This show was recorded a couple of weeks ago, we give our 2 pence on a couple of trailers out of SDCC and pay respects to Iwata
This show was recorded a couple of weeks ago, we give our 2 pence on a couple of trailers out of SDCC and pay respects to Iwata
Hello citizens of the inner and outer colonies.
We had a chat about 343i’s recent and excellent audio series Hunt the Truth and just like Ben Geraud we recorded it all. So here it is. Enjoy
Intense action, cool weapons, LOADS of monster slaying… and boobs. That’s right kids, I’m talking about the Witcher 3: Wild Hunt and why you should be playing the hell out of it right now.
With this years conferences winding to a close we give you a solid rundown of our thoughts on the the four big conferences from Microsoft, EA, Ubisoft and Sony. This show will also be available shortly on our youtube channel so be sure to check them out there to see our shiny happy faces.
Whether you are hearing this news for the first time our re-living it through the eyes of TBoD let us know your thoughts on everything that transpired at E3 this year, who gave the best performance? Who has the best games? Let us know in the comments below.
Pr3 Special < – right click save as … etc
Welcome fellow Gamers,
That’s right it’s that time of year again, time for the biggest event in gaming. If you’re anything like us you’ve got it marked on your favourite calendar app with a little heart drawn around it, we are so psyched for this years event as we are every year.
In this special TBoD Podcast we discuss the things we are most looking forward to seeing from each of the companies headline events;
and for the first time ever the PC master race will be able to revel in the glory too.
In addition to the run down we also make some crazy/not so crazy predictions of our own.
Have a listen and let us know what you think and we’ll see you at the show ;)
Teabag Like I should < — right click and save link as to download
Apologies for the delay but here is the latest episode of the Teabag or Die Podcast.
We’ve changed the format this time out and we’re talking about various nerd pursuits, Quim has been reading Comic Books which special guest star BadMotherLicker aka MegaSpaceNinja jumps in on and eremenko has been watching anime and we thought we’d share that with you.
Among the topics discussed;
Final Fantasy Type 0 HD,
Ori and the Blind Forest,
and much more.
Hope you enjoy let us know what you think below.
Good day Tebaggers of Teabagginton, eremenko here. In a break from the regular Q&A format of TBoD exp Quim and I kick back to have a chat about Halo 5 today. We’re talking Hunt the Truth, the two new trailers that were recently released featuring Spartan Locke and the man the legend John-117 the Master Chief Himself.
We don’t talk Halo often because we know so many other casts do it better but since it’s our main gaming squeeze we couldn’t resist. Long Live The Chief.
Video – Check out our smiling Halo loving mugs below
So, what is ahead for Titanfall?
Well although soon after its release in 2014 it was hinted there would be a second version on all platforms. This future however, was only finally confirmed from Vince Campella recently. But honestly, a sequel is no big surprise. While its population numbers have gone down, There is no question the game had an amazing first release & at the very least could be included in the discussion for best shooter of the year amongst any title, AAA or not.
So back to what is ahead? Now at this point it’s all speculation of course what Titanfall 2 will be. if we go back to the first Titanfall, little was known on hardcore details on things like game types & number of maps until nearly the March 11 release. So speculation what would likely be at least a year in advance of the next Titanfall is speculation to say the least. (We don’t even know what the timeline is for release of Titanfall 2)
However there are certain things we should logically expect & others we can toss up and see if they can stick. Respawn games earned a few things with Titanfall that give it the benefit of the doubt, so no matter what the end result, I am going to buy Titanfall 2.
Let’s talk about what will obviously change in Titanfall 2
There will be different Titans, weapons, tactical abilities ect in the next release. While I am not a fan of the Call of Duty style ‘million-and-one-things’ you can equip your gun & character with, there is no question we will have a list longer to choose from than we did in the first Titanfall.
The key here is that Respawn has the right formula, what I saw as magic formula they had in the first Titanfall to give you options but keeping great balance. If you used the heavily armored Ogre Titan, it took a beating but was slow, while if you went for the nimble & fast Stryder, it couldn’t take too many hits. This balance was in all facets of things you could choose from as well, like weapons & tactical abilities. The more options you give to customize the more easily imbalance (Gaming terms ‘OP’ also explains it) can be put into gameplay.
For the Titans, the ability to choose from more than 3 & I would think more importantly flexibility to customize your stable of Titans is a gimmie . Even last year, Respawn earnestly added Titan logos & extra Titan AI voices when the community called for customization. I don’t think there will be revamp of the amount of slots one chooses will change though. 1 Titan frame, 1 main weapon, 1 tactical ability, 1 ordinance, while the current choice of 2 ‘kit’ items COULD be made into more without major imbalance issues. If they add the ability to have 2 different main weapons at once, it makes me scared.
I can’t stress that the choice from 3 basic Titans & a compact list of weapons & perks for your mech was a plus for Titanfall, there is room to grow. Let’s just not go overcomplicated & needing a copy of Coles Notes to figure out what the perfect combo is for you & the 200 different things you can combo like COD. ‘K.I.S.S’ is the way to go, or at least not to stray too far from.
It is the same for weapons & Tactical Abilities. The Respwan team had some kick ass stuff in the first Titanfall, just don’t overdo it with too much in Titanfall 2.
The question is can respawn continue to keep balance with additional choices? Pointe finale.
Now one thing Titanfall did & will surely continue to do is push the envelope on new game types. Frontier Defence released months after launch was a massive addition to the game. (For free let me remind you all.) Respawn will at the very least be able to tweak Frontier Defence to add new wrinkles to it. (I have personally gone on record saying it would be nice to be the attacking force on this game mode!)
The levelling up system was tweaked as the game got older. Some challenges like the unreal 50 Gooser challenge was toned down to 5 as best example. Respawn will have to likely add more levels to the current 10-50 system as many hit the cap quickly. But add in the rank chip which was introduced in the fall of 2014, & you have multiple ways on enticing you to keep playing. It would be only natural they add more.
How about a few things not so guaranteed (in my opinion) but are not a stretch to be in Titanfall 2?
The elephant in the Titanfall room has always been campaign, in particular single player.
I have always been on the record saying Titanfall had been planned as multiplayer only. The campaign they put out was (IN MY HONEST OPINION) an appeasement deal where Respawn made an effort to give something of a campaign without major redesigning the release timeline of the entire game.
In a world where no shooter game can claim having a stellar campaign & multiplayer, Titanfall doesn’t need campaign. Yet hey, playing the campaign as it was in Titanfall 1 was a good place to play other noobs & learn the ropes. Hell, if you aren’t a noob & need some challenges like wins & pilot kills, hunting for noobs on campaign is fair game!
However a different sort of campaign is likely with Titanfall 2. There is a storyline there where a major shift in its story happened at the end of the campaign. So the groundwork is there.
Whether it’s a twist to the current campaign set up, or if it’s a new single player offline version, here will likely be a campaign there.
How about adding more players?
At first I found 6v6 not very “next gen” in Titanfall. But then playing COD on & off I realized that extra humans might make the game too COD-like in how you can kill 40 humans & die another 35 times in a single match & it’s normal. Titanfall had a good balance where you couldn’t camp & live the whole game not dying, but you also didn’t buy the farm every 5 seconds. Additional players must go hand & hand with bigger & better maps.
The maps in Titanfall are outstanding, so don’t take my last statement wrong. Titanfall I believe was the shooter game that had the best set of factory shipped maps in at least the last 10 years. But if you are going to add extra human players, you need to make sure those maps can handle it without changing the game flow.
Another way to add extra players is for particular game types. Even the choice of having standard 6v6, then offering option for (to borrow from Halo) ‘Big Team Battle’ of say 8v8 or hell 12v12 could be there.
I loved the 2V2 last Titan standing game, why not 6v6 or more?
I get to use/abuse my power being the blog writer here, to downgrade what many may think would be an obvious thing for Titanfall 2 to a not guaranteed thing, because I personally don’t love the idea. I’m talking about adding extra bots.
Yes, we have grunts & Spectors. You also have to add to the fold the sniper Spectors & suicide Spectors of Frontier Defence. For me these are enough. I would like to see in fact the sniper & suicide Spectors to be added to non frontier defence matches. That might be a tougher call of course in particular suicide Spectors in Frontier Defence run towards an objective. (The generator) so they might be added more easily to Capture The Flag mode running towards enemy flag or even Pilot Hunter running towards the targeted enemy mark. But could they work in attrition? How about those sniper Spectors? They would need to be dropped into locations where it would make sense to snipe.
Now the obvious thing for me would be variations on the grunts & Spectors. I’ll speak about a few ideas in my “wish list” section where I would LIKE to see new bots added.
Granted I mentioned benefit of the doubt for Respawn. So new bots would hopefully (will hopefully?) not be unbalancing factor to a game.
My Wish List
Sure, seems a bit self serving, but yeah.. I’ll list what I would like added into at least beta testing for Titanfall 2.
Finishing my thoughts from the last section: Specialist grunt/Spector units.
I am liking the idea of specialized units for the bots. In particular “Defender” units, which drop in strategic areas & defend these areas better than standard units because of better armour and/ or superior weapons. I’ll take this idea up a notch & suggest burn cards to use a defence unit. Imagine playing a big game of Hardpoint Domination where you are trying to hold that one point in a map that goes back & forth all game long. Well use your burn card to drop in a Defence Spector Team (forever to be known as ‘DST’) to help out.
Other type teams can be more specialized units such as anti-Titan infantry groups.
Let’s look at burn cards again & have the ability to drop your own bot drop pods as you wish. Imagine another tight spot for your team where you are able to use burn card & drop in a friendly unit of suicide grunts to run at the closest enemies near their drop zone?
Those placeable small turrets in Frontier Defence would for sure in my opinion look sweet in any standard game type if there were good balancing features.
A lobby game preference to check off where (like Halo Reach) you can choose to play only with players who have headsets.
Can we talk clans being implemented somehow?
I heard one podcast mention that they wanted flying Titans. Drones are one thing, but the idea of a flying Titan, even with reduced armour to compensate balance, seems over the edge.. lets beta test it?
I think capturing/activating a turret should have a challenge for it.
How about different specialized types of turrets?
One flag game types, wherein rounds you must first either defend or attack then swap sides with other teams after.
Team generator defence? Big teams where each side had a generator you had to blow? Even a variance where you take turns trying to take the other teams generator out like one flag scenario?
How about last Titan standing where you couldn’t get out of your Titan? I love the ability to get out & auto-Titan on LTS, but the idea of variance where you couldn’t is worth a beta test or two
Plant the bomb gametype
Pilot hunter variance where it’s all titans only. When mark is dead, new round starts.
I could go on forever! Wait.. I might already have! You guys get the point… Titanfall 2 has got me excited and thinking … as it should have you as well! Even the Playstation 4 folk who will finally be able to see why I am crazy about this game!
The exp train keeps rolling, this week The Quim Ninja poses a question about the ancient gods of gaming…. Why did Sonic die out while Mario continues to get stronger with each iteration.
Let us know what you think.
Halo the game near and dear to my heart, and to the wonderful hosts of TBOD is their sentimental favorite and is the last true string of their hearts near the Xbox… well Mega Bloks is the makers of Halo building sets that have been around for a few years and the largest convention of Mega Bloks is held annually on the TBOD motherland itself.. ENGLAND! (To add drama, as I type this I am playing ‘Jerusalem by Emerson, Lake & Palmer loudly in my home office.)
The third annual Mega BloksFest is hitting the Parr Hall on July 18th 2015. With hundreds of Mega Bloks sets on sale, huge video game tournaments with prizes, dozens of stall holders and hundreds of Mega Bloks fans gathering in one epic venue, this year is set to be outstanding.
Mega Bloks themselves will be in attendance with dozens of prizes and previews of upcoming sets with European first looks at loads of the amazing new products coming soon.
To help promote this event, Connor & I cross the point of no return, with a new genre for us in this promotional video.
Buy tickets and have fun! Don’t mention my name, you’ll likely get punched in the face… there is a hard core Mega Bloks crowd who like to gamble.
TICKETS AND INFO CAN BE FOUND AT:
Graphics Vs Gameplay <– right click and … you know the rest
Yet another exp this week as Quim Ninja and I get on to one of gaming’s greatest debates that of Graphics vs Gameplay,
Which is more important to you? A shiny game or a playable one? As always hit us up and give us your take on today’s topic.
Thanks for watching/listening.
A hindsight review, that is reviewing a game far after release, to really speak an opinion after it has set in!
TBoD extra points continues, we have a new episode for you today in which The Quim Ninja and eremenko discuss the pros and cons of episodic content.
Episodic Content <— right click etc
Which side of the fence do you fall on when it comes to this form of release? Let us know in the usual places. You can listen above or watch on the link down below.
Another week and another TBoD exp. This time we are talking about the supposed Netflix original series based on the Legend of Zelda, if you aren’t sick of hearing our voices you can give it a listen,
If you aren’t sick of seeing our faces you can also give it watch here.
Let us know your fears and dreams for the rumoured LoZ series in the comments or hit us up in the usual spaces.
Welcome to the the very special two year anniversary episode of our little podcast. We’ve had a blast making the show for this long and today we discuss how we’ve grown over the years and how our attitudes on games and platforms have changed.
TBoD exp is back, this time eremenko poses Quim a question on the state of the modern FPS.
If you would prefer to watch our daft faces as we discuss this topic you can do so here.
Let us know your thoughts on the genre and on our new podcast format in the comments below.
TBoD – exp 2 – The state of FPS <— right click and hit ‘save link as’ to download
TBoD is back with a vengeance, we’re bringing you more content than ever before and we don’t plan on stopping. Here’s the first glimpse of one of our new ideas TBoD exp. Quim and eremenko will be rapping on single topics in smaller bite-sized chunks.
You can check out the video version of this cast over on our YouTube channel or click below to listen now.
TBoD – Extra Points 1 – Favourite RPG <— right click and hit ‘save link as’ to download.
It’s good to be back
In case you missed our comeback episode it’s now available in video form over on our YouTube channel but also right here on the site.
We are back from an extended Christmas break and have a very special VR podcast for you. We talk all about our experiences in the Oculus Rift and the future of VR. Check out twitch.tv/teabagordie or youtube.com/teabagordie to watch all the live streams/videos of us playing and chatting.
If you have not read chapter 1 first, please do so now…
33 Years Earlier…
Beep… Beep… Beep… Beep… The telemetry monitor on the wall beeps out a steady rhythm as the nurse leans in to give the patient an injection. Beep… Beep… Beep… Beeeeeeeeeeeeeeeeeeeep… “He’s crashing Doctor.” “50cc’s of epinephrine, stat!” barks a voice from the shadows. The nurse leans in and injects the drugs into the now motionless patient. “No effect. What do you want next?” The doctor edges from the shadows with a dejected look on her face, “What’s the point? Will there be any difference from the others?” Doctor Catherine Halsey steps toward the patient for a closer examination. “Damn! I had such high hopes for him too. Patient Sierra Zero One Two, time of death, fifteen forty-three.” The nurse wheels the gurney down a long dark hallway. The walls are cold and damp this far down in castle base. A slight squeak from the gurney’s wheels is heard as it winds the labyrinth of halls in ONI’s top secret research center buried deep underground on Reach. Finally the nurse stops and enters a small medical bay. Already in the room are five other gurneys with nurses by each one. A group of officers enter the room led by a diminutive, elderly woman. As soon as she enters the entire room is aware of her presence. “What’s their status?” she demands. The lead doctor in the room turns to her and informs her, “Good to go Admiral.” “Good, wake them up.” Each nurse leans over to plug the heart monitors back in. As the monitors begin to beep again, each patient is given an injection and they begin to come out of their state of unconsciousness. They each awake and look around the room. They glance down at their physical form having just undergone the final phase of their painful augmentations. They were true Spartans now. The elderly women walks forward to address them, “Men, I am Admiral Margret Parangosky. I am the head of ONI and your new commanding officer. You have all been pulled out of the Spartan project for a special assignment. Codenamed Echo Team, you will be going on top secret missions led by me directly. You report to me and me only. Each of you possesses a certain skill or attribute that make you invaluable to this team. Your training with Doctor Halsey is over. You belong to ONI now.” The spartans look at each other and snap to attention and salute the Admiral. She returns a salute and exits the room.
Over the next few days the members of echo team begin getting used to their new physiques. They adapt quickly to their changes, being able to run faster and jump high than ever before. They’re able to lift three times their body weight and have the reflexes of a cat. Several days later the members of Echo team meet with Parangosky.
They enter the Admiral’s office and line up in front of her desk standing at attention. She greets them with a stern voice, “At ease men.” They wait as she examines a field report, reading it through a pair of bifocals slid down to the tip of her nose. She looks up at the spartans with an examining look and removes the glasses. “Men, this team has been assembled for one reason and one reason only, to carry out my orders. When I give an order I expect it to be carried out, no matter the cost. Is that understood?” Echo responds, “Yes Admiral,” in unison. “Good.” She walks over to stand in front of Jack. “Jack, you are now the leader of Echo team. I am promoting you to Lieutenant Junior Grade. Command of the team and its success depend on you.” Jack steps forward so Parangosky can pin the bars on his shoulder. He salutes her and steps back into line. The decision makes logical sense. Jack was always seen as a critical thinker. The others looked up to Aaron more but Parangosky saw in him a disobedient side. He was never shy to question orders or change plans in the middle of an attack. Sometimes his plans seemed wild and outrageous. Jack always had sound reasoning and judgment behind his strategies while Aaron tended to use gut feelings and intuition to lead him. Parangosky continues, “Your first assignment is the planet Arcadia. We have had several reports of increased insurrectionist activity planet side. The UNSC Point of no Return will take you there and serve as your operations platform. You will receive your orders once you reach Arcadia. You will be making one stop on the way. Chi Ceti IV has a special operations and weapons testing facility where you will receive your new armor. Good luck Echo.” The team salutes and leaves the office. After Echo leaves, one of Parangosky’s aides looks over at her, “I thought the Mjolnir armor wasn’t ready?” “By the time they get there, the first sets will be finished,” Parangosky replies. “Halsey is not going to like you stealing her armor,” quips the aide. Parangosky gives a glare back, “What Catherine doesn’t know won’t hurt her.”
At the ship yard, Echo team gathers the few personal belongings they have and enter their new home. The UNSC Point of no Return is a stealth cruiser utilized by ONI section three as a reconnaissance and top secret operations platform. Commanded by Nathanial J. Tolbertson, the ship carries a crew of 539 on board as well as an entire squadron of long swords and pelicans. The ship is the largest in the fleet to possess stealth capabilities. Those stealth capabilities make it the ideal platform for launching special ops missions. Echo team finds their way to their cramped quarters. “At least we don’t have to share beds,” Evan states with a smirk on his face. “Not funny,” replies Silas looking unamused. At over seven foot tall, the spartans barely fit in their bunks. “Apparently the UNSC has not made all the ships spartan accessible yet,” Vince says with a joking expression and a playful elbow to Silas. “It makes no difference anyway, we’ll be hitting the cryo tubes shortly,” Jack informs his team. The team finishes getting settled and they make their way to the cryo-chamber deck. The journey to Chi Ceti IV will take a month and a half. The second leg to Arcadia will only be a couple days and won’t require cryo. The rest of the ship’s crew settles in for the long trip as the ships A.I. takes over the long trek.
Several weeks later the ship comes out of slip space and enters orbit around Chi Ceti IV. Echo team boards a pelican bound for the surface. They fly up to a large base with a maze of interconnected buildings. Once landed, they are quickly escorted to a room with a strange elliptical looking machine in it. A team of engineers enter and call Jack forward. He enters the machine and it starts to move. The robotic arms making a whirling sound as they place pieces of armor on his chest first followed by his arms and legs and then a helmet to top it off. The machine returns to the start position and Jack steps forward awkwardly trying to gain his balance. The armor clinks and ratchets a bit as he moves. 064 emblazoned on his chest plate, he begins to walk around getting used to the movements of the armor. The more he moves the less stiff and awkward it looks. Aaron steps up next to receive his armor followed by the rest of the team. Once they all have gotten their armor and assured it’s in proper working order they board the pelican and return to the ship. The ships engines give a thunderous roar as it enters slip space and disappears. Echo team uses the next few days to break in their armor. They fight each other testing the armors durability and maneuverability. They throw each other around the hanger bay like a bunch of wild kids, playfully laughing as they land without pain or damage. Soon the fun and games would come to an end as their mission approached.
Arcadia is a planet covered in dense jungles and large oceans. The three million people who call Arcadia home are concentrated in large cities. Deep in the jungle, several miles from the city of Daylam is an ONI outpost. The outpost was engaged in research on some Forerunner ruins in the area but as of recently had suffered several raids from insurrectionists looking for weapons and supplies. Admiral Parangosky comes up on the ONI secure channel to brief Echo team personally. “Several weeks ago a Skyhawk jet crashed deep into the jungle. Before we could reach the wreckage a group of insurrectionists had pillaged the craft taking with them four scorpion missiles. They also unknowingly took the jets CPU drive which has led us straight to their hideout. I want you men to infiltrate their encampment and burn it to the ground. Secure the missiles and radio for pelican retrieval.” Jack stepping forward asks, “What about prisoner’s ma’am.” “Take none, it’s time we send a message to these rebel scum,” she answers with a look of distain. The Admiral had little respect for the rebels which made her ruthless when dealing with them. She also tended to underestimate their enginuity. Echo loads into their drop pods for their fourteen mile plunge. The Point of no Return takes up its position in low orbit above the suspected insurrectionist base. With a click and a thud the pods are in free fall mode hurdling toward their landing zone. The flame and heat are intense as the pod punctures the Arcadian atmosphere. Nearing the ground the pods braking rockets give a quick blast as the pod jerks back slowing to meet the ground. With a large thump the pod lands. The front door pops open and the team exits their pods. Ryan brings up a quick map of the area as Jack and Aaron begin to plan. “I don’t like this, something seems off,” Aaron states. Jack looks at him with a puzzled look, “What is it? I figured you would be the first one to charge in there.” “It doesn’t feel right. These guys are smarter than this. It smells like a trap,” Aaron says, a look of concern weighing heavily on his face. Jack thinks for a minute and weighs his options. “We have our orders. We must complete them.” Aaron shakes his head in disagreement but reluctantly follows the rest of the team. If they were going to die, then they would die together. The team walks several miles through the jungle to the coordinates provided to them.
“What the hell! Where is it?” Vince exclaims as they are in an empty field. Jack, confused, turns to Aaron as a rocket whistles past his head. “Incoming! Hit the deck!” shouts Aaron. The entire team hits the deck as gunfire begins to rain down upon them. They take refuge in a drainage ditch dodging the gunfire whizzing past them. Aaron looks around as best he can for an escape route. They are completely surrounded. Aaron looks over to Jack whose face is still buried in the ground and shouts, “What are your orders sir.” Jack lies there, unable to move or speak. Aaron realizes he is going to have to act if they are to survive this. He looks over to Silas, who is carrying an M41 rocket launcher. He signals Silas to hand it over. Aaron turns and fires upon a wall that several rebels are hiding behind. The rocket glides through the air leaving a trail of white smoke as it finds its target. With a large explosion the wall comes tumbling down as rock and fire go flying through the air. In the confusion, Aaron directs his teammates through the hole in the wall. They quickly make a hasty retreat. Aaron looks back to see Jack, still lying on the ground, unable to move. He grabs ahold of him looking directly through his helmets shield. “Do you want to live?” he screams to Jack. Jack nods his head in agreement. “Then move your ass soldier,” pointing to the hole in the wall. The two of them make it through the wall and they fall back several hundred feet to gather and regroup.
The entire group looks at each other wondering what had just happened. Their first mission a failure, there would be hell to pay with Parangosky. Aaron looks at the rest of the men pondering what to do next. He looks over at Jack who has his head in his hands. He’s a complete wreck, unsure of anything now. Aaron wondered if he would be any good to them at all. “What’s your status?” Aaron grumbles at Jack. “How could I be so stupid? Why didn’t I see that coming?” Jack questions himself. Aaron kneels next to him, “Any one of us could have missed it.” Jack looks Aaron in the eye, “You didn’t. You saw it coming as soon as we landed.” Aaron draws in closer to Jack, “We still need to get out of this mess. What are your orders?” “I’ve had my chance and failed. We all know Parangosky should have made you leader anyway. What are your orders?” Aaron stands and looks at the rest of the team. They all look back at him, looking for guidance. He ponders for a second and lets out a sigh. “All right, Ryan, bring up the map.” Ryan pops up the 3D map out of his TACPAD on his wrist. Carefully examining the local terrain Aaron points to a river. “There, any kind of encampment is going to need fresh water. If we follow that small stream we should eventually find them.” “So we are going after them?” Vince questions. “Yes, we have to complete our mission. We are just going to do it the way we should have in the first place.”
Walking through the Arcadian jungle, Echo makes their way down river. The stifling heat, the uneven terrain, and the dangerous wildlife lurking about make it all the more challenging. Evan walks a few hundred feet in front of the rest of the team scouting what lies ahead. The river comes to an elevation change which creates a spectacular waterfall. Down below Evan spies the insurrectionist encampment. “I’ve got them Aaron,” he radios back to the team. Aaron signals the others to stay put and take cover as he moves forward to have a look for himself. The encampment is right next to a holding pond at the base of the waterfall. It has several large tents with a make shift building or two. Aaron uses his HUD to identify the scorpion missiles. Aaron radios back to Jack and the others, “Missiles located, move forward to my position.” Aaron places Evan at the top of the waterfall as sniper protection. The rest of the team moves down the valley to the outskirts of the camp. Aaron tells Jack to take Vince and flank the side of the base once the three of them move in. They take up their positions and begin to move forward. They move into the outskirts of the camp like a cat on the prowl. Once they are in position a shot rings out from Evan’s sniper rifle. The bullet goes whizzing through the air as it finds its target. With a thwamp and a thump the lookout in the tower falls to the ground in a heap. The entire camp is startled as Echo moves in with ferocity and precision. A small exchange of fire takes place. The rebels try in a vain effort to put up a fight but to no avail. Echo moves so fast through the camp that many throw down their arms and run in fear. They finish sweeping through the last of the buildings and secure the camp. “Ryan, radio to base. Enemy camp located and secured. Send the pelican.” Aaron looks back to the wooden shack where the scorpions were located. He throws open the door and to find all four missiles sitting in the middle of the floor. He looks to the others and smiles, “Mission accomplished men. Good work.” A short time later the pelican flies over head and lands. One of Parangosky’s subordinates is on board. “What the hell are you doing way over here,” he shouts. Before Jack can answer Aaron steps forward pointing to the ONI officer, “Look here you little paper pushing nobody. Thanks to your crap intel, we walked right into a trap. We found the encampment, we found the missiles, and I sure as hell am not going to listen to you question me and my team. Do I make myself clear?” The ONI agent has a look of terror on his face as Aaron is aggressively shaking his fist at him. The agent quietly sits down on the pelican’s bench and doesn’t say a word all the way back to base. Echo team lights the buildings on fire and blows the ammo dump before boarding the pelican. Echo team is in a jovial mood on the flight back to base. Aaron hangs on to the back lift gate as his team sits there joking happily about their successful mission, proud of what they’ve just accomplished. Aaron gives a bit of a gleeful smirk then turns to look at the ground speeding by them. Their first successful mission behind them, Aaron contemplates what he will say to the Admiral.
If you are the owner of the XBox One and Gold Xbox Live Member, Titanfall is now on sale on XBox Live.. I MEAN REALLY ON SALE!
The option of the regular edition, seasons pass and the all inclusive deluxe edition will surely equate to a bunch of new players to welcome to this community! AND WE NEED THE MEMBERS!
For the Xbox One, the regular version is reduced from $40 to $10 while the seasons pass (3 maps packs with 9 maps total) will run you only $6.25 down from the original $25 cost. But hey.. for those who like a bargain, get both combined in the deluxe edition which is now down from original cost of $60 to an amazing $15! (These are US sale costs, but game is on sale EVERYWHERE XBOX LIVE IS, SO CHECK YOUR LOCAL COSTING TO SEE YOUR DEAL!
Over the last 3 days I have seen big increases of the Gen 1’s appearing, that is right new players taking advantage of this deal and I am glad to say from my own experiences enjoying the game! (That’s right, even alot of headsets to converse with the new Titanfans!)`
For those already into Titanfall, lets welcome the new players and spread the word to your friends who don`t have this incredible game, and don`t forget to welcome the noobs to our community properly, while you want to drop a Titan on them to maybe help a Challenge you need to finish, remember a large and friendly community is a strong and long lasting one!
FIND THESE GREAT DEALS ON YOUR XBOX DASHBOARD UNDER `DEALS WITH GOLD`
So where do we go from here? Now I have whored myself out to the point of the super sexy pic that no doubt will draw at least 4 people in to reading this blog, realizing its not as homo erotic as the stunning pic would make you lead to believe.
Hot Gamer Dudes like me, have to wonder in fact what is becoming of the state of gaming. Because we have allowed our precious in fact to decay to such a state quality wise, that we effectively seem to have hit a point of no return when it comes to excepting inferior quality from games.
2014 was a cluster**** of AAA titles with bush league issues. In the end, things that simply point to the fact games were simply not ready for release. Yet we accept these things.
Assassins Creed Unity messed up so bad, it gave you free content and other free game to compensate, GTA’s online version took months to get up and we are STILL waiting for heists. The Crew, Drive Club and Watchdogs all have had bad enough issues to effectively kill the titles. Even a winner like Far Cry 4 this year had a very annoying PS4 problem where many had to uninstall and reinstall the complete game multiple times before it got to work right. The cherry on top of this steaming pile in 2014 was the total disaster Halo Master Chief Collection is.
Look no further than Halo and the Halo 5 Beta to show how we follow developers blindly like sheep to the slaughter house. Master Chief Collection is now closing on 3 months after release and is still multiplayer wise as broken as it was on day 1. Multiplayer is unplayable for more than 1 or 2 games in a row without a crash or major issue like being bumped from party.. of course this after you waited over 20 minutes to get a game in at all, if you are lucky. Now 343 had enough of a **** storm after Halo 4. Yeah, many people hated H4, and had hung their hopes that MCC would redeem 343. THAT DID NOT HAPPEN. So when the Halo 5 beta came out at the end of December 2014, apparently the third time is the charm because preorders from Halo 5 took off.
Huh? People dumped on Halo 4, MCC was to many hardcore Halo fans the final nail in the coffin for us, and all of a sudden the beta test for Halo 5 has people throwing their money at 343?
I mean people posting/tweeting/blogging everywhere on ordering Halo 5 a year in advance after playing a couple of weak gametypes on not even a half dozen maps? WHAT THE ****?
Then it hits me, 343 is clearly not putting Halo 5 Beta to test the game and make us feel better about the future of the game, they wanted sales.. and baaahhh… we gobbled it up on the way to the killing floor with the other sheep.
We are preordering games a year in advance, then ignoring failures in a decent product when push comes to shove. In the case of Drunken Halo’s Justin Bryce, a fine guy, he ordered multiple different copies of Destiny well in advance for different platforms, got caught in the hype and rarely even plays the game now. Even this title, was missing its saving grace in the end, Raids, when it first released. We commonly feed the developers appetite for more money preordering and accepting crappy unfinished versions of games. Why would a company care about a good end product if your gonna buy anyway?
Yeah, I sure hope Halo 5 is a good Halo game when it releases later this year, but why should hope continue to mean we all buy copies months in advance. Thus taking the hammer we the consumers have over these developers by giving our money up front? They do not have to give us a finished game, because we won’t do anything but keep funding their next release with our fingers crossed.
It is simple, the next time you get your new game and it’s not finished, it is your own fault… so leave Hot Gamer Dudes like me alone.
Please, no tribute pics with the cover shot… I am a somewhat respectable guy.
Yes, Its me blogging again. No wait.. self serving promoting actually!
The Blocking Dead, Episode 2 is finally out. Now don’t think I go into this without an angle. With plenty of video game references and none other than a co-host of Teabag or Die as a character in this episode, I can say that it’s only partial self indulgence from me.
At just under 23 minutes long, it won’t qualify for an Academy award or a Emmy.. at this point I just want to clear up the hard drive space in my computer all the damn files needed to make this took.
Please share, comment and like the video, even if you don’t like it. After all this is a questionable website to start with, and you are LONG overdue confession in church.. so why not one more lie?
In this episode Andrew & Connor head off to Clairepointe to decide what to do next in this new post zombie apocalyptic world. My bet would normally involve a hamster, short length of rope and a golf ball.. but I am wrong.. crazy considering I wrote the script.
Here it is, let it blow your mind…
In 2517, Dr. Catherine Halsey kidnaps seventy-five children for the Orion II project. After the augmentation process, thirty-three Spartan super-soldiers remained. Unbeknownst to Dr. Halsey, six others survived the augmentation process. They were handpicked by Admiral Margret Parangosky to be her personal special ops force. Codenamed Echo team, they would be used throughout the insurrectionist war as well as the Human – Covenant War. At the conclusion of the war, Echo team was just as valuable, aiding in eliminating any and all threats to the fragile peace that was in place. Now under direction of Admiral Serin Osman, Echo still leads harrowing missions into enemy territory, all for the protection of the human race.
Date: April 2558; ONI Prowler, UNSC Reaper of Souls; Location: Classified (Somewhere in covenant controlled space)
Deep within Covenant held space, The UNSC Reaper of Souls shadows the Covenant Fleet of Indignant Retribution. The Reaper’s cloak masks their presence as they search for their target. The Reapers crew seeks the fleet’s flagship, more importantly the commander of the fleet, Lat ‘Onis. During the Human-Covenant war, ‘Onis commanded a battlecruiser in the Fleet of Righteous Purpose. He took part in many engagements including the glassing of Reach. After the Great Schism he joined the Servants of Abiding Truth in an attempt to reunify the Covenant by eliminating the Arbiter and quieting his supporters. “We’ve located him sir,” exclaims the sensor officer. “Very well, have Echo team report to my ready room,” Captain Jones responds. Captain J.P. Jones is a career naval officer. He joined the service toward the end of the Human-Covenant war and was offered a position with ONI upon his graduation from the Naval Academy. He is one of the youngest ship commanders in the fleet but has proved himself worthy many times. He is known as daring and bold in his attacks but very mature in nature. He enters the ready room as Echo team has already assembled. At the desk is a holo-projection of the covenant carrier as well as Echo teams A.I. Samantha. Captain Jones addresses echo team, “I know you men have been asked to do a lot, but I have another tough one for you. Tensions between the UNSC and what’s left of the Covenant have been strained to say the least. A week ago a civilian transport was attacked by a Covey cruiser. That cruiser was tasked by The Fleet of Indignant Retribution. The carrier Bringer of Truth is the fleet’s flagship. On board is the Fleet Master, Lat ‘Onis. He is to be captured and brought back to The Reaper. ONI believes he is trying to reunite the splintered Sangheili tribes so he can reform the covenant. This mission is of the utmost importance and must not fail.” Captain Jones turns to Echo team’s leader, Aaron, to continue the briefing.
Commander Sierra 012 Aaron rises to his feet to address his men. Aaron is the epitome of a spartan. He is a crack shot and an ace pilot. He’s a brilliant tactician and a natural leader. All though equals, the rest of Echo team has always looked up to Aaron. While a superior soldier, he has suffered from a lack of respect toward authority and has been, at times, overzealous in battle. These traits that have garnered the ire of his ONI handlers have endeared him to his men and created an unbreakable bond amongst them. Aaron addresses his team, “We know the current path of the carrier and have spotted a debris field close to their current trajectory. We will leave on booster frames and be sent adrift in the field. Once the carrier has passed we will follow behind in their wake and land on the ship making our way to here,” pointing to a hanger bay door on the schematic of the covenant carrier. “We will enter the carrier and find the nearest computer terminal. Samantha will locate ‘Onis and we will pick the quietest way to him. We will do all we can to avoid contact till the target is secure. Make sure everyone has one silenced weapon on them. Once the package is secure, we radio Reaper for pick up. We will make our way to the nearest hanger bay and grapple gun out on pelican 2-niner, any questions.” Jack looks to the commander, “What kind of resistance are we expecting?”
Sierra 064 Lieutenant Jack is Echo teams second in command, a rock solid officer and an even more loyal spartan. Jack was originally the leader of Echo team. In their first engagement, Echo team was surrounded and Jack froze in the moment. Aaron stepped up and led the team to safety. From that moment Aaron has led Echo. Though uncomfortable at first, Aaron and Jack learned to coexist and Jack accepted his role as first officer. “Resistance will be heavy. The fleet is a full battle fleet with ground forces and special ops. There is also an unknown amount of Zealots on board the carrier. The less attention we can attract, the better,” Aaron responds. Echo team’s pilot Vince chimes in afterward, “Those engines are going to be throwing off a lot of heat. Will our shields hold long enough?”
Sierra 077 Vince is the ultimate pilot. He can fly or drive anything better and faster than any other human. As long as it has an engine, he can pilot it. He has a very cold and rough personality. Some of the ONI doctors worried about his inclusion into the spartan program fearing a mental instability. This trait was exactly what Admiral Parangosky liked most about Vince. He would be willing to take on any task without as much as a second thought. Aaron informs the team “We will use the power from the Gauss cannon to boost our shielding, trading fire power for defense. The boosted shields will have enough strength to make it through to the ship. Any other questions?” asks Aaron. The team nods in agreement and with their mission clear, Echo makes their way to the hanger bay. A silent calm washes over the team as they focus on the mission at hand, knowing the danger the lies in front of them.
The Reaper makes its way to the debris field and de-cloaks as Echo exits the hanger bay and takes their positions. Before long the covenant fleet streams past and Echo team begins their pursuit. The ride up to the carrier is rough. The heat being thrown off by the carrier’s engines is immense, the small booster frames getting thrown around like dice. Echo manages to maneuver past the engine blast and up to the hanger entrance. The booster frames land with a thud as the magnetic landers suck tight to the hull of the covenant carrier. The team exits their boosters and approaches the hanger door. Aaron and Evan peer into the bay.
Sierra 016 Evan is Echo teams Scout/Sniper. He’s an expert marksman and an extremely stealthy scout. He has always been the pretty boy of the group. Blonde hair and blue eyes have made him quite the ladies’ man, and gotten him plenty of ribbing from the rest of the team. He and Aaron have developed a good friendship over the years. Anywhere Aaron would go, Evan would be right at his side, earning him the nickname shadow. Evan peers into the hanger to reconnoiter the situation. Evan informs Aaron, “I’ve got two grunts guarding the entrance. They’re sleeping.” Aaron smirks, “Lazy little sloths. Take them out quietly.” Evan pulls out his silenced magnum pistol and activates is active-camo. He enters the hanger bay and slides up to the two sleeping grunts. He pulls out his knife and plunges the blade into one of the grunts skulls. The other grunt awakens, startled as Evan de-cloaks and lands a single headshot directly through the cranium of the second grunt. Evan signals the rest of echo with the distinct six tone whistle of Oly Oly Oxen Free, or all clear. The rest of Echo team enters the hanger bay and Aaron makes his way over to a terminal near the doorway and plugs his A.I. chip in. Samantha pops up and begins searching.
Samantha has been Echo team’s A.I. for two years now. Commander Aaron carries her in his helmet but she is able to monitor the entire team wirelessly. She’s blonde with reading glasses and a British accent. She has a bit of a sassy elegance to her. She was cloned from a doctor that worked for Oni several years earlier. Samantha runs a quick search of the ship and locates ‘Onis. “I’ve got him. He’s three decks up and eight sections forward. We can take a service tunnel up from here and there will be a corridor on your left. We can take that all the way forward. I’m marking a waypoint now. Pull me commander.” Echo deftly moves forward through the ship, taking out several guards and sentries along the way. They approach the door to ‘Onis’s quarters and prepare to move in. The door pops open and the team rushes in like a gust of wind. They move so quick that ‘Onis is on the ground and cuffed before he even realizes what has happened. Aaron orders Ryan and Silas to secure the prisoner for transport.
Sierra 032 Lieutenant Ryan, Echo team’s intelligence officer, is Echo’s resident genius. He can hack into any system, human or covenant. He is also Echo team’s medical officer and engineer. If Echo team needs to destroy something, he knows just where to hit it. He’s the youngest member of Echo, making him the “little brother” of echo.
Sierra 091 Silas is one of the biggest spartans on record at 7’4” and 325 lbs. His specialties include heavy weapons and hand to hand combat. Off the battlefield he is a gentle giant with a heart of gold, on it, he’s a ferocious fighter and as loyal as they come. Aaron depends on him as Echo’s rear guard. His favorite tool of destruction is the shotgun that he commonly wields. Aaron radios back to the ship, “Reaper, we have the package and are moving to extract.” Captain Jones responds, “Roger that Echo, pelican 2-niner is on standby.”
Echo moves through the narrow corridors towards the extraction point when they are confronted by a squad of jackals. Aaron shouts, “Hostiles forward, weapons free.” The team opens fire as a hail of bullets makes short work of the overmatched foes. Echo hastens their pace now as the entire ship is awash with the sound of alarms. The entire ships garrison has been alerted to their presence. It won’t be long before more trouble is headed their way. About fifty yards from the hanger they encounter a large group of twenty covenant soldiers. Echo splits, taking cover in doorways. They begin working through the hostiles, gunfire ringing throughout every nook and cranny of the hallway, as they take out their foes, one by one. “Watch the right side Vince. You’ve got two coming up,” warns Aaron. Vince turns his pistol and drops two grunts with two precise headshots. Two elites charge toward the team. Aaron signals to Evan, “Two on the left moving up. You got them?” Evan trains his sniper rifle on the two approaching elites and lets two shots fly. The 114 mm ammo screams through the air as both rounds hit their targets. The squish of flesh and crack of bone ring out as the two elites drop dead in their tracks from two bull’s-eye head shots. Echo clears the hallway and guardedly approaches the hanger bay door.
The door opens to fifty plus covenant waiting as they enter the room. The entire team fans out like a tidal wave, rolling up the enemies as it crashes upon them. “Three coming up the middle, Ryan watch the prisoner. Silas, come up to support!” Aaron calls out above the fracas. Silas steps to the forefront wielding his M90 shotgun. With three mighty blasts he drops the three sword wielding elites in succession. Their corpses fall to the deck with a thud. Jack signals Aaron, “Four coming up on your left commander.” Aaron turns, producing two spartan knives. He thrusts both knives down striking one in the face and the other in the neck. The two trailing grunts turn and run. He sends one knife whistling through the air as it hits one of the cowards in the back of the head. He simultaneously pulls out his pistol and drops the other one with one shot clean through the back of the skull. He walks up to pull his knife out of the grunt when he hears the sizzle of an energy sword an energy sword behind him. He turns on a dime and sinks his knife into the side of the camoed elite. Aaron then stands and looks at the wounded elite as it de-cloaks. He raises his second knife and buries it deep into the elite’s throat. The look of terror on the elite’s face is haunting as his life is extinguished and his body crashes to the floor with a thump. Calmly, Aaron turns to his team and orders them to ready their grapple guns. Aaron reaches down and grabs an elite ranger helmet off the deck and slaps it over ‘Onis’s head. “Here, you’re going to need this,” he quips. The pelican takes its position outside the hanger bays shield. Echo fires their hooks out into the pelican’s back door. They hook up to the lines as a team of elite zealots bursts into the hanger bay. Aaron looks up at them as the grappling line tightens. He raises his hand towards the zealots and waves with a smirk as the entire team gets sucked out of the bay. The pelican reels them in and plunges into the hanger bay of the de-cloaking Reaper. The ship re-cloaks and slips away into the shadows.
Thank you for reading my creation. If you enjoyed it and believe others might, please share this story with everyone you know. Stay tuned for chapter two.
Yuletide greetings Teabag or Diehards,
‘Tis the season of goodwill and in the spirit of Christmas we thought we would give you this very special episode which sees us rework (read: butcher) a classic tale.
A Merry Christmas to all and to all a good night.
The boys are back in town with a similar kinda funk again this week. We talk:
The Game Awards winners, including:
The PS1 turns 20
Our indie game this week is Before
See y’all soon!
All the gang is back together on our inaugural fortnightly cast. This episode, we riff on:
Blizzard’s new FPS/MOBA, Overwatch revealed
Arkham City easter eggs still being found
And we discuss the latest trailer for Telltale’s Game of Thrones
Our indie game this week is Zombie Night Terror
Welcome Chief’s and Cortana’s!
Boy do we have a very special episode we bring you the fine young gentlemen from The Drunken Halo Podcast who are live in the studio.
In this show we pose quite a few Halo based questions from Twitter to our guests.
To round the show off it TBoD vs Drunken Halo in Chief’s Play your Maps Right drinking game.
We are proud of this one, hope you love it.
The forks in the road in the ever changing video game community. It’s like the big house party where we wander room to room… some more interesting than others. Some we stay in and have a great time for a while. Some other rooms we wander to, we pop in and politely drop out. Then we wander back to a room where we were before and see some familiar faces and new ones. Meanwhile, every once in a while, rumor of another party down the street floats around and some people leave… and some of them come back… churn, churn, churn.
We all have a ‘Favorite community we gauge in our minds as for us personally the ‘Best’ community we had been a part of. The Golden Age of gaming for us. But for most of us, we naturally stray away to new hotness. Sometimes a new version of same game and its community, sometimes new game and sometimes (gasp..) new platforms.
It’s well noted my golden age is around Halo community. Although spanning multiple versions, Halo 3 was my top pick.
But over the years since (and before even) there was the cycle of new games new rooms to walk around and test the waters.. to have fun. This goes back to when I was PC gaming in the late 90’s where copy and pasting IP addys in cumbersome GUI screens to play a laggy 1v1 game that you prayed your ISP held up and then after a game post 1000 word explanation on an AAR was the Golden Age for so long. But a couple of new kings came along, a lot of fun with games and the people in those communities.
This year I feel the community I am intertwined in is having a real banner run. Titanfall and Destiny came out already and have been big hits in their own ways. Another COD that well make fun of but play hours and hours, not one but 2 Assassins Creed and newbies like Sunset Overdrive which makes me faceplam but show that there are cool angles being thrown at AAA studios and titles.
But I cling to the golden age, The Master Chief collection which is here very soon.
Granted I admit since it was confirmed I HOPED it would be good. Because blind faith, the same type I made fun of people who bought into Destiny so much yet I have myself for MCC, had me reading every snippet of rumor/news over the last few months as a so eagerly wait to enter the room again in the gaming house party. I got my party shoes on, shaved, gelled the hair and got my fancy beer ready to go to the party.
343 has added a lot of bells and whistles, that have sold me or at least have me hoping more and more this is not a mere stroll down Sentimental Lane. I think we can all agree, in the Halo party room, that for at least a while once the doors open up on November 11th, well party hard.
So how long does the party go? In a short mess with vomiting and regretful woe? Or do we get bombed and find ourselves months down the road in Led Zeppelin type tour form partying to new dizzying heights with the Golden Age back.. with the King.
But as the expression goes, “Long live the King”, and I hope the king, my beloved Halo is still strong. However I understand that other expression.. “The King is dead.. long live.. (insert next in line to take throne.)
We are in for a treat with MCC. I believe its been a banner year for console gaming no matter what pans in the final 6 weeks of it.
May you find a cool room to party.. I hope we meet! But most of all.. enjoy!
Goulish greetings Teabaggers!
In honour of Halloween this week, we have a spooky theme running through the show.
More of a discussion show this week, and we also cover:
Black Glove potentially coming to PS4