TBoD Podcast – Spoilercast – Bioshock Infinite


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We have a bonus episode this week for all of you who enjoyed Bioshock Infinite.

Myself (Quim), Eremenko and Cartoon Robinson sit down and get into the nitty-gritty of the game. We discuss what we made of the storyline, the game design and graphics, the epic music and of course try our best to analyse that ending!

This episode does not merely just contain spoilers for Bioshock Infinite, it is in actual fact ONE BIG SPOILERZORD, so if you have not played it or have yet to complete it then DO NOT listen until you have.

If you want express your opinion on Infinite please leave a comment, we will be happy to discuss the game with you!

Right click this link and choose ‘Save Link As’ to download this as an mp3

 

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12 thoughts on “TBoD Podcast – Spoilercast – Bioshock Infinite

  1. Could you include a download link please? Your podcasts seem to stop playing every 10 minutes for me, and I have to refresh and find the correct spot again. I’m sure it’s an issue on my end though. Thanks.

  2. A few things:
    – You don’t get stabbed in the hand if you draw your gun at the ticket office.
    – The note from old Elizabeth always has the cage emblem on it, as the cage is likely referring to the Siphon and the tower, Elizabeth’s ‘cage’ from seeing all the universes.
    – You lift Elizabeth into the vent to kill Fitzroy, like the Big Daddies and Little Sisters, which foreshadows the fact Booker is her Father.
    – Fitzroy dies after being stabbed by scissors. In Bioshock 1, Fitzpatrick dies as Shadows with scissors flash around him.
    – There a ‘Rapture Tribune’ newspaper in Booker’s office in some of the ‘flashbacks’.
    – After Songbird dies, you see the Little Sister crying over the dead Big Daddy. This is obviously a mirror of Elizabeth and Songbird.
    – On the board walks in the multiverse, you can choose one of two paths. You always end up in the same place, which once again reinforces the central theme of the game, which is the illusion of choice, in both the Bioshock universe, and video-games. You always end up in the same place in the end.
    – There’s a blackboard in the office before you get to Fink and Fitzroy which shows a blueprint of Songbird, and an annotation on it’s eyes describes it’s weakness to high pressures (it’s designed to thrive in the low pressure in the sky instead), which is why his eyes crack both times he goes underwater.
    – There’s so many other things, but I need to to stop typing or I’m going to be here all day.

    Also, I don’t know if this is true, but I’ve heard that Ken Levine has said that there will be more Songbird information in a future DLC.

    • Wow, someone was paying more attention to the game than me! Did you enjoy the game? Out of 10? Also I hope we didn’t too bad a job at talking through the game. Thanks for the insightful comment!

      • You did an excellent job at summarizing the game. I hadn’t thought about Booker’s comment about not knowing about Columbia, so thanks for that. I loved the game, but it’s seriously overrated. I’d give it an 8 out of 10. All of the plot points about realities and the multiverse were also in one of my favourite book series (The Dark Tower), so I knew what was coming in terms of that stuff. I was still surprised many times though.

        Anyway it’s one of the best games I’ve played in the last few years, but all these ‘perfect’ scores are ridiculous. I don’t think I’ve ever played a game that would be deserving of 10/10… well, maybe one or two from Nintendo’s better days.

  3. OMG, I am happy to have this show to listen to. Haven’t finished it but I can’t wait to do so. Not sure if you covered it (or maybe I missed it) but the song “God Only Knows” when I actually listened to the lyrics! I have goosebumps. I couldn’t imagine a better song to be featured at the beginning of the game

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