula they had in the first Titanfall to give you options but keeping great balance. If you used the heavily armored Ogre Titan, it took a beating but was slow, while if you went for the nimble & fast Stryder, it couldn’t take too many hits. This balance was in all facets of things you could choose from as well, like weapons & tactical abilities. The more options you give to customize the more easily imbalance (Gaming terms ‘OP’ also explains it) can be put into gameplay.
For the Titans, the ability to choose from more than 3 & I would think more importantly flexibility to customize your stable of Titans is a gimmie . Even last year, Respawn earnestly added Titan logos & extra Titan AI voices when the community called for customization. I don’t think there will be revamp of the amount of slots one chooses will change though. 1 Titan frame, 1 main weapon, 1 tactical ability, 1 ordinance, while the current choice of 2 ‘kit’ items COULD be made into more without major imbalance issues. If they add the ability to have 2 different main weapons at once, it makes me scared.
I can’t stress that the choice from 3 basic Titans & a compact list of weapons & perks for your mech was a plus for Titanfall, there is room to grow. Let’s just not go overcomplicated & needing a copy of Coles Notes to figure out what the perfect combo is for you & the 200 different things you can combo like COD. ‘K.I.S.S’ is the way to go, or at least not to stray too far from.
It is the same for weapons & Tactical Abilities. The Respwan team had some kick ass stuff in the first Titanfall, just don’t overdo it with too much in Titanfall 2.
The question is can respawn continue to keep balance with additional choices? Pointe finale.
Now one thing Titanfall did & will surely continue to do is push the envelope on new game types. Frontier Defence released months after launch was a massive addition to the game. (For free let me remind you all.) Respawn will at the very least be able to tweak Frontier Defence to add new wrinkles to it. (I have personally gone on record saying it would be nice to be the attacking force on this game mode!)
The levelling up system was tweaked as the game got older. Some challenges like the unreal 50 Gooser challenge was toned down to 5 as best example. Respawn will have to likely add more levels to the current 10-50 system as many hit the cap quickly. But add in the rank chip which was introduced in the fall of 2014, & you have multiple ways on enticing you to keep playing. It would be only natural they add more.
How about a few things not so guaranteed (in my opinion) but are not a stretch to be in Titanfall 2?
The elephant in the Titanfall room has always been campaign, in particular single player.
I have always been on the record saying Titanfall had been planned as multiplayer only. The campaign they put out was (IN MY HONEST OPINION) an appeasement deal where Respawn made an effort to give something of a campaign without major redesigning the release timeline of the entire game.
In a world where no shooter game can claim having a stellar campaign & multiplayer, Titanfall doesn’t need campaign. Yet hey, playing the campaign as it was in Titanfall 1 was a good place to play other noobs & learn the ropes. Hell, if you aren’t a noob & need some challenges like wins & pilot kills, hunting for noobs on campaign is fair game!
However a different sort of campaign is likely with Titanfall 2. There is a storyline there where a major shift in its story happened at the end of the campaign. So the groundwork is there.
Whether it’s a twist to the current campaign set up, or if it’s a new single player offline version, here will likely be a campaign there.
How about adding more players?
At first I found 6v6 not very “next gen” in Titanfall. But then playing COD on & off I realized that extra humans might make the game too COD-like in how you can kill 40 humans & die another 35 times in a single match & it’s normal. Titanfall had a good balance where you couldn’t camp & live the whole game not dying, but you also didn’t buy the farm every 5 seconds. Additional players must go hand & hand with bigger & better maps.
The maps in Titanfall are outstanding, so don’t take my last statement wrong. Titanfall I believe was the shooter game that had the best set of factory shipped maps in at least the last 10 years. But if you are going to add extra human players, you need to make sure those maps can handle it without changing the game flow.
Another way to add extra players is for particular game types. Even the choice of having standard 6v6, then offering option for (to borrow from Halo) ‘Big Team Battle’ of say 8v8 or hell 12v12 could be there.
I loved the 2V2 last Titan standing game, why not 6v6 or more?
I get to use/abuse my power being the blog writer here, to downgrade what many may think would be an obvious thing for Titanfall 2 to a not guaranteed thing, because I personally don’t love the idea. I’m talking about adding extra bots.
Yes, we have grunts & Spectors. You also have to add to the fold the sniper Spectors & suicide Spectors of Frontier Defence. For me these are enough. I would like to see in fact the sniper & suicide Spectors to be added to non frontier defence matches. That might be a tougher call of course in particular suicide Spectors in Frontier Defence run towards an objective. (The generator) so they might be added more easily to Capture The Flag mode running towards enemy flag or even Pilot Hunter running towards the targeted enemy mark. But could they work in attrition? How about those sniper Spectors? They would need to be dropped into locations where it would make sense to snipe.
Now the obvious thing for me would be variations on the grunts & Spectors. I’ll speak about a few ideas in my “wish list” section where I would LIKE to see new bots added.
Granted I mentioned benefit of the doubt for Respawn. So new bots would hopefully (will hopefully?) not be unbalancing factor to a game.
My Wish List
Sure, seems a bit self serving, but yeah.. I’ll list what I would like added into at least beta testing for Titanfall 2.
Finishing my thoughts from the last section: Specialist grunt/Spector units.
I am liking the idea of specialized units for the bots. In particular “Defender” units, which drop in strategic areas & defend these areas better than standard units because of better armour and/ or superior weapons. I’ll take this idea up a notch & suggest burn cards to use a defence unit. Imagine playing a big game of Hardpoint Domination where you are trying to hold that one point in a map that goes back & forth all game long. Well use your burn card to drop in a Defence Spector Team (forever to be known as ‘DST’) to help out.
Other type teams can be more specialized units such as anti-Titan infantry groups.
Let’s look at burn cards again & have the ability to drop your own bot drop pods as you wish. Imagine another tight spot for your team where you are able to use burn card & drop in a friendly unit of suicide grunts to run at the closest enemies near their drop zone?
Those placeable small turrets in Frontier Defence would for sure in my opinion look sweet in any standard game type if there were good balancing features.
A lobby game preference to check off where (like Halo Reach) you can choose to play only with players who have headsets.
Can we talk clans being implemented somehow?
I heard one podcast mention that they wanted flying Titans. Drones are one thing, but the idea of a flying Titan, even with reduced armour to compensate balance, seems over the edge.. lets beta test it?
I think capturing/activating a turret should have a challenge for it.
How about different specialized types of turrets?
One flag game types, wherein rounds you must first either defend or attack then swap sides with other teams after.
Team generator defence? Big teams where each side had a generator you had to blow? Even a variance where you take turns trying to take the other teams generator out like one flag scenario?
How about last Titan standing where you couldn’t get out of your Titan? I love the ability to get out & auto-Titan on LTS, but the idea of variance where you couldn’t is worth a beta test or two
Plant the bomb gametype
Pilot hunter variance where it’s all titans only. When mark is dead, new round starts.
I could go on forever! Wait.. I might already have! You guys get the point… Titanfall 2 has got me excited and thinking … as it should have you as well! Even the Playstation 4 folk who will finally be able to see why I am crazy about this game!
The exp train keeps rolling, this week The Quim Ninja poses a question about the ancient gods of gaming…. Why did Sonic die out while Mario continues to get stronger with each iteration.
Let us know what you think.
Halo the game near and dear to my heart, and to the wonderful hosts of TBOD is their sentimental favorite and is the last true string of their hearts near the Xbox… well Mega Bloks is the makers of Halo building sets that have been around for a few years and the largest convention of Mega Bloks is held annually on the TBOD motherland itself.. ENGLAND! (To add drama, as I type this I am playing ‘Jerusalem by Emerson, Lake & Palmer loudly in my home office.)
The third annual Mega BloksFest is hitting the Parr Hall on July 18th 2015. With hundreds of Mega Bloks sets on sale, huge video game tournaments with prizes, dozens of stall holders and hundreds of Mega Bloks fans gathering in one epic venue, this year is set to be outstanding.
Mega Bloks themselves will be in attendance with dozens of prizes and previews of upcoming sets with European first looks at loads of the amazing new products coming soon.
To help promote this event, Connor & I cross the point of no return, with a new genre for us in this promotional video.
Buy tickets and have fun! Don’t mention my name, you’ll likely get punched in the face… there is a hard core Mega Bloks crowd who like to gamble.
TICKETS AND INFO CAN BE FOUND AT:
Graphics Vs Gameplay <– right click and … you know the rest
Yet another exp this week as Quim Ninja and I get on to one of gaming’s greatest debates that of Graphics vs Gameplay,
Which is more important to you? A shiny game or a playable one? As always hit us up and give us your take on today’s topic.
Thanks for watching/listening.
A hindsight review, that is reviewing a game far after release, to really speak an opinion after it has set in!
TBoD extra points continues, we have a new episode for you today in which The Quim Ninja and eremenko discuss the pros and cons of episodic content.
Episodic Content <— right click etc
Which side of the fence do you fall on when it comes to this form of release? Let us know in the usual places. You can listen above or watch on the link down below.
Another week and another TBoD exp. This time we are talking about the supposed Netflix original series based on the Legend of Zelda, if you aren’t sick of hearing our voices you can give it a listen,
If you aren’t sick of seeing our faces you can also give it watch here.
Let us know your fears and dreams for the rumoured LoZ series in the comments or hit us up in the usual spaces.
Welcome to the the very special two year anniversary episode of our little podcast. We’ve had a blast making the show for this long and today we discuss how we’ve grown over the years and how our attitudes on games and platforms have changed.
TBoD exp is back, this time eremenko poses Quim a question on the state of the modern FPS.
If you would prefer to watch our daft faces as we discuss this topic you can do so here.
Let us know your thoughts on the genre and on our new podcast format in the comments below.
TBoD – exp 2 – The state of FPS <— right click and hit ‘save link as’ to download
TBoD is back with a vengeance, we’re bringing you more content than ever before and we don’t plan on stopping. Here’s the first glimpse of one of our new ideas TBoD exp. Quim and eremenko will be rapping on single topics in smaller bite-sized chunks.
You can check out the video version of this cast over on our YouTube channel or click below to listen now.
TBoD – Extra Points 1 – Favourite RPG <— right click and hit ‘save link as’ to download.
It’s good to be back