The TBoD Podcast – Halo: New Blood Special


Halotober his upon us and here at TBoD our content for said month begins in earnest.

In this episode we welcome the legend that is The Woaf to the show where we deep dive into Halo: New Blood and discuss what we like and not like so much about the novel.

Enjoy Spartans!

Download it here or just check it out on iTunes. or play below


The TBoD Podcast – 88 – The Sniffles

The Sniffles < — you know what to do

Hello everyone and welcome back to another exciting edition of the TBoD Podcast, Quim was a little under the weather for this show so apologies for any sniffles you may or may not hear, through the coughs and the splutters we talk about Shuhei Yoshida’s recent comments on the future of the ps vita, our triumphant return to the Tower in Destiny, the all new and shiny Halo 5 live action ad and the few snippets of Warzone gameplay served up from the fine folk at Bungie.

Give us a listen and let us know what you think about the direction of the Vita and Halo or anything else we blabber on about today.

The Taken King: A returning player’s perspective.

Hello everybody,

It has been a long time since I put fingers to touchscreen, about 2 years actually, but I find myself quite “taken” by Bungie’s latest expansion The Taken King, so much so my blogging bowels are a bubblin’ and I need to relieve myself. But first a little background.

Pre-blog briefing

It’s not unfair to say that one major factor in my purchase of a PlayStation 4 was Bungie’s newly forged affiliation to Sony’s latest console. As a Halo stalwart who loved what Bungie created there I was giddy to see my beloved Dev putting their content exclusivity chips on blue, which they had up until my that point not brought a game to. Superior doohickeys under the hood and my favourite developers endorsement? I think this best sums it up…

Diving deep into a bucket of water.

Launch day came. Midnight purchase. All night gaming. Great fun. Mechanical silk. Graphical glitter. Epic Story? Two out of three ain’t bad…

Beyond level 20, that’s where it unravels somewhat. Now I’m aiming to collect light stats? A frustrating chase where hours of play often come up fruitless. Perhaps I was unlucky but as a man who has flirted with, nay, heavy petted MMO’s in the past the grind to gear ratio was seriously off kilter. Lacking the time and patience to endure the end game shenanigans myself and some friends took an under geared stab at The Vault of Glass. The last nail in the coffin. Game over.

TLDR: I wanted, I mean really wanted to like Destiny. But it was half baked and I was left “vexed”

It seems I wasn’t alone as I know of more people who quit than stayed but, thanks to the likes of Nevin on the Ready Up Live Podcast, I still had an ear to the ground if not a foot in the door.

The King is Coming.


In the few months running up to TTK I took my usual passing glance at the morsels of information Bungie served up via streams and interviews,  however my interest piqued about 3 weeks prior to launch when they mentioned a major overhaul to the levelling system. Light and level are now seperate you say? Light is just and average of the attack and defence of any armour or weapon you equip? What’s that? Oh a stream of the first mission and it looks incredible!… Wait. Stop. Don’t pre-order – let’s await the reviews to see just how good it is.

“Just when I thought I was out, they pull me back in!” –Michael Corleone

Jumping back into Destiny in Year 2 is honestly what I expected the game to be from launch, and indeed should have been given the info that floated up from Marty’s court case. The mechanics of course are still there, 30 seconds of fun done by the masters of that gameplay loop, but this time there is a story and characters to care about and root for. Echoing reviewers across the industry, Nathan Fillion puts in a stellar performance injecting his trademark wit into his role as Cayde. Other characters make less of an impression  but, unlike the vanilla game, still do enough to deliver the much improved and meatier script swings your feelings toward the inhabitants of The Tower more into the well acquainted camp and away from the complete stranger container they huddled into before.

The leveling system is leagues better from that of year 1. More attack and defence stats equals better light level regardless of gear rarity, its honestly a joy to see the light ticket go up as it happens with regularity, rather than the fits and starts of vanilla. No longer do I resent that yellow number under my gamer tag.

The simplification of the currencies and materials required to upgrade gear no longer leave your noggin raw from scratching. The quest system UI makes picking an objective clear as crystal, and for me at least it has  helped immensely in indicating my objectives and helping me choose which to go for, like a good website the new layout mean I don’t have to think about how to pick what I want, I just do it. More importantly there is now an abundance of activity to occupy a guardians time with actual useful rewards upon completion of a number of quest lines.

Destiny is no longer we the convulsed barren land whereby only hardcore grinders can earn the best loot. The game’s various systems are still as deep an ocean as before, but instead of expecting players to be record-breaking skin divers desperately holding their breath, Bungie has provided a yellow submarine kitted with all kinds of dials and periscopes to help navigate the swell of enjoyment lurking below.

As a returning player who never really got Destiny despite his best efforts I am glad to say I finally do,  and to anyone who finds themselves in a similar boat to me I would say fuck the boat, get in the sub and dive in. There really isn’t better time.

The TBoD Podcast – TBoDisection – Until Dawn Part II

Until Dawn TBoDisection pt2

Welcome back to the frightfest teabaggers. In this second part of our dissection we talk through to the final act of Until Dawn. Be warned there are many spoilers ahead.

The TBoD Podcast – Until Dawn Spoilercast – Part 1

Until Dawn Spoiler Cast < right click ‘save link as…’ to download.

Hello Everybody,

Quim and eremenko are talking spooky stuff this week, in the first of our two part special dissecting our decisions in Supermassive games’ PS4 exclusive Until Dawn.

For those who don’t know Until Dawn is an interactive horror adventure starting Hayden Panitierre and Brett Dalton, heavily influenced by epic genre slasher films and the recently popular adventure games like Telltales The Walking Dead, Dotnod’s Life is Strange and many others.

Tune in to find out how we fared and compare our first run through with yours.

Halo Echo: Chapter 3

I know it’s been some time since my last post. Life gets in the way at times. Here is the next instalment of my piece. Please leave any constructive criticism or even shoot me a like if you enjoyed it. Previous Chapter:


“Where in the hell do you get off telling me how things are going to work.” Admiral Parangosky scowls in a condescending tone. Aaron stands in front of the Admiral unfazed at her verbal assault. No one has ever dared to question the Admiral much less tell her how things were going to work. Aaron turns to the rest of the team and signals for them to leave the office. He turns back to Parangosky, removing his helmet and placing it ever so gently on the desk between himself and the Admiral. He looks at the Admiral as she gives him a furious scowl. He looks back down at his helmet and takes a deep breath contemplating his next words very carefully. These words could determine, not only his future in the UNSC, but his very existence. The power the Admiral wields is great and typically unforgiving. Not many have gone up against her and survived to tell the tale. He slowly raises his eyes to her and begins. “I said, I am now the leader of Echo team and any orders or battle plans come through me for approval. If this is a problem then you can find yourself a new team of spartans.” The Admiral looks at Aaron and rolls her eyes in frustration realizing the predicament she is in. Where would she get a new team of spartans? Doctor Halsey had all of the other spartans training on Reach. It would be impossible to acquire a new team now. Aaron knew this and used it to his advantage. Parangosky grits her teeth together as she realizes her worst fear has come true, Aaron now ran Echo team. “Listen Aaron, I need to know I can count on Echo team to carry out their missions. Can I count on you to carry out my orders?” she looks at him questioning. “Till my last dying breath Admiral, the problem lies in the execution of your orders. Due to faulty ONI intel, we ended up being surrounded. I saw it coming but Jack insisted on following your orders. We need the ability to think creatively and change battle plans as needed. We don’t operate in a vacuum out there,” raising his voice as he speaks. The Admiral looks down at the helmet on the desk and ponders for a second on what to do. She reaches into one of the desk drawers and pulls out a set of lieutenants’ bars. “Very well, I am giving you a battlefield commission as a Second Lieutenant. Echo team is yours now Aaron.” The Admiral leans over and pins the bars onto Aaron. She then leans out the door and signals the rest of Echo team to once again enter the office.

The Admiral reaches for her data pad to bring up Echo’s next mission. “The planet of Harvest has been out of contact for several months. Efforts to contact the planet have failed and the only message received was from the scout vessel Argo which confirmed arrival and went dark as well. Battlegroup 4 was sent to ascertain the situation. Upon entering orbit the Heracles spotted a ship of unknown origin that proceeded to open fire destroying the two ships accompanying the Heracles in a battle that lasted less than one minute. The unknown ship was said to have taken no damage. The Heracles managed to get to slipspace but only after sustaining heavy damage. I need you men to join the Point of no Return on a scouting mission to get a better idea of what we are dealing with.” Aaron nods in acknowledgement and the team leaves for their ship.

The trip from Arcadia takes several weeks but when they reach the Epsilon Indi system the Point of no Return exits slipspace well out of sensor range of any ship as to avoid detection. The ship is able to use its stealth design to slowly venture toward sensor range of the planet. In orbit of the planet is a large purple vessel. This was the vessel that had destroyed Battlegroup 4 in under a minute. Captain Tolbertson decides to take a cautious approach and keep the ship in a synchronous orbit on the opposite side of the planet. From there the ship can freely move pelicans to the surface so Echo team can investigate properly. Once they reach the planet’s surface the marines are horrified at what they find. The entire city is burned to the ground and the planet’s surface is solid glass. Only shells of the very largest buildings still stand and no signs of life are evident. Echo team moves into the city’s central square in hopes that there are survivors in the city evac shelters. Fire and smoke fill the area choking the air completely out. The entire city center is deserted and desolate. Ryan begins accessing the cities central network in hopes of getting some information of what transpired. “I’ve got something Aaron,” Ryan states. The team converges on the monitor to see a video stream from the cities central vid net. The team watches as ape like creatures, covered in long fur, wielding spikers, plasma rifles, and the ever dangerous brute shot, charge at the colonial militia as they make a vain effort to repel the onslaught. The overmatched militia is quickly defeated and the city is overrun. A few units of UNSC marines make valiant stands but are outnumbered and quickly fall back. “It looks like most of the civilians made it out,” Ryan observes on the video of the evacuation through the space elevator. “Good, these brave soldiers did not die in vain at least,” Aaron responds. Ryan downloads all of the video feeds that were still useable and they destroy what’s left to prevent anything from falling into enemy hands. Echo returns to the ship and with the help of the ONI operatives, compiles a loose organization and threat assessment of the new alien faction. The aliens call themselves, The Covenant.

Before leaving Harvest, the Admiral radios with one more mission for Echo team. Outpost Gamma is an ONI research facility in the Vigrond highlands. ONI was conducting top secret research on some ancient artifacts found in the area. Echo was to secure the data for transfer and destroy the building and all its contents. When Echo arrives the building already has visitors. These were new creatures, tall, agile, lizard like creatures that wear protective armor. They carried the same plasma rifles that the brutes had but they also carried something else, a four foot long sword made of hard light. This weapon could slice through anything like a hot knife through butter. Aaron knew these creatures were not to be trifled with. Echo manages to enter the building without detection and they find a spot to watch the new enemy for possible weaknesses. Aaron radios the ship about their new discovery. “Echo one, do you copy?” asks Captain Tolbertson. “Go ahead Captain,” responds Aaron. The Admiral wants you to complete your mission and if possible capture one of these new enemies. She has some questions she’d like to ask.” “Roger that Captain, Echo will execute.” Aaron turns to his team and signals them to move out. Echo makes their way down into the bowels of the base. They get positioned on both sides of a narrow corridor as thee elites make their way down. Aaron is the first to make a move as he reaches out to grab one of them by the throat. The elite quickly reacts and pushes free from Aaron’s grasp as he pulls out a plasma rifle. The rest of Echo team opens fire on the elite. The short bursts of bullets ricochet off the energy shields harmlessly. “They have some kind of shielding, suppressing fire!” Aaron barks at his team as they open up with a hailstorm of lead. Aaron strikes outward at the elite in front of him with the butt of his rifle striking it in its large mandible jaw. With a small  pop, the shields of the elite collapse and the elite falls to the ground in pain. Aaron pulls out his M6C magnum pistol and puts a single round through the back of its skull. The elite slumps to the ground in a lifeless heap as bright purple blood flows from its cranium. Echo takes cover behind a wall as more elite’s converge on their position. Echo begins a suppressing fire forcing the enemy to take cover themselves. The two sides exchange fire for several minutes while neither side gains an advantage. Aaron moves around the flank of the elite’s and manages to kill three of them using his DMR rifle. The DMR has surprising effectiveness against the enemy shielding as he moves to turn their flank. Aaron is about to move forward when suddenly a team of new elites enters the battle. These elites wear a muted pink armor with a helmet of great prominence. They move like a pack of wolves, in perfect synchronization. Aaron begins firing on them and quickly finds their shields to be of greater strength. Aaron orders the rest of echo to move forward to suppress the oncoming threat. One of the new elites charges at Aaron with his energy sword drawn. Aaron raises his rifle to stop the sword from coming down and striking him. The rifle stops the sword but is disabled in the process. Aaron quickly spins to the side of the elite and with a quick thrust, submerges his spartan knife into its side. The elite writhes in pain and lets out a scream as he falls to his knees. The others are quickly taken down by the rest of echo and the elites begin a full retreat. Aaron bends down to retrieve his knife as the zealot lays on the floor struggling to breathe. “Looks like we have our prisoner, radio for evac, they’ll be back soon,” as he struggles to catch his breath. The pelican lands quickly and whisks Echo back to the Point of no Return. The ship’s crew works at a furious pace as the covenant ship approaches them. The Covenant vessel closes into weapons range as the Point of no Return narrowly escapes to slip space.

Echo’s prisoner sits in a chair in a dark, cold room, feet chained to the floor and hands bound together behind him. The elite’s breathing is heavy and labored no doubt from the six inch knife wound in its side as bright purple blood drips to the floor making a subtle pitter patter. Silas and Vince stand at the door with weapons drawn, at the constant ready. Aaron enters the room with the rest of echo in tow. He looks down at the elite and with an almost psychotic look speaks to the elite. Artemis, the ships A.I. translates, “You’re going to tell us everything we need to know, aren’t you?” The elite replies by spitting a mouthful of blood at Aaron, splattering his face shield. Aaron turns toward the communication terminal where Admiral Parangosky is watching in person. “You sure you want me to do this?” Aaron questions. “We need any information you can get, by any means necessary,” the Admiral replies in a cold and emotionless tone. Aaron turns and strikes the elite in the face breaking the creatures jaw. The crunch of bone is slightly muted by the blood oozing from the elite’s mouth. For the next several hours Aaron and Vince take turns beating and torturing the elite. Ryan and Silas stand outside the room listening as the elite lets out blood curdling screams. Ryan and Silas didn’t have the stomach to watch. The door opens and Jack exits with a scared look on his face. He looks toward Ryan and Silas and says, “Had to take a break,” with an exasperated look. Suddenly a gunshot rings out followed by a thud to the floor. The door flings open as Aaron is holstering his pistol. “We got what we need. Open a comms channel to the Admiral.”





Being a sports fan, or at least fan of certain sports, I always use sports terms and organization in many facts of my life. I use a ‘bench’ model every day at work to grown my office better, fellow employees are teammates and we use ‘game strategies’ tackling projects.

So when I look at the next 4 months, I see an incredibly busy ‘season’ for the gaming part of my life. While I am thoroughly excited at the new tiles coming out, the more I sit and think about it, the more I worry.


So what makes me happy going into the season? Halo 5, Rainbow Six Siege, Star Wars Battlefront, Black Ops 3, Assassin’s Creed Syndicate.. plus a few others to lesser extents. Normally my son and I have 3 maybe 3 titles we look forward too in the fall and Christmas period, but now we have overload!

Now that’s a lot of games, but then I realize the backwards capability for the Xbone will kick into high gear in the same period &  2 of my 360 favorites are coming to the new Gen in Halo Reach and Halo Wars.

Now for these backcap games, they are only gravy, the main course of new releases is gonna leave little time for them.

Even the new releases will leave little time for each other. When you couple in the most important factor for basically all of these particular new games coming out, multiplayer,  then we have a problem.

Insert sports analogy here. We’re down by a goal with a guy in the box, it’s 4th and long, 2 outs bottom of the 9th with 2 strikes needing a run, the ball is in the sand trap.


What will happen to the numbers in these gaming communities?

Face it, back in the day Halo 2 was king on large part to lack of true competition.  It’s why to many gamers lucky enough to be around then, that this was is considered the golden era of their community.

But even fan boys like myself with Halo will admit, we now have so much choice to cycle to other games, at the very least between new Halo releases and updates.

But it’s no longer a sign that a fame is ‘bad’ when on release you’ll see tens of thousands of players in lobby count, go down to a few thousand 6 weeks later. It’s fairly normal.

So when you have so many multilayer games out in short period of time, there will be communities that simply will get shafted on numbers game.

Make no mistake, COD with BO3 will have huge numbers consistently this season, and I believe Halo 5 will have solid numbers at least better than Halo 4 did.

But games like Battlefront and Rainbow Six Siege which have been years since last releases, will no doubt suffer greatly.

While I have read some negative things about Battlefront, I’ll judge it when it comes out. I feel alot of the negative vibes are from people who didn’t play original versions. While dated compared to modern day mechanics, I still occasionally fire up the old PS2 to play BF and love it. If the game plays same with new graphics, he’ll that’s enough for me!

Now with Siege it’s interesting for me. I never was into the previous versions. Vegas was a little too vanilla for me. Yet when I played Siege at Montreal Comic Con, I was blown away. Now yes, it was MLG type 5 v 5 with full teams all with headsets, massive monitors, free Red Bull and screaming fans. But it rammed home the true team multilayer experience that for me and literal millions of others is core to our game play experience. Communicating while going for clear goals, strategy and understanding.

But how will what are essentially new communities (due to time between games for Battlefront and Siege) expected to grow? Too many other games to pull one away to give it a fair try.

Another contribution to why there are lack of headsets on most multiplayer lobbies, and half the time those with them nearly trash talk teammates or we are forced to listen to their music blasting in background? Well its a bi product in large part (I feel) to the migration of players to and from different games thanks to choice and competition.



Let me differ to Titanfall. Where on the Xbone it released in March. The XBone was still very new and there were a limited number of games to compete with it. Plus at its time of the year for release was one of the only new ‘new hotness’s’ out there, overall and especially in its genre.

So Titanfall for new first few months had a really great community resembling a bit more of tighter old communities. There was alot if players, alot of headsets being worn and a surprisingly low amount of disrespect when people chatted. But when the fall came and new releases were abundant, the community faded to that of what is more typical of our current time.



Now do not get me wrong, choice is good. Also, l’ll be honest, as a middle aged guy who is sometimes lucky to find a couple of hours an entire week to play any games, I don’t have a huge list of XBL friends. This means of course I can’t go online and say “Oh those 3 guys are on and we play Payday 2, those 2 play Far Cry…” then simply send invite. My son can jump in and out of any game because he does have a comprehensive fiend list and knows these type of dynamics. So part of my rant your reading is part of my own demographic placing.

Funny though eh, cause my demographic is the guy who buys 2 xbox ones, an extra hd tv and closing in on 2 dozen full priced games for the Xbone in short period of time! The demographic with a larger expendable income compared to a 19 year old!


Did I just mention money? Oh yeah… those 5 new games we have targeted in our home cost money. While Halo 5 will have free map packs for once (After MCC fiasco it’s the least they could do) it’s still 80 bucks before tax. Siege will set me back 115 more… and the other 3? Ugh!

But there is no gun to my head of  course!

Alot of people who are tighter on money (And I am not set financially by the way) are being more practical by picking and choosing priority games and buying those lower on list later. But my fear in approaching this angle is that any of these individual game communities I hope to be a part of will be gone by the time I finally join too far after initial launch.


But hey, overall console communities are strong. At the point we are now in the new Gen,  more units of PS4 and Xbone have sold compared to same time 360 and PS3 were launched, & obviously more than the original Xbox and PS2. So numbers wise, one could argue the overall number of players can support more communities with larger than previous Gen numbers had at this point in time.

Of course that last statement I am saying there is hope to make me more optimistic. That this season’s bevy of games all have a shot at a decent heyday. Not doomed to deflate to nothing like Sunset Overdrive. (Thank god I never bought that)

I have to go on record that if all these games are major bug free,  I wish that they have dedicated fans like Destiny does, so instead of rushing to play all these games as soon as they are out to get best community,  I can look at the following 6 months after release and not worry.

Good lord, I kind of complimented Destiny, not the game thank god, but the community around it.

Take note as a hockey goalie for many years, I took many pucks to the head. (And other more sensitive parts)


It will be a busy season, and honestly while I have concerns,  I think, hope & dare I say pary… we all will be winners.

Glass half full… game isn’t over till fat lady sings, there still is time on the clock.. insert sports cliché here.


The TBoD Podcast – 87 – Show Us Yer Boobs Clark Kent

Clark Kent Show Us Yer Boobs <— Right click here and hit ‘save link as…’ to download

Hello everyone,

The Quim Ninja is away on business some 299 miles from TBoD’s home base in the frozen North but that’s not the kind of setback we will let stop us. We managed to get together over Skype to record this show for your listening pleasure.

We’re talking;

Kiddie Gaming,

Tom Jones,

Crowdfunding as an investment,

the worth of legendary editions.

Among a few of our usual discussions.

Thanks for listening, hit us up in the comments if you have been effected by any of the things discussed in today’s show.

The TBoD Podcast – 86 – San Diego Kinda Con

Hello baggers,

This show was recorded a couple of weeks ago, we give our 2 pence on a couple of trailers out of SDCC and pay respects to Iwata


Right click / Save As to download

Teabag the Truth

Hello citizens of the inner and outer colonies.

We had a chat about 343i’s recent and excellent audio series Hunt the Truth and just like Ben Geraud we recorded it all. So here it is. Enjoy


Right click to download.

The TBoD Podcast – E3 2015 Special

E3 Special

With this years conferences winding to a close we give you a solid rundown of our thoughts on the the four big conferences from Microsoft, EA, Ubisoft and Sony. This show will also be available shortly on our youtube channel so be sure to check them out there to see our shiny happy faces.

Whether you are hearing this news for the first time our re-living it through the eyes of TBoD let us know your thoughts on everything that transpired at E3 this year, who gave the best performance? Who has the best games? Let us know in the comments below.

The TBoD Podcast – PrE3 Special – Goldberg Machine

Pr3 Special < – right click save as … etc

Welcome fellow Gamers,

That’s right it’s that time of year again, time for the biggest event in gaming. If you’re anything like us you’ve got it marked on your favourite calendar app with a little heart drawn around it, we are so psyched for this years event as we are every year.

In this special TBoD Podcast we discuss the things we are most looking forward to seeing from each of the companies headline events;








and for the first time ever the PC master race will be able to revel in the glory too.

In addition to the run down we also make some crazy/not so crazy predictions of our own.

Have a listen and let us know what you think and we’ll see you at the show ;)

– eremenko

The TBoD Podcast – 85 – Teabag Like I Should

Teabag Like I should < — right click and save link as to download

Hello baggers,

Apologies for the delay but here is the latest episode of the Teabag or Die Podcast.

We’ve changed the format this time out and we’re talking about various nerd pursuits, Quim has been reading Comic Books which special guest star BadMotherLicker aka MegaSpaceNinja jumps in on and eremenko has been watching anime and we thought we’d share that with you.

Among the topics discussed;


Final Fantasy Type 0 HD,

Ori and the Blind Forest,

Cowboy Be-bop,


Samurai Champloo,

Cities Skylines

and much more.

Hope you enjoy let us know what you think below.


TBoD Extra Points – 7 – Halo 5 Trailers

Halo 5

Good day Tebaggers of Teabagginton, eremenko here. In a break from the regular Q&A format of TBoD exp Quim and I kick back to have a chat about Halo 5 today. We’re talking Hunt the Truth, the two new trailers that were recently released featuring Spartan Locke and the man the legend John-117 the Master Chief Himself.

We don’t talk Halo often because we know so many other casts do it better but since it’s our main gaming squeeze we couldn’t resist. Long Live The Chief.

Audio <—- Right click ‘save link as’ … yadayadayada...

Video – Check out our smiling Halo loving mugs below

Titanfall 2: the Expected & the Eating Bed Wish List



So, what is ahead for Titanfall?

Well although soon after its release in 2014 it was hinted there would be a second version on all platforms. This future however, was only finally confirmed from Vince Campella recently. But honestly, a sequel is no big surprise. While its population numbers have gone down, There is no question the game had an amazing first release & at the very least could be included in the discussion for best shooter of the year amongst any title, AAA or not.

So back to what is ahead? Now at this point it’s all speculation of course what Titanfall 2 will be. if we go back to the first Titanfall, little was known on hardcore details on things like game types & number of maps until nearly the March 11 release. So speculation what would likely be at least a year in advance of the next Titanfall is speculation to say the least. (We don’t even know what the timeline is for release of Titanfall 2)

However there are certain things we should logically expect & others we can toss up and see if they can stick. Respawn games earned a few things with Titanfall that give it the benefit of the doubt, so no matter what the end result, I am going to buy Titanfall 2.


Let’s talk about what will obviously change in Titanfall 2

There will be different Titans, weapons, tactical abilities ect in the next release. While I am not a fan of the Call of Duty style ‘million-and-one-things’ you can equip your gun & character with, there is no question we will have a list longer to choose from than we did in the first Titanfall.

The key here is that Respawn has the right formula, what I saw as magic formula they had in the first Titanfall to give you options but keeping great balance. If you used the heavily armored Ogre Titan, it took a beating but was slow, while if you went for the nimble & fast Stryder, it couldn’t take too many hits. This balance was in all facets of things you could choose from as well, like weapons & tactical abilities. The more options you give to customize the more easily imbalance (Gaming terms ‘OP’ also explains it) can be put into gameplay.

For the Titans, the ability to choose from more than 3 & I would think more importantly flexibility to customize your stable of Titans is a gimmie . Even last year, Respawn earnestly added Titan logos & extra Titan AI voices when the community called for customization. I don’t think there will be revamp of the amount of slots one chooses will change though. 1 Titan frame, 1 main weapon, 1 tactical ability, 1 ordinance, while the current choice of 2 ‘kit’ items COULD be made into more without major imbalance issues. If they add the ability to have 2 different main weapons at once, it makes me scared.

I can’t stress that the choice from 3 basic Titans & a compact list of weapons & perks for your mech was a plus for Titanfall, there is room to grow. Let’s just not go overcomplicated & needing a copy of Coles Notes to figure out what the perfect combo is for you & the 200 different things you can combo like COD. ‘K.I.S.S’ is the way to go, or at least not to stray too far from.

It is the same for weapons & Tactical Abilities. The Respwan team had some kick ass stuff in the first Titanfall, just don’t overdo it with too much in Titanfall 2.

The question is can respawn continue to keep balance with additional choices? Pointe finale.


Now one thing Titanfall did & will surely continue to do is push the envelope on new game types. Frontier Defence released months after launch was a massive addition to the game. (For free let me remind you all.) Respawn will at the very least be able to tweak Frontier Defence to add new wrinkles to it. (I have personally gone on record saying it would be nice to be the attacking force on this game mode!)


The levelling up system was tweaked as the game got older. Some challenges like the unreal 50 Gooser challenge was toned down to 5 as best example. Respawn will have to likely add more levels to the current 10-50 system as many hit the cap quickly. But add in the rank chip which was introduced in the fall of 2014, & you have multiple ways on enticing you to keep playing. It would be only natural they add more.


How about a few things not so guaranteed (in my opinion) but are not a stretch to be in Titanfall 2?

The elephant in the Titanfall room has always been campaign, in particular single player.
I have always been on the record saying Titanfall had been planned as multiplayer only. The campaign they put out was (IN MY HONEST OPINION) an appeasement deal where Respawn made an effort to give something of a campaign without major redesigning the release timeline of the entire game.

In a world where no shooter game can claim having a stellar campaign & multiplayer, Titanfall doesn’t need campaign. Yet hey, playing the campaign as it was in Titanfall 1 was a good place to play other noobs & learn the ropes. Hell, if you aren’t a noob & need some challenges like wins & pilot kills, hunting for noobs on campaign is fair game!

However a different sort of campaign is likely with Titanfall 2. There is a storyline there where a major shift in its story happened at the end of the campaign. So the groundwork is there.

Whether it’s a twist to the current campaign set up, or if it’s a new single player offline version, here will likely be a campaign there.


How about adding more players?

At first I found 6v6 not very “next gen” in Titanfall. But then playing COD on & off I realized that extra humans might make the game too COD-like in how you can kill 40 humans & die another 35 times in a single match & it’s normal. Titanfall had a good balance where you couldn’t camp & live the whole game not dying, but you also didn’t buy the farm every 5 seconds. Additional players must go hand & hand with bigger & better maps.

The maps in Titanfall are outstanding, so don’t take my last statement wrong. Titanfall I believe was the shooter game that had the best set of factory shipped maps in at least the last 10 years. But if you are going to add extra human players, you need to make sure those maps can handle it without changing the game flow.

Another way to add extra players is for particular game types. Even the choice of having standard 6v6, then offering option for (to borrow from Halo) ‘Big Team Battle’ of say 8v8 or hell 12v12 could be there.

I loved the 2V2 last Titan standing game, why not 6v6 or more?


I get to use/abuse my power being the blog writer here, to downgrade what many may think would be an obvious thing for Titanfall 2 to a not guaranteed thing, because I personally don’t love the idea. I’m talking about adding extra bots.

Yes, we have grunts & Spectors. You also have to add to the fold the sniper Spectors & suicide Spectors of Frontier Defence. For me these are enough. I would like to see in fact the sniper & suicide Spectors to be added to non frontier defence matches. That might be a tougher call of course in particular suicide Spectors in Frontier Defence run towards an objective. (The generator) so they might be added more easily to Capture The Flag mode running towards enemy flag or even Pilot Hunter running towards the targeted enemy mark. But could they work in attrition? How about those sniper Spectors? They would need to be dropped into locations where it would make sense to snipe.

Now the obvious thing for me would be variations on the grunts & Spectors. I’ll speak about a few ideas in my “wish list” section where I would LIKE to see new bots added.

Granted I mentioned benefit of the doubt for Respawn. So new bots would hopefully (will hopefully?) not be unbalancing factor to a game.



My Wish List

 Sure, seems a bit self serving, but yeah.. I’ll list what I would like added into at least beta testing for Titanfall 2.

Finishing my thoughts from the last section: Specialist grunt/Spector units.

I am liking the idea of specialized units for the bots. In particular “Defender” units, which drop in strategic areas & defend these areas better than standard units because of better armour and/ or superior weapons. I’ll take this idea up a notch & suggest burn cards to use a defence unit. Imagine playing a big game of Hardpoint Domination where you are trying to hold that one point in a map that goes back & forth all game long. Well use your burn card to drop in a Defence Spector Team (forever to be known as ‘DST’) to help out.

Other type teams can be more specialized units such as anti-Titan infantry groups.

Let’s look at burn cards again & have the ability to drop your own bot drop pods as you wish. Imagine another tight spot for your team where you are able to use burn card & drop in a friendly unit of suicide grunts to run at the closest enemies near their drop zone?

Those placeable small turrets in Frontier Defence would for sure in my opinion look sweet in any standard game type if there were good balancing features.

A lobby game preference to check off where (like Halo Reach) you can choose to play only with players who have headsets.

Can we talk clans being implemented somehow?

I heard one podcast mention that they wanted flying Titans. Drones are one thing, but the idea of a flying Titan, even with reduced armour to compensate balance, seems over the edge.. lets beta test it?

I think capturing/activating a turret should have a challenge for it.

How about different specialized types of turrets?

One flag game types, wherein rounds you must first either defend or attack then swap sides with other teams after.

Team generator defence? Big teams where each side had a generator you had to blow? Even a variance where you take turns trying to take the other teams generator out like one flag scenario?

How about last Titan standing where you couldn’t get out of your Titan? I love the ability to get out & auto-Titan on LTS, but the idea of variance where you couldn’t is worth a beta test or two

Plant the bomb gametype

Pilot hunter variance where it’s all titans only. When mark is dead, new round starts.

I could go on forever! Wait.. I might already have! You guys get the point… Titanfall 2 has got me excited and thinking … as it should have you as well! Even the Playstation 4 folk who will finally be able to see why I am crazy about this game!


TBoD – Extra Points – 6 – Why Mario?

The exp train keeps rolling, this week The Quim Ninja poses a question about the ancient gods of gaming…. Why did Sonic die out while Mario continues to get stronger with each iteration.

Why Mario!?

Let us know what you think.

Bloksfest 2015 : Halo Meets Toys on UK Soil!



Halo the game near and dear to my heart, and to the wonderful hosts of TBOD is their sentimental favorite and is the last true string of their hearts near the Xbox… well Mega Bloks is the makers of Halo building sets that have been around for a few years and the largest convention of Mega Bloks is held annually on the TBOD motherland itself.. ENGLAND! (To add drama, as I type this I am playing ‘Jerusalem by Emerson, Lake & Palmer loudly in my home office.)

The third annual Mega BloksFest is hitting the Parr Hall on July 18th 2015. With hundreds of Mega Bloks sets on sale, huge video game tournaments with prizes, dozens of stall holders and hundreds of Mega Bloks fans gathering in one epic venue, this year is set to be outstanding.

Mega Bloks themselves will be in attendance with dozens of prizes and previews of upcoming sets with European first looks at loads of the amazing new products coming soon.

To help promote this event, Connor & I cross the point of no return, with a new genre for us in this promotional video.

Buy tickets and have fun! Don’t mention my name, you’ll likely get punched in the face… there is a hard core Mega Bloks crowd who like to gamble.



TBoD – Extra Points – 5 – Graphics vs Gameplay

Graphics Vs Gameplay <– right click and … you know the rest

Yet another exp this week as Quim Ninja and I get on to one of gaming’s greatest debates that of Graphics vs Gameplay,

Which is more important to you? A shiny game or a playable one? As always hit us up and give us your take on today’s topic.

Thanks for watching/listening.

– eremenko

TBoD Extra Points – 4 – Episodic Content

Hello everyone,

TBoD extra points continues, we have a new episode for you today in which The Quim Ninja and eremenko discuss the pros and cons of episodic content.

Episodic Content <— right click etc

Which side of the fence do you fall on when it comes to this form of release? Let us know in the usual places. You can listen above or watch on the link down below.

TBoD Extra Points – 3 – Legend of Zelda TV Show?

Hello everyone,

tbod exp 3 graphic copy

Another week and another TBoD exp. This time we are talking about the supposed Netflix original series based on the Legend of Zelda, if you aren’t sick of hearing our voices you can give it a listen,

TBoD Extra Points – 3 – Legend of Zelda on TV-

If you aren’t sick of seeing our faces you can also give it watch here.

Let us know your fears and dreams for the rumoured LoZ series in the comments or hit us up in the usual spaces.

– eremenko

The TBoD Podcast – 84 – False Predictions and Empty Promises

Hello everyone,

Welcome to the the very special two year anniversary episode of our little podcast. We’ve had a blast making the show for this long and today we discuss how we’ve grown over the years and how our attitudes on games and platforms have changed.

False Predictions and Empty Promises

– eremenko

TBoD Extra Points – 2 – The state of the FPS

TBoD exp is back, this time eremenko poses Quim a question on the state of the modern FPS.

If you would prefer to watch our daft faces as we discuss this topic you can do so here.

Let us know your thoughts on the genre and on our new podcast format in the comments below.

TBoD –  exp 2 – The state of FPS <— right click and hit ‘save link as’ to download

TBoD Extra Points – 1 – Favourite RPG

Hey baggers,

TBoD is back with a vengeance, we’re bringing you more content than ever before and we don’t plan on stopping. Here’s the first glimpse of one of our new ideas TBoD exp. Quim and eremenko will be rapping on single topics in smaller bite-sized chunks.

You can check out the video version of this cast over on our YouTube channel or click below to listen now.

TBoD – Extra Points 1 – Favourite RPG <— right click and hit ‘save link as’ to download.


It’s good to be back


The TBoD Podcast – 83 – We are all Ocumists – Video

In case you missed our comeback episode it’s now available in video form over on our YouTube channel but also right here on the site.

TBoD Podcast – 83 – We are all Ocumists

Hello Baggers!

We are back from an extended Christmas break and have a very special VR podcast for you. We talk all about our experiences in the Oculus Rift and the future of VR. Check out or to watch all the live streams/videos of us playing and chatting.


Right click to download 

Halo Echo: Chapter 2

If you have not read chapter 1 first, please do so now…


33 Years Earlier…

Beep… Beep… Beep… Beep… The telemetry monitor on the wall beeps out a steady rhythm as the nurse leans in to give the patient an injection. Beep… Beep… Beep… Beeeeeeeeeeeeeeeeeeeep… “He’s crashing Doctor.” “50cc’s of epinephrine, stat!” barks a voice from the shadows. The nurse leans in and injects the drugs into the now motionless patient. “No effect. What do you want next?” The doctor edges from the shadows with a dejected look on her face, “What’s the point? Will there be any difference from the others?” Doctor Catherine Halsey steps toward the patient for a closer examination. “Damn! I had such high hopes for him too. Patient Sierra Zero One Two, time of death, fifteen forty-three.” The nurse wheels the gurney down a long dark hallway. The walls are cold and damp this far down in castle base. A slight squeak from the gurney’s wheels is heard as it winds the labyrinth of halls in ONI’s top secret research center buried deep underground on Reach. Finally the nurse stops and enters a small medical bay. Already in the room are five other gurneys with nurses by each one. A group of officers enter the room led by a diminutive, elderly woman. As soon as she enters the entire room is aware of her presence. “What’s their status?” she demands. The lead doctor in the room turns to her and informs her, “Good to go Admiral.” “Good, wake them up.” Each nurse leans over to plug the heart monitors back in. As the monitors begin to beep again, each patient is given an injection and they begin to come out of their state of unconsciousness. They each awake and look around the room. They glance down at their physical form having just undergone the final phase of their painful augmentations. They were true Spartans now. The elderly women walks forward to address them, “Men, I am Admiral Margret Parangosky. I am the head of ONI and your new commanding officer. You have all been pulled out of the Spartan project for a special assignment. Codenamed Echo Team, you will be going on top secret missions led by me directly. You report to me and me only. Each of you possesses a certain skill or attribute that make you invaluable to this team. Your training with Doctor Halsey is over. You belong to ONI now.” The spartans look at each other and snap to attention and salute the Admiral. She returns a salute and exits the room.


Over the next few days the members of echo team begin getting used to their new physiques. They adapt quickly to their changes, being able to run faster and jump high than ever before. They’re able to lift three times their body weight and have the reflexes of a cat. Several days later the members of Echo team meet with Parangosky.


They enter the Admiral’s office and line up in front of her desk standing at attention. She greets them with a stern voice, “At ease men.” They wait as she examines a field report, reading it through a pair of bifocals slid down to the tip of her nose. She looks up at the spartans with an examining look and removes the glasses. “Men, this team has been assembled for one reason and one reason only, to carry out my orders. When I give an order I expect it to be carried out, no matter the cost. Is that understood?” Echo responds, “Yes Admiral,” in unison. “Good.” She walks over to stand in front of Jack. “Jack, you are now the leader of Echo team. I am promoting you to Lieutenant Junior Grade. Command of the team and its success depend on you.” Jack steps forward so Parangosky can pin the bars on his shoulder. He salutes her and steps back into line. The decision makes logical sense. Jack was always seen as a critical thinker. The others looked up to Aaron more but Parangosky saw in him a disobedient side. He was never shy to question orders or change plans in the middle of an attack. Sometimes his plans seemed wild and outrageous. Jack always had sound reasoning and judgment behind his strategies while Aaron tended to use gut feelings and intuition to lead him. Parangosky continues, “Your first assignment is the planet Arcadia. We have had several reports of increased insurrectionist activity planet side. The UNSC Point of no Return will take you there and serve as your operations platform. You will receive your orders once you reach Arcadia. You will be making one stop on the way. Chi Ceti IV has a special operations and weapons testing facility where you will receive your new armor. Good luck Echo.” The team salutes and leaves the office. After Echo leaves, one of Parangosky’s aides looks over at her, “I thought the Mjolnir armor wasn’t ready?” “By the time they get there, the first sets will be finished,” Parangosky replies. “Halsey is not going to like you stealing her armor,” quips the aide. Parangosky gives a glare back, “What Catherine doesn’t know won’t hurt her.”


At the ship yard, Echo team gathers the few personal belongings they have and enter their new home. The UNSC Point of no Return is a stealth cruiser utilized by ONI section three as a reconnaissance and top secret operations platform. Commanded by Nathanial J. Tolbertson, the ship carries a crew of 539 on board as well as an entire squadron of long swords and pelicans. The ship is the largest in the fleet to possess stealth capabilities. Those stealth capabilities make it the ideal platform for launching special ops missions. Echo team finds their way to their cramped quarters. “At least we don’t have to share beds,” Evan states with a smirk on his face. “Not funny,” replies Silas looking unamused. At over seven foot tall, the spartans barely fit in their bunks. “Apparently the UNSC has not made all the ships spartan accessible yet,” Vince says with a joking expression and a playful elbow to Silas. “It makes no difference anyway, we’ll be hitting the cryo tubes shortly,” Jack informs his team. The team finishes getting settled and they make their way to the cryo-chamber deck. The journey to Chi Ceti IV will take a month and a half. The second leg to Arcadia will only be a couple days and won’t require cryo. The rest of the ship’s crew settles in for the long trip as the ships A.I. takes over the long trek.


Several weeks later the ship comes out of slip space and enters orbit around Chi Ceti IV. Echo team boards a pelican bound for the surface. They fly up to a large base with a maze of interconnected buildings. Once landed, they are quickly escorted to a room with a strange elliptical looking machine in it. A team of engineers enter and call Jack forward. He enters the machine and it starts to move. The robotic arms making a whirling sound as they place pieces of armor on his chest first followed by his arms and legs and then a helmet to top it off. The machine returns to the start position and Jack steps forward awkwardly trying to gain his balance. The armor clinks and ratchets a bit as he moves. 064 emblazoned on his chest plate, he begins to walk around getting used to the movements of the armor. The more he moves the less stiff and awkward it looks. Aaron steps up next to receive his armor followed by the rest of the team. Once they all have gotten their armor and assured it’s in proper working order they board the pelican and return to the ship. The ships engines give a thunderous roar as it enters slip space and disappears. Echo team uses the next few days to break in their armor. They fight each other testing the armors durability and maneuverability. They throw each other around the hanger bay like a bunch of wild kids, playfully laughing as they land without pain or damage. Soon the fun and games would come to an end as their mission approached.


Arcadia is a planet covered in dense jungles and large oceans. The three million people who call Arcadia home are concentrated in large cities. Deep in the jungle, several miles from the city of Daylam is an ONI outpost. The outpost was engaged in research on some Forerunner ruins in the area but as of recently had suffered several raids from insurrectionists looking for weapons and supplies. Admiral Parangosky comes up on the ONI secure channel to brief Echo team personally. “Several weeks ago a Skyhawk jet crashed deep into the jungle. Before we could reach the wreckage a group of insurrectionists had pillaged the craft taking with them four scorpion missiles. They also unknowingly took the jets CPU drive which has led us straight to their hideout. I want you men to infiltrate their encampment and burn it to the ground. Secure the missiles and radio for pelican retrieval.” Jack stepping forward asks, “What about prisoner’s ma’am.” “Take none, it’s time we send a message to these rebel scum,” she answers with a look of distain. The Admiral had little respect for the rebels which made her ruthless when dealing with them. She also tended to underestimate their enginuity. Echo loads into their drop pods for their fourteen mile plunge. The Point of no Return takes up its position in low orbit above the suspected insurrectionist base. With a click and a thud the pods are in free fall mode hurdling toward their landing zone. The flame and heat are intense as the pod punctures the Arcadian atmosphere. Nearing the ground the pods braking rockets give a quick blast as the pod jerks back slowing to meet the ground. With a large thump the pod lands. The front door pops open and the team exits their pods. Ryan brings up a quick map of the area as Jack and Aaron begin to plan. “I don’t like this, something seems off,” Aaron states. Jack looks at him with a puzzled look, “What is it? I figured you would be the first one to charge in there.” “It doesn’t feel right. These guys are smarter than this. It smells like a trap,” Aaron says, a look of concern weighing heavily on his face. Jack thinks for a minute and weighs his options. “We have our orders. We must complete them.” Aaron shakes his head in disagreement but reluctantly follows the rest of the team. If they were going to die, then they would die together. The team walks several miles through the jungle to the coordinates provided to them.


“What the hell! Where is it?” Vince exclaims as they are in an empty field. Jack, confused, turns to Aaron as a rocket whistles past his head. “Incoming! Hit the deck!” shouts Aaron. The entire team hits the deck as gunfire begins to rain down upon them. They take refuge in a drainage ditch dodging the gunfire whizzing past them. Aaron looks around as best he can for an escape route. They are completely surrounded. Aaron looks over to Jack whose face is still buried in the ground and shouts, “What are your orders sir.” Jack lies there, unable to move or speak. Aaron realizes he is going to have to act if they are to survive this. He looks over to Silas, who is carrying an M41 rocket launcher. He signals Silas to hand it over. Aaron turns and fires upon a wall that several rebels are hiding behind. The rocket glides through the air leaving a trail of white smoke as it finds its target. With a large explosion the wall comes tumbling down as rock and fire go flying through the air. In the confusion, Aaron directs his teammates through the hole in the wall. They quickly make a hasty retreat. Aaron looks back to see Jack, still lying on the ground, unable to move. He grabs ahold of him looking directly through his helmets shield. “Do you want to live?” he screams to Jack. Jack nods his head in agreement. “Then move your ass soldier,” pointing to the hole in the wall. The two of them make it through the wall and they fall back several hundred feet to gather and regroup.


The entire group looks at each other wondering what had just happened. Their first mission a failure, there would be hell to pay with Parangosky. Aaron looks at the rest of the men pondering what to do next. He looks over at Jack who has his head in his hands. He’s a complete wreck, unsure of anything now. Aaron wondered if he would be any good to them at all. “What’s your status?” Aaron grumbles at Jack. “How could I be so stupid? Why didn’t I see that coming?” Jack questions himself. Aaron kneels next to him, “Any one of us could have missed it.” Jack looks Aaron in the eye, “You didn’t. You saw it coming as soon as we landed.” Aaron draws in closer to Jack, “We still need to get out of this mess. What are your orders?” “I’ve had my chance and failed. We all know Parangosky should have made you leader anyway. What are your orders?” Aaron stands and looks at the rest of the team. They all look back at him, looking for guidance. He ponders for a second and lets out a sigh. “All right, Ryan, bring up the map.” Ryan pops up the 3D map out of his TACPAD on his wrist. Carefully examining the local terrain Aaron points to a river. “There, any kind of encampment is going to need fresh water. If we follow that small stream we should eventually find them.” “So we are going after them?” Vince questions. “Yes, we have to complete our mission. We are just going to do it the way we should have in the first place.”


Walking through the Arcadian jungle, Echo makes their way down river. The stifling heat, the uneven terrain, and the dangerous wildlife lurking about make it all the more challenging. Evan walks a few hundred feet in front of the rest of the team scouting what lies ahead. The river comes to an elevation change which creates a spectacular waterfall. Down below Evan spies the insurrectionist encampment. “I’ve got them Aaron,” he radios back to the team. Aaron signals the others to stay put and take cover as he moves forward to have a look for himself. The encampment is right next to a holding pond at the base of the waterfall. It has several large tents with a make shift building or two. Aaron uses his HUD to identify the scorpion missiles. Aaron radios back to Jack and the others, “Missiles located, move forward to my position.” Aaron places Evan at the top of the waterfall as sniper protection. The rest of the team moves down the valley to the outskirts of the camp. Aaron tells Jack to take Vince and flank the side of the base once the three of them move in. They take up their positions and begin to move forward. They move into the outskirts of the camp like a cat on the prowl. Once they are in position a shot rings out from Evan’s sniper rifle. The bullet goes whizzing through the air as it finds its target. With a thwamp and a thump the lookout in the tower falls to the ground in a heap. The entire camp is startled as Echo moves in with ferocity and precision. A small exchange of fire takes place. The rebels try in a vain effort to put up a fight but to no avail. Echo moves so fast through the camp that many throw down their arms and run in fear. They finish sweeping through the last of the buildings and secure the camp. “Ryan, radio to base. Enemy camp located and secured. Send the pelican.” Aaron looks back to the wooden shack where the scorpions were located. He throws open the door and to find all four missiles sitting in the middle of the floor. He looks to the others and smiles, “Mission accomplished men. Good work.” A short time later the pelican flies over head and lands. One of Parangosky’s subordinates is on board. “What the hell are you doing way over here,” he shouts. Before Jack can answer Aaron steps forward pointing to the ONI officer, “Look here you little paper pushing nobody. Thanks to your crap intel, we walked right into a trap. We found the encampment, we found the missiles, and I sure as hell am not going to listen to you question me and my team. Do I make myself clear?” The ONI agent has a look of terror on his face as Aaron is aggressively shaking his fist at him. The agent quietly sits down on the pelican’s bench and doesn’t say a word all the way back to base. Echo team lights the buildings on fire and blows the ammo dump before boarding the pelican. Echo team is in a jovial mood on the flight back to base. Aaron hangs on to the back lift gate as his team sits there joking happily about their successful mission, proud of what they’ve just accomplished. Aaron gives a bit of a gleeful smirk then turns to look at the ground speeding by them. Their first successful mission behind them, Aaron contemplates what he will say to the Admiral.


Thanks for taking the time to read my fan fiction, if you like it please leave a comment. Chapter 3 is now posted and you can read on here.



If you are the owner of the XBox One and Gold Xbox Live Member, Titanfall is now on sale on XBox Live.. I MEAN REALLY ON SALE!

The option of the regular edition, seasons pass and the all inclusive deluxe edition will surely equate to a bunch of new players to welcome to this community! AND WE NEED THE MEMBERS!

For the Xbox One, the regular version is reduced from $40 to $10 while the seasons pass (3 maps packs with 9 maps total) will run you only $6.25 down from the original $25 cost. But hey.. for those who like a bargain, get both combined in the deluxe edition which is now down from original cost of $60 to an amazing $15! (These are US sale costs, but game is on sale EVERYWHERE XBOX LIVE IS, SO CHECK YOUR LOCAL COSTING TO SEE YOUR DEAL!

Over the last 3 days I have seen big increases of the Gen 1’s appearing, that is right new players taking advantage of this deal and I am glad to say from my own experiences enjoying the game! (That’s right, even alot of headsets to converse with the new Titanfans!)`

For those already into Titanfall, lets welcome the new players and spread the word to your friends who don`t have this incredible game, and don`t forget to welcome the noobs to our community properly, while you want to drop a Titan on them to maybe help a Challenge you need to finish, remember a large and friendly community is a strong and long lasting one!